Forum Jump :

Author Message


Posts: 46
Rank:


Level: Member

Country: uk
Location:
Occupation:
Age:
In-game name:

 
#10568 Posted at 2007-09-12 19:14        
     
AsRock+SD :
Here's how ours looks like
version=1;
blood=1;
viewDistance=1900;
terrainGrid=10.000000;
volumeCD=7;
volumeFX=7;
volumeSpeech=7;
singleVoice=0;
playerVoice=0;
gamma=1.000000;
brightness=1.000000;
fovTop=0.750000;
fovLeft=1.000000;
uiTopLeftX=0.000000;
uiTopLeftY=0.000000;
uiBottomRightX=1.000000;
uiBottomRightY=1.000000;
sceneComplexity=300000.000000;
shadingQuality=7;
shadowQuality=2;
soundEnableEAX=1;
soundEnableHW=0;
difficulty="veteran";
class Difficulties
{
	class regular
	{
		class Flags
		{
			Armor=0;
			FriendlyTag=1;
			EnemyTag=0;
			HUD=1;
			HUDPerm=1;
			HUDWp=1;
			HUDWpPerm=1;
			WeaponCursor=1;
			AutoAim=0;
			AutoGuideAT=0;
			3rdPersonView=1;
			ClockIndicator=1;
			Map=1;
			Tracers=1;
			AutoSpot=1;
			UltraAI=0;
			UnlimitedSaves=0;
		};
		skillFriendly=0.850000;
		skillEnemy=0.450000;
		precisionFriendly=0.850000;
		precisionEnemy=0.450000;
	};
	class veteran
	{
		class Flags
		{
			HUD=1;
			HUDWp=1;
			FriendlyTag=1;
			EnemyTag=0;
			HUDWpPerm=1;
			WeaponCursor=1;
			ClockIndicator=1;
			3rdPersonView=0;
			Tracers=1;
			UltraAI=0;
		};
		skillFriendly=0.850000;
		skillEnemy=0.850000;
		precisionFriendly=0.850000;
		precisionEnemy=0.850000;
	};
};

Just interested on the parameter difficulty="veteran". I haven't seen that before in that file, what does it actually do? Does it set the difficulty globally on the server regadless of the difficulty that you set in each mission? (switch 0 or 1).