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Posts: 9

Level: Member

Country: au
In-game name: Fishhead

#118178 Posted at 2012-02-08 02:04        
sleep 10;
[1, acey] call BIS_ACM_setIntensityFunc;
[acey, 100, 850] call BIS_ACM_setSpawnDistanceFunc;
[0, .5, acey] call BIS_ACM_setSkillFunc;
[.5, 1, acey] call BIS_ACM_setAmmoFunc;
[acey, "GUE_Group", "GUE_Patrol", "GUE_AATeam", "GUE_ATTeam", "GUE_MotorizedGroup"] call BIS_ACM_addGroupClassesFunc;
["GUE", acey] call BIS_ACM_setFactionsFunc;
["ground_patrol", 1, acey] call BIS_ACM_setTypeChanceFunc;
["air_patrol", 0, acey] call BIS_ACM_setTypeChanceFunc;

I put this script into a file called "acm.sqf". In my init.sqf I put: [] execVM "acm.sqf";
In the editor I've synchronized the Ambient Combat Module to the squad leader (me). and Ive named the Module "acey".

Now it does spawn units, the problem is its spawning units of every faction, including OA units. Why isn't it just spawning guerilla units?

This post was edited by Fishhead (2012-02-08 02:15, ago)


Tags: Acm, Not, Spawning, Working