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In-game name: Fishhead

 
#118188 Posted at 2012-02-08 05:12        
     
Still not quite working, I have this in my init.sqf file:
sleep 10;
/waitUntil {!isNil {BIS_ACM getVariable "initDone"}};
waitUntil {BIS_ACM getVariable "initDone"};

//Sets frequency and number of patrols (0-1). BIS_ACM is module name
[1, BIS_ACM] call BIS_ACM_setIntensityFunc; 

//min max spawn distance
[BIS_ACM, 100, 850] call BIS_ACM_setSpawnDistanceFunc;

//factions to be spawned
[["GUE","INS"], BIS_ACM] call BIS_ACM_setFactionsFunc;

//Skill range for spawned units
[0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc;

//Amount of ammo spawned units possess
[0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc;

//Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely.
["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc;

But its still spawning random factions, in the latest tests, CDF choppers, Russian T-90s, and Takistani Military infantry.

and I've renamed my module to "BIS_ACM".

Boom!!





Tags: Acm, Not, Spawning, Working