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"Realism" vs freedom (Mission design)
Realism all the way.
Freedom all the way.
A mix of both (specify by post).
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#17106 Posted at 2008-02-17 15:35        
     
I dont know but i think that a player who dies deserves a small punishment (spawn delay and spawning back at base), the revive script doesnt really fit with my current idea...
The map markers are a server dificulty setting, they can help coordinate things but on the other hand they break an important and tactical aspect of the game, navigation.

The squad leader has the GPS device, if you dont want to get lost you should stick with your squad ;).