Forum Jump :

Author Message


Posts: 513
Rank:


Level: Member

Country: us
Location:
Occupation:
Age: 44
In-game name:

 
#172096 Posted at 2014-10-27 04:27        
     
Update
added the following threads to the list

General
So, AI can still see through completely obscuring grass and shoot at the player.
http://forums.bistudio.com/showthread.php?183844-So-AI-can-still-see-through-completely-obscuring-grass-and-shoot-at-the-player

Questions and Answers
How do you order an AI to arm/rearm at dead soldiers?
http://forums.bistudio.com/showthread.php?181968-How-do-you-order-an-AI-to-arm-rearm-at-dead-soldiers

AI controlling zeus possible ?
http://forums.bistudio.com/showthread.php?182123-AI-controlling-zeus-possible

Want to find proper A.I. mod for multiplay
http://forums.bistudio.com/showthread.php?182434-Wnat-to-find-proper-A-I-mod-for-multiplay

Is there a way to turn off AI auto engage?
http://forums.bistudio.com/showthread.php?182493-Is-there-a-way-to-turn-off-AI-auto-engage

Please recommend a noob friendly gameplay AI mod
http://forums.bistudio.com/showthread.php?181137-Please-recommend-a-noob-friendly-gameplay-AI-mod

Does AI air transport not work by AI??
http://forums.bistudio.com/showthread.php?183751-Does-AI-air-transport-not-work-by-AI

Is there any mod that makes your unitl stay in formation?
http://forums.bistudio.com/showthread.php?183795-Is-there-any-mod-that-makes-your-unitl-stay-in-formaton

Order AI to use specific weapon?
http://forums.bistudio.com/showthread.php?178392-Order-AI-to-use-specific-weapon

When to use AI mods?
http://forums.bistudio.com/showthread.php?178551-When-to-use-AI-mods

is it the AI that effects the FPS the most?
http://forums.bistudio.com/showthread.php?180483-is-it-the-AI-that-effects-the-FPS-the-most

Force AI slots in editor
http://forums.bistudio.com/showthread.php?180793-Force-AI-slots-in-editor

Mission Editing & Scripting
Individual AI hold fire command
http://forums.bistudio.com/showthread.php?162111-Individual-AI-hold-fire-command

How to order a Squad to Get in multiple vehicles several times.
http://forums.bistudio.com/showthread.php?184628-How-to-order-a-Squad-to-Get-in-multiple-vehicles-several-times

Max numbers of units per group
http://forums.bistudio.com/showthread.php?184654-Max-numbers-of-units-per-group

Force Ai to attack if player is in trigger
http://forums.bistudio.com/showthread.php?184529-Force-Ai-to-aatck-if-player-is-in-trigger

Make AI stay stood up
http://forums.bistudio.com/showthread.php?184559-Make-AI-stay-stood-up

Infantry sitting on armor?
http://forums.bistudio.com/showthread.php?184425-Infantry-sitting-on-armour

Manipulating AI subordinates gear in MP
http://forums.bistudio.com/showthread.php?184394-Manipulating-AI-subordinates-gear-in-MP

Editor based AI spawn by trigger
http://forums.bistudio.com/showthread.php?167588-Editor-based-AI-spawn-by-trigger

AI Squad respawn problem.
http://forums.bistudio.com/showthread.php?184251-AI-Squad-respawn-problem

Disable AI from fighting back in Init line?
http://forums.bistudio.com/showthread.php?184293-Disable-AI-from-fighting-back-in-Init-line
========================
Went back 10 pages on BIS forums for the general, troubleshooting, questions and answers,
and editing and scripting forum sections,if I missed any threads let me know, all threads listed have answers to them.

Added 13 hours 19 minutes later:

Update
added addon

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
http://www.armaholic.com/page.php?id=26005
Improve AI's behavior, fighting skill and player detection.

This post was edited by Gunter Severloh (2014-10-27 17:47, ago)





This topic is locked, new posts are not allowed.

Tags: Ai, Compilation