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#186060 Posted at 2016-01-31 06:33        
     
Yea thats what I thought.
I've got
nul = [] spawn {waitUntil {!alive player}; BIS_fnc_respawnMenuInventory; waitUntil {alive player}; waitUntil {!alive player}; waitUntil {alive player};

But thats not currently working. Im slowly moving the BIS_fnc_respawnMenuInventory around to get it in the right place -_- haha

Added 5 minutes later:

Im going to try call the function BIS_fnc_showRespawnMenu and BIS_fnc_respawnMenuInventory in onplayerkilled.sqf to see which one works

This post was edited by danjoo (2016-01-31 06:39, ago)