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Posts: 2
Rank:


Country: de
Location: Heide
Occupation: College student
Age: 22
In-game name: Arkensor

 
#189861 Posted at 2016-05-22 18:56        
     
May I be of assistance here:

Maybe you could use this to get it working for you custom map. I hope this helps

Originalsource: http://www.armaholic.com/page.php?id=29096

Bin file to cpp (readable):
class CfgPatches {

	class Riptide {
		units = {"Altis"};
		weapons = {};
		requiredVersion = 0.100000;
		requiredAddons = {"A3_Map_Altis"};
	};
};

class CfgWorlds {
	/*extern*/ class CAWorld;

	class Altis: CAWorld {
		description = "Riptide";

		class Sea {
			MaxTide = -200; //This seems important
			MaxWave = 2;    //This seems important
		};

		class RainParticle {
			dropColor = {0.100000, 0.100000, 0.100000, 0.150000};
			dropHeight = 0.800000;
			dropSpeed = 25;
			dropWidth = 0.020000;
			effectRadius = 15;
			lumSunBack = 0.100000;
			lumSunFront = 0.100000;
			minRainDensity = 0.010000;
			rainDropTexture = "a3\data_f\rainnormal_ca.paa";
			refractCoef = 0.500000;
			refractSaturation = 0.300000;
			rndDir = 0.020000;
			rndSpeed = 0.200000;
			texDropCount = 10;
			windCoef = 0.050000;
		};
	};
};

Regards Arkensor