Forum Jump :

Author Message


Posts: 83
Rank:


Level: Member

Country: nz
Location: Wellington
Occupation: Game Designer
Age: 38
In-game name:

 
#29984 Posted at 2008-08-04 11:27        
     
I'm a stickler for creating the models myself. I do use alot of reference models from 3D libraries, but I manually create the mesh myself over the top. This is the only way to ensure a balance between detail and poly counts. As we speak I have been going through the C130 mesh, and I'm redoing much of it given what i have learnt about game-art over the past year (I'm not an artist by trade, but i work with alot of game artists). I've gotten pretty quick, and I'm going to finish off the new mesh tomorrow (work permitting) and start on the new UV maps.

Rest assured, when there's an alpha ready it will be here at Armaholic.