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#83787 Posted at 2010-06-18 17:38        
     
While on the subject of wrecks and damage, if you use the effects_burn function you can still put some damage using setdamage or the sliders to make it look damaged.

Also you can have it totally wrecked at the start of the mission but setting damage to maximum and put this in the init line of the object.

this will stop the vehicle from burrning but look wrecked
car1 enablesimulation false; 

this will put a vehicle on it's side but you may have to play with the values depending on direction
car1 setvectorup [0,0.1,0.01]

or you can do it an easier way, place a function module on the map first
place in an unit init
[car1,0, 90] call bis_fnc_setpitchbank;

That will flip a vehicle onto it's side in any direction, a value of 180 will put it on it's roof.

this will wreck the vehicle with no flames, the driver and gunner will be killed and keep them in the car
car1d setdamage 1;car1g setdamage 1; car1 setdamage 0.9

this would kill all units including cargo
{_x setdamage 1;}forEach units car1

This will remove a tyre from a vehicle,
car1 setHit ["wheel_1_1_steering", 1];

other wheel values are :-
wheel_1_1_steering = Left front tire
wheel_1_2_steering = Left rear tire
wheel_1_3_steering = Left middle tire (trucks)
wheel_2_1_steering = Right front tire
wheel_2_2_steering = Right rear tire
wheel_2_3_steering = Right middle tire (trucks)

or you can just break the glass

car1 setHit ["Glass1", 1];
car1 setHit ["Glass2", 1];
car1 setHit ["Glass3", 1];
car1 setHit ["Glass4", 1];
car1 setHit ["Glass5", 1];
car1 setHit ["Glass6", 1];


this will damage just the motor on a car or aircraft,gets choppers down quickly.
heli1 setHit ["motor", 1]

This will damage the tail rotor
heli setHit ["mala vrtule", 0.95]

There are more.






Tags: Damage, Fire