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#1 Posted at 2017-07-06 02:01        
     



Headshot + Killfeed Script

by
GEORGE FLOROS [GR]


Description:

Adding a notification , for Headshot + Killfeed , to spice it a little bit .
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:

Place in your mission the files . There is everything included
in the description.ext and init.sqf , to copy paste in your mission .

Notes:

It is 2 scripts , that you can use also seperate.
It is possible , to select between 3 different type of notification ,
for both scripts.


Credits & Thanks:

For the Killfeed Script ,source used from :
https://forums.bistudio.com/forums/topic/183541-creating-a-basic-kill-feed/
by kaysio Posted August 5, 2015

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:

v1.0



Forum topic:
- BI forums https://forums.bistudio.com/forums/topic/206593-headshot-killfeed-script/
- Armaholic forums


Download :


Armaholic


This post was edited by [GR]FLOROS G (2017-07-17 09:50, 128 days ago)


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#2 Posted at 2017-07-06 09:18        
     
Thank you very much for posting the release on our forums :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2017-07-06 09:37        
     
Thank you very much for your support !



also available in


Bohemia Interactive Forums



This post was edited by [GR]FLOROS G (2017-07-06 09:47, 139 days ago)


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#4 Posted at 2017-07-07 13:30        
     

Extra information

Installation / Usage:


As i wrote in the Installation / Usage:


There is everything included ,
in the description.ext and init.sqf , to copy paste in your mission .


In the description.ext
copy the following :

class CfgSounds
{
	sounds[] = {};
		
	//adjust the volume from db0
	
	//Killfeed
        class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};

	//HEADSHOT
	class HEADSHOT_notification_Damn{name = "HEADSHOT_notification_Damn";sound[] = {"Killfeed_GF\Killfeed_Sounds\HEADSHOT_Damn_i_m_good.ogg", db0, 1.0};titles[] = {};};
		
	};

and in the init.sqf
copy the following :

[] execVM "Killfeed_GF\Killfeed_GF.sqf";
[] execVM "Killfeed_GF\Headshot_GF.sqf";


If you want to change the name of the sound also , then you need to change it inside the :

description.ext

//Killfeed
class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};

to Your_Name_Sound_notification

//Killfeed
class Your_Name_Sound_notification{name = "Your_Name_Sound_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Your_Name_Sound_notification.ogg", db-5, 1.0};titles[] = {};};

also in the :
Killfeed_GF.sqf + Headshot_GF.sqf ,
to make any change to the sounds ,
you need to change this :

playSound "Killfeed_notification";  

to Your_Name_Sound_notification

playSound  "Your_Name_Sound_notification"; 

This post was edited by [GR]FLOROS G (2017-07-17 20:41, 128 days ago)


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#5 Posted at 2017-07-11 00:23        
     
Soon will be the update of the script ,


with the Killfeed as you can see here , working with every weaponry


I will release this when i will be off work (soon) !

cause there is not so much time!


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#6 Posted at 2017-07-17 01:10        
     
Updating to version 2.0

in progress



Changelog:

Version 2.0
Refixed the codes
Killfeed now working with every weaponry
The Kills shows on global ( systemChat )
Headshot will not display more than once (dead or alive)
Added 20 Headshot sounds
Option for randomize the Headshot sound

Notes:

It is 2 scripts , that you can use also seperate.
It is possible , to select between 3 different type of notification ,
for both scripts.
Working on Multiplayer + Spawned Units
Display kills on chat . The Kills shows on global ( systemChat )
Known issues :
There will be a headshot notification , also for the ai of Your team!



This post was edited by [GR]FLOROS G (2017-07-17 09:08, 128 days ago)


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#7 Posted at 2017-07-17 09:01        
     
Thanks for the headsup about the update!
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#8 Posted at 2017-07-17 09:09        
     
Thank you very much for your support !


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#9 Posted at 2017-09-16 17:39        
     
235/5000
Hello a great thank you for this script it is great!
on the other hand I have a small problem with the script. It shows me a mistake in games.
and I can not find the part shown. I use sublime text and I am a beginner


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#10 Posted at 2017-09-17 11:52        
     
Any chance ACE3 will be supported in a later update? Currently, if running ACE, the player is listed as being killed by himself, with his own weapon. The range appears correct though.


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#11 Posted at 2017-09-18 14:24        
     
What can I do ? thank you