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#1 Posted at 2017-07-06 02:01        
     



GF Headshot + Killfeed Script

by
GEORGE FLOROS [GR]


Description:

Adding a notification , for Headshot + Killfeed , to spice it a little bit .
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:

For usage instructions and information of how to use the GF Headshot + Killfeed Script , please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission .

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/


Notes:

It is 2 scripts , that you can use also seperate.
It is possible , to select between 3 different type of notification ,
for both scripts.
Working on Multiplayer + Spawned Units
Display kills on global

Known issues :
There will be a headshot notification also for the ai , BUT only for the server
Server Kills will not show on global on the left corner up



Credits & Thanks:

For the Killfeed Script ,source used from :
https://forums.bistudio.com/forums/topic/183541-creating-a-basic-kill-feed/
by kaysio Posted August 5, 2015

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:

Version 3.1
Changed the name of all the scripts , starting now with GF .

Version 3.0
Compatible with Ravage Mod
The Kills will also show in Global in the chat and Left corner up with the weapon image
The sounds of Headshot will display as 3D
Added onPlayerKilled to have a notification
Minor fixes.

Version 2.0
Refixed the codes
Killfeed now working with every weaponry
The Kills shows on global ( systemChat )
Headshot will not display more than once (dead or alive)
Added 20 Headshot sounds
Option for randomize the Headshot sound.

Version 1.0


Forum topic:
- BI forums https://forums.bistudio.com/forums/topic/206593-headshot-killfeed-script/



Download :


Armaholic


This post was edited by [GR]FLOROS G (2018-07-21 15:32, 66 days ago)


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#2 Posted at 2017-07-06 09:18        
     
Thank you very much for posting the release on our forums :-)
News is up on the frontpage and you can find our mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2017-07-06 09:37        
     
Thank you very much for your support !



also available in


Bohemia Interactive Forums



This post was edited by [GR]FLOROS G (2017-07-06 09:47, 446 days ago)


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#4 Posted at 2017-07-07 13:30        
     

Extra information

Installation / Usage:


As i wrote in the Installation / Usage:


There is everything included ,
in the description.ext and init.sqf , to copy paste in your mission .


In the description.ext
copy the following :

class CfgSounds
{
	sounds[] = {};
		
	//adjust the volume from db0
	
	//Killfeed
        class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};

	//HEADSHOT
	class HEADSHOT_notification_Damn{name = "HEADSHOT_notification_Damn";sound[] = {"Killfeed_GF\Killfeed_Sounds\HEADSHOT_Damn_i_m_good.ogg", db0, 1.0};titles[] = {};};
		
	};

and in the init.sqf
copy the following :

[] execVM "Killfeed_GF\Killfeed_GF.sqf";
[] execVM "Killfeed_GF\Headshot_GF.sqf";


If you want to change the name of the sound also , then you need to change it inside the :

description.ext

//Killfeed
class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};

to Your_Name_Sound_notification

//Killfeed
class Your_Name_Sound_notification{name = "Your_Name_Sound_notification";sound[] = {"Killfeed_GF\Killfeed_Sounds\Your_Name_Sound_notification.ogg", db-5, 1.0};titles[] = {};};

also in the :
Killfeed_GF.sqf + Headshot_GF.sqf ,
to make any change to the sounds ,
you need to change this :

playSound "Killfeed_notification";  

to Your_Name_Sound_notification

playSound  "Your_Name_Sound_notification"; 

This post was edited by [GR]FLOROS G (2017-07-17 20:41, 435 days ago)


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#5 Posted at 2017-07-11 00:23        
     
Soon will be the update of the script ,


with the Killfeed as you can see here , working with every weaponry


I will release this when i will be off work (soon) !

cause there is not so much time!


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#6 Posted at 2017-07-17 01:10        
     
Updating to version 2.0

in progress



Changelog:

Version 2.0
Refixed the codes
Killfeed now working with every weaponry
The Kills shows on global ( systemChat )
Headshot will not display more than once (dead or alive)
Added 20 Headshot sounds
Option for randomize the Headshot sound

Notes:

It is 2 scripts , that you can use also seperate.
It is possible , to select between 3 different type of notification ,
for both scripts.
Working on Multiplayer + Spawned Units
Display kills on chat . The Kills shows on global ( systemChat )
Known issues :
There will be a headshot notification , also for the ai of Your team!



This post was edited by [GR]FLOROS G (2017-07-17 09:08, 435 days ago)


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#7 Posted at 2017-07-17 09:01        
     
Thanks for the headsup about the update!
News is up on the frontpage and you can find our updated mirror here:



Visit my family webshop desteigerhoutshop.nl.

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#8 Posted at 2017-07-17 09:09        
     
Thank you very much for your support !


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#9 Posted at 2017-09-16 17:39        
     
235/5000
Hello a great thank you for this script it is great!
on the other hand I have a small problem with the script. It shows me a mistake in games.
and I can not find the part shown. I use sublime text and I am a beginner


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#10 Posted at 2017-09-17 11:52        
     
Any chance ACE3 will be supported in a later update? Currently, if running ACE, the player is listed as being killed by himself, with his own weapon. The range appears correct though.


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#11 Posted at 2017-09-18 14:24        
     
What can I do ? thank you


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#12 Posted at 2017-12-09 15:10        
     
Hello nono0o6

You need to tell me whats the error , to help you.!



Hello XianGrim

This is when you kill someone ,or getting killed?
Have you tested also without ace?
cause i haven't notice anything


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#13 Posted at 2017-12-10 18:04        
     
XianGrim

as far as i tested with ace is working.
try it also without mods and tell me if you have any problems to help you.!


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#14 Posted at 2017-12-11 12:58        
     
I'll try it again. Very well could have been a mistake on my end. We tried it once, noticed that and didn't try to assess the problem. I'll let you know.

Added later:

I'll try it again. Very well could have been a mistake on my end. We tried it once, noticed that and didn't try to assess the problem. I'll let you know.


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#15 Posted at 2018-02-22 20:26        
     
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.
Don't try to open this with the simple notepad.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/download/v7.5.4.html

and also use the extra pluggins
(this way will be better , it will give also some certain collours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .