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Myke  

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Posts: 1034
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Country: ch
Location: St. Gallen
Occupation: Armaholic addon tester
Age: 49
In-game name: Myke

 
#1 Posted at 2009-06-25 20:51        
     
GLT Missilebox addon for ArmA 2
-------------------------------




This addon adds several missiles and bombs to ArmA 2. Addonmakers can make use of it to equip theyr planes. Then the Missilebox will become a required addon for this plane.

This addon is also IAWS compatible. IAWS is a system that allows pilots to change the weapon loadout midgame without the need of fancy scripting. The System will scan for IAWS compatible weapon systems in all active addons, no matter if they're placed/used by mission designer, and make them available to the pilots weapon loadout menu. So any IAWS weapon can be loaded onto any IAWS compatible plane without restrictions.

CREDITS:
Model and Textures of the AIM-7E and the AGM-84 are from DesertPhoenix Naval Missile Pack: http://www.armaholic.com/page.php?id=2928
Model and Textures of the AIM-9L, the AIM-120 and the Mk-84 are from Eble.
All other models and textures are from BIS.

DOWNLOAD LINK:
GLT Missilebox

NOTE: IAWS is still under developement right now but it will hit the shelfs pretty soon. Stay tuned.

This post was edited by Myke (2009-06-25 21:01, ago)


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#2 Posted at 2009-06-26 12:56        
     
Myke,

What is IAWS is that a ADDON? Something your developing? Sorry to be a noob but how would a person use this addon? Could you do a simple example?

Thanks

UPDATE: Myke has put details here:

http://forums.bistudio.com/showthread.php?t=76268

Thanks Myke


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Author Message

Myke  

Mc Script


Posts: 1034
Rank:


Level: Member

Country: ch
Location: St. Gallen
Occupation: Armaholic addon tester
Age: 49
In-game name: Myke

 
#3 Posted at 2009-06-26 13:34        
     
I can give a quick overview what IAWS (Interchangeable Aerial Weapon System) is meant to be. At the backend, it defines a standard how a IAWS compatible plane has to be modelled and what config entries has to be added. Same goes for IAWS compatible weapons. These standards are only relevant to modders/addonmakers, the average player won't see any difference on his screen.

At the frontend, there will be (hopefully soon) a new Module which allows pilot to alter the weapon loadout mid-mission if needed. The module will collect data which IAWS compatible weapon addons are loded (serverside) and give the pilot a complete list to choose from. There is no scripting need at all for mision makers at all. Place the module, synchronize it with IAWS compatible planes (Module will sort non-compatible out) and the Pilot can choose a new weapon loadout.

How this looks in detail and how the mechanics exactly will work is not set yet as it is still under development. To get an average idea how it works at the end, take a look at Franze's F/A-18 for ArmA 1 but always remember, it is not limited to weapons the addon provides itself nut to all adons that are loaded as mod.

This also means, if you install a new addon which comes with more IAWS compatible weapons, you can immediately take access to them ingame without changing a bit of an existing mission.