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#1 Posted at 2009-07-20 18:53        
     
So Guys, i publish my Project (M16´s whit Tiger Stripes)

Final Version. :D

Red Stripes:
M16a2 Red
M16a2 Grenade Launcher Red
M16a4 Red
M16a4 Grenade Launcher Red
M16a4 Acog Red
M16a4 Acog Grenade Launcher Red

Blue Stripes:
M16a2 Blue
M16a2 Grenade Launcher Blue
M16a4 Blue
M16a4 Grenade Launcher Blue
M16a4 Acog Blue
M16a4 Acog Grenade Launcher Blue

Brown Stripes:
M16a2 Brown
M16a2 Grenade Launcher Brown
M16a4 Brown
M16a4 Grenade Launcher Brown
M16a4 Acog Brown
M16a4 Acog Grenade Launcher Brown


Please read through the Readme first.

Changelog:

- Fix: Texture Load Error.
- Fix: New Tigerstripes Color "Brown".
- Fix: M16a2 Added.
- Fix: Display Image Added.
- Fix: Muzzle Flash Problem resolved.
- Fix: Eject box for cartridges of M16a2.
- Fix: Digital Signature. (.bisign)
- Fix: All models are Binarize.

Download:
Old Version Tiger Stripes Weapons





This post was edited by Christian.1987 (2009-08-03 09:18, ago)


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#2 Posted at 2009-07-20 20:25        
     
Thanks for sending in your first beta release :thumb

News was posted on the homepage, and here is our mirror:
- M16a4 Tiger Stripes

Visit my family webshop desteigerhoutshop.nl.

Advertisement


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#3 Posted at 2009-07-23 07:04        
     
Hy Guys

Its a Problem whit my Addon

Error Texture

That was my mistake, I have the paths of the textures are not correctly included :(( :(( :((

I work hard to Fix, release today. :D

This post was edited by SyNcRoNiCzZ (2014-09-05 14:02, ago)


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#4 Posted at 2009-07-23 09:59        
     
New Version Available:

Changelog:
-Fix: Texture Load Error
-Fix: New Tigerstripes Color "Brown"

Download:
http://depositfiles.com/files/dbs1jmi3w


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#5 Posted at 2009-07-23 15:49        
     
New on the homepage updated :thumb
Thanks for posting the updated release here.

- M16a4 Tiger Stripes

Visit my family webshop desteigerhoutshop.nl.

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#6 Posted at 2009-07-25 06:30        
     
I have still problems with the muzzle flash ???

http://img.photobucket.com/albums/v91/hotshotus/chrisTigerM16b.jpg

I do not know how this goes away ??? :dozingoff

Extract from the Config:
class CfgModels
{
class Default{};
class Weapon: Default{};
class M16a4_blue : Weapon{};
class M16a4_red : Weapon{};
class M16a4_brown : Weapon{};
class M16a4_gl_blue : Weapon{};
class M16a4_gl_red : Weapon{};
class M16a4_gl_brown : Weapon{};
class M16a4_acg_blue : Weapon{};
class M16a4_acg_red : Weapon{};
class M16a4_acg_brown : Weapon{};
class M16a4_acg_gl_blue : Weapon{};
class M16a4_acg_gl_red : Weapon{};
class M16a4_acg_gl_brown : Weapon{};
};
class Mode_SemiAuto {};
class Mode_Burst : Mode_SemiAuto {};
class Mode_FullAuto : Mode_SemiAuto {};
class CfgPatches
{
class C1987_Weapons
{
Units[] = {};
weapons[]= {"C1987_M16a4_red", "C1987_M16a4_gl_red", "C1987_M16a4_acg_red", "C1987_M16a4_acg_gl_red", "C1987_M16a4_blue", "C1987_M16a4_gl_blue", "C1987_M16a4_acg_blue", "C1987_M16a4_acg_gl_blue", "C1987_M16a4_brown", "C1987_M16a4_gl_brown", "C1987_M16a4_acg_brown", "C1987_M16a4_acg_gl_brown"};
requiredVersion = 1.000000;
requiredAddons[]= {"CACharacters","CAWeapons","CA_Anims_Char"};
};
};
class CfgWeapons
{
class M16a4;
class M16a4_gl;
class M16a4_acg;
class M16a4_acg_gl;
class C1987_M16a4_red : M16a4
{
displayName = "M16a4 Rot Tiger";
model = "\C1987_Weapons\m16a4_red.p3d";
};
class C1987_M16a4_gl_red : M16a4_gl
{
displayName = "M16a4/M203 Rot Tiger";
model = "\C1987_Weapons\m16a4_gl_Red.p3d";
};
class C1987_M16a4_acg_red : M16a4_acg
{
displayName = "M16a4 Acog Rot Tiger";
model = "\C1987_Weapons\m16a4_acg_Red.p3d";
};
class C1987_M16a4_acg_gl_red : M16a4_acg_gl
{
displayName = "M16a4/M203 Acog Rot Tiger";
model = "\C1987_Weapons\m16a4_acg_gl_red.p3d";
};
class C1987_M16a4_blue : M16a4
{
displayName = "M16a4 Blau Tiger";
model = "\C1987_Weapons\m16a4_blue.p3d";
};
class C1987_M16a4_gl_blue : M16a4_gl
{
displayName = "M16a4/M203 Blau Tiger";
model = "\C1987_Weapons\m16a4_gl_blue.p3d";
};
class C1987_M16a4_acg_blue : M16a4_acg
{
displayName = "M16a4 Acog Blau Tiger";
model = "\C1987_Weapons\m16a4_acg_blue.p3d";
};
class C1987_M16a4_acg_gl_blue : M16a4_acg_gl
{
displayName = "M16a4/M203 Acog Blau Tiger";
model = "\C1987_Weapons\m16a4_acg_gl_blue.p3d";
};
class C1987_M16a4_brown : M16a4
{
displayName = "M16a4 Braun Tiger";
model = "\C1987_Weapons\m16a4_brown.p3d";
};
class C1987_M16a4_gl_brown : M16a4_gl
{
displayName = "M16a4/M203 Braun Tiger";
model = "\C1987_Weapons\m16a4_gl_brown.p3d";
};
class C1987_M16a4_acg_brown : M16a4_acg
{
displayName = "M16a4 Acog Braun Tiger";
model = "\C1987_Weapons\m16a4_acg_brown.p3d";
};
class C1987_M16a4_acg_gl_brown : M16a4_acg_gl
{
displayName = "M16a4/M203 Acog Braun Tiger";
model = "\C1987_Weapons\m16a4_acg_gl_brown.p3d";
};
};


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#7 Posted at 2009-07-25 13:58        
     
Can someone with the muzzle fire problem Help ??? Pls. :blush


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#8 Posted at 2009-07-25 17:25        
     
Can you tell me the name of the proxy that it uses in the O2 model? Maybe that will jog my memory, because I used to have this problem many times.
class CfgModels
{
class C1987_anim
  		{
		skeletonName="C1987_gunanim";
		class Animations
		{
                       class reload_magazine_hide
			{
				type="hide";
				source="reloadMagazine";
				selection="magazine";
				hidevalue=0.22;
			};
			class reload_magazine
			{
				type="rotationZ";
				source="reloadMagazine";
				selection="magazine";
				axis="magazine_axis";
				minValue="0.15"; 
				maxValue="0.5";
				angle0="0"; 
				angle1="rad -1.5"; 
			};
		        class trigger
                        {
                        type="rotationZ";
                        source="reload";
                        selection="trigger";
                        axis="trigger_axis";
                        minValue="0";
                        maxValue=".01";
                        angle0="0";
                        angle1="rad 15";
                        };
                };
		sections[]={"zasleh"};
		sectionsInherit="";
		selectionFireAnim = "zasleh";
		};
class M16a4_blue : C1987_anim{};
class M16a4_red : C1987_anim{};
class M16a4_brown : C1987_anim{};
class M16a4_gl_blue : C1987_anim{};
class M16a4_gl_red : C1987_anim{};
class M16a4_gl_brown : C1987_anim{};
class M16a4_acg_blue : C1987_anim{};
class M16a4_acg_red : C1987_anim{};
class M16a4_acg_brown : C1987_anim{};
class M16a4_acg_gl_blue : C1987_anim{};
class M16a4_acg_gl_red : C1987_anim{};
class M16a4_acg_gl_brown : C1987_anim{};
};

Try that cfgmodels instead anyway.


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#9 Posted at 2009-07-25 17:48        
     
Thx. for Help Dead3yez :)

The proxy in O2 is this.


I am now soon as far as the mouth of the fire, I completely delete. Then there are no problems with this muzzle flash.


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#10 Posted at 2009-07-25 18:11        
     
Did you try the new config?


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#11 Posted at 2009-07-25 18:19        
     
Yes, I inserted but does not still the error. ???
class CfgModels
{
class C1987_anim
{
skeletonName="C1987_gunanim";
class Animations
{
class reload_magazine_hide
{
type="hide";
source="reloadMagazine";
selection="magazine";
hidevalue=0.22;
};
class reload_magazine
{
type="rotationZ";
source="reloadMagazine";
selection="magazine";
axis="magazine_axis";
minValue="0.15"; 
maxValue="0.5";
angle0="0"; 
angle1="rad -1.5"; 
};
class trigger
{
type="rotationZ";
source="reload";
selection="trigger";
axis="trigger_axis";
minValue="0";
maxValue=".01";
angle0="0";
angle1="rad 15";
};
};
sections[]={"zasleh"};
sectionsInherit="";
selectionFireAnim = "zasleh";
};
class M16a4_blue : C1987_anim{};
class M16a4_red : C1987_anim{};
class M16a4_brown : C1987_anim{};
class M16a4_gl_blue : C1987_anim{};
class M16a4_gl_red : C1987_anim{};
class M16a4_gl_brown : C1987_anim{};
class M16a4_acg_blue : C1987_anim{};
class M16a4_acg_red : C1987_anim{};
class M16a4_acg_brown : C1987_anim{};
class M16a4_acg_gl_blue : C1987_anim{};
class M16a4_acg_gl_red : C1987_anim{};
class M16a4_acg_gl_brown : C1987_anim{};
};

class Mode_SemiAuto {};

class Mode_Burst : Mode_SemiAuto {};

class Mode_FullAuto : Mode_SemiAuto {};

class CfgPatches

{
class C1987_Weapons

{
	Units[] = {};
	weapons[]= {"C1987_M16a4_red", "C1987_M16a4_gl_red", "C1987_M16a4_acg_red", "C1987_M16a4_acg_gl_red", "C1987_M16a4_blue", "C1987_M16a4_gl_blue", "C1987_M16a4_acg_blue", "C1987_M16a4_acg_gl_blue", "C1987_M16a4_brown", "C1987_M16a4_gl_brown", "C1987_M16a4_acg_brown", "C1987_M16a4_acg_gl_brown"};
	requiredVersion = 1.000000;
	requiredAddons[]= {"CACharacters","CAWeapons","CA_Anims_Char"};
};
};
	class CfgWeapons
{
	class M16a4;
	class M16a4_gl;
	class M16a4_acg;
	class M16a4_acg_gl;

class C1987_M16a4_red : M16a4
{
	displayName = "M16a4 Rot Tiger";
	model = "\C1987_Weapons\m16a4_red.p3d";
};

class C1987_M16a4_gl_red : M16a4_gl
{
	displayName = "M16a4/M203 Rot Tiger";
	model = "\C1987_Weapons\m16a4_gl_Red.p3d";
};

class C1987_M16a4_acg_red : M16a4_acg
{
	displayName = "M16a4 Acog Rot Tiger";
	model = "\C1987_Weapons\m16a4_acg_Red.p3d";
};

class C1987_M16a4_acg_gl_red : M16a4_acg_gl
{
	displayName = "M16a4/M203 Acog Rot Tiger";
	model = "\C1987_Weapons\m16a4_acg_gl_red.p3d";
};

class C1987_M16a4_blue : M16a4
{
	displayName = "M16a4 Blau Tiger";
	model = "\C1987_Weapons\m16a4_blue.p3d";
};

class C1987_M16a4_gl_blue : M16a4_gl
{
	displayName = "M16a4/M203 Blau Tiger";
	model = "\C1987_Weapons\m16a4_gl_blue.p3d";
};

class C1987_M16a4_acg_blue : M16a4_acg
{
	displayName = "M16a4 Acog Blau Tiger";
	model = "\C1987_Weapons\m16a4_acg_blue.p3d";
};

class C1987_M16a4_acg_gl_blue : M16a4_acg_gl
{
	displayName = "M16a4/M203 Acog Blau Tiger";
	model = "\C1987_Weapons\m16a4_acg_gl_blue.p3d";
};
class C1987_M16a4_brown : M16a4
{
	displayName = "M16a4 Braun Tiger";
	model = "\C1987_Weapons\m16a4_brown.p3d";
};
class C1987_M16a4_gl_brown : M16a4_gl
{
	displayName = "M16a4/M203 Braun Tiger";
	model = "\C1987_Weapons\m16a4_gl_brown.p3d";
};
class C1987_M16a4_acg_brown : M16a4_acg
{
	displayName = "M16a4 Acog Braun Tiger";
	model = "\C1987_Weapons\m16a4_acg_brown.p3d";
};
class C1987_M16a4_acg_gl_brown : M16a4_acg_gl
{
	displayName = "M16a4/M203 Acog Braun Tiger";
	model = "\C1987_Weapons\m16a4_acg_gl_brown.p3d";
};
};

This post was edited by Dead3yez (2009-07-25 18:48, ago)


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#12 Posted at 2009-07-26 11:24        
     
Dead3yez, have you my post with the config changed ?

It runs !!! :D The Muzzle flash is there where he should be. (The Muzzle Flash Error is Done) Jeeeaaa.

But the animation of the reload magazine is not runing ?


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#13 Posted at 2009-07-26 11:46        
     
class reload_magazine
{
type="rotationZ";
source="reloadMagazine";
selection="magazine";
axis="magazine_axis";
minValue="0.15"; 
maxValue="0.5";
angle0="0"; 
angle1="rad -1.5"; 
};
Remove this, then the magazine should disappear when it is supposed to, I think.


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#14 Posted at 2009-07-31 09:20        
     
News at 30.07.2009

- M16a2 has ben Added.
- Muzzle fire problem is completely resolved.




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#15 Posted at 2009-07-31 11:07        
     
Looks pretty awsome, yet it would remind me WAY too much of COD 4 with the Red and Blue tiger weapons :P