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#1 Posted at 2010-06-11 13:13        
     


Whiskey Tango
by
]NTRUDER


Description:
Brad's team will start in the desert southeast of Baghdad. From there they need to move in their Humvees northwest through the city.
The primary objective is to disrupt enemy communications and to destroy weapons stolen by Iraqi insurgents. Checkpoints need to be reached as well. The area north of the Tigris river should be considered extremely hostile.


Installation:
Extract the .pbo file(s) to your ArmA2\MPMissions folder.


Notes:
The 2 medics in Brad's team are ACE US Army since there are no medics with "healing powers" in the current GK build (at least I couldn't find any ).
For those who are familiar with the GK HBO series there is certainly more to ask in terms of how radio communication and the general GK 'feel' is depicted in my mission. But this is still work in progress and I will probably spice things up later on. It's been some time since a watched a GK episode and also this is what I could manage before the World Cup kicked off :-)


Changelog:
v.0.98
- removed vehicle respawn script for all vehicles
- added more enemies on roof tops
- removed weapons respawn script, as similar functionality already exists in R3F Revive
- removed some of the civilians
- changed position of Checkpoint 2, now placed between the swords (suggested by EMERY)
- replaced medic supply box at checkpoints with vehicle ammo (suggested by EMERY)
- replaced spawning Humvee M2 open with the Mk19 equivalent (suggested by EMERY)
(the 'teleporting Humvee issue' is being investigated but is not solved in this version)

v.0.95
- removed temporary bridge since there is no need for it after latest Baghdad update (1.1)
- optimized enemy and civilian AI with regards to performance (waypoints, triggers, syncs)
- removed unnecessary triggers for performance reasons
- removed unnecessary/unwanted chopper transport script
- revised the total number of enemy AI and removed some infantry units without compromising too much on the level of intensity

v.0.90
- made the bridge 33% wider and raised it above water level. Also moved it a bit to the left.
- removed respawn for Humvees
- changed time of day; 2 hours earlier
- synchronized triggers for enemy technicals
- made custom music files lighter

v.0.85
- added custom music from the Generation Kill TV show
- changed some of the radio messages
- tweaked enemy placement in some areas
- added spawn message


Credits & thanks:
GK team for the GK mod + Baghdad map
ACE team always
FFAA mod team for FFAA terrorists
R3F for their [R3F] Revive script
Armaholic - you know why :-D
BIS for almost a decade of fun!



Whiskey Tango Co-10 (@) v0.98


- Advanced Combat Environment 2 - Core
- Advanced Combat Environment 2 - eXtras
- Community Base addons
- Generation Kill
- Baghdad
- FFAA terrorists

Enjoy! :)
/ ]NTRUDER

This post was edited by Big (2010-06-28 20:09, ago)


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#2 Posted at 2010-06-11 15:03        
     
Thanks, page added.


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#3 Posted at 2010-06-12 03:22        
     
thanks for useing our addons :)

if you wont one of my addons just pm me and i will give you a link

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#4 Posted at 2010-06-12 06:04        
     
No, thank you EMERY :D


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#5 Posted at 2010-06-12 18:18        
     
Page updated.


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#6 Posted at 2010-06-12 22:02        
     
The mission is ruined by the poor bridges, tryed 2 times at getting a car over but failed....


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#7 Posted at 2010-06-12 22:22        
     
Well, keep trying mate ;-) You need to move across the bridge slowly. You'll get there.

Thx for the feedback!


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#8 Posted at 2010-06-13 21:13        
     
hey ]NTRUDER im shore Brad sead "no" country songs in his hummvee. What's with that song at the start bro? :)

it should be let the hajis hit the Flore:thumb

if you wont one of my addons just pm me and i will give you a link

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#9 Posted at 2010-06-13 21:49        
     
Hehe, the country song is actually taken from GK episode 7 - "Bomb in the Garden".
Between the river and 2nd checkpoint you will hear some more 'up-tempo' stuff. A song about something hitting the floor... :p

I'm working on an update for the mission btw. Will release it soon.

Also, the radio chatter in (or near) the Humvees is really nice! Well done! :) (I didn't notice it at first, until I turned my volume up)


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#10 Posted at 2010-06-14 04:29        
     
mission is great i love it

and yea radio chatter is a bit quiet see if i can make it louder next update on the humvees

thanks ]NTRUDER :)

can we get rid of the respawn on the hummers they kept disapering on me last night

This post was edited by EMERY (2010-06-14 15:53, ago)

if you wont one of my addons just pm me and i will give you a link

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#11 Posted at 2010-06-14 17:52        
     
EMERY : mission is great i love it

and yea radio chatter is a bit quiet see if i can make it louder next update on the humvees

thanks ]NTRUDER :)

can we get rid of the respawn on the hummers they kept disapering on me last night

Thx EMERY :)

Actually I already removed it in the latest version (0.90). I admit it was kind of annoying! :D


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#12 Posted at 2010-06-14 18:42        
     
baghdad should be updated soon. hopefully today:)

Go sell some medicine, beetches! I'm tryin' to get that oil-*COUGH COUGH*- ohoh!!!!

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#13 Posted at 2010-06-23 05:13        
     
Thanks, page updated.


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#14 Posted at 2010-06-23 12:14        
     
have to do something about the hummers re spawning

if you wont one of my addons just pm me and i will give you a link

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#15 Posted at 2010-06-23 16:22        
     
# EMERY : have to do something about the hummers re spawning

Emery, which version of the mission are you running? Because I removed Humvee respawn in version 0.90 already... :-)

Did you actually get one of the Humvees at the starting point to respawn?? Or was it the ones appearing at completed checkpoints/objectives? And did it happen when they were destroyed? Or abandoned?

Thx mate =)