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keV  



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#1 Posted at 2010-06-26 06:04        
     
Artillery AI by keV v1.0

Allows a battery of AI controlled Artillery to mimic a player controlled piece and fire as a battery.
Script works in multiplayer missions.

Video: Youtube Video

Instructions:

1. Place ArtilleryAI folder in mission.
2. Add artillery pieces to mission, 1 empty for player, the rest need AI
3. name artillery pieces
4. insert primary and AI piece names into ArtilleryAI\init.sqf, comments show where
5. add a game logic and name it: AAIartylogic
6. add a BIS Artillery Module as it is required for this script
7. add: execVM "ArtilleryAI\init.sqf" to init.sqf

Also includes a file to use along with R3F Artillery and Logistics.

Download here.


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#2 Posted at 2010-06-26 13:41        
     
Thanks for posting your script release here on Armaholic. I put a news item on the homepage and here is our mirror:


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#3 Posted at 2010-06-26 13:54        
     
is it compitable with the different ammo available (smoke, WP, illum...) with the interface of the R3F scripts?


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#4 Posted at 2010-06-26 14:54        
     
tried this in MP and noticed that the guns fire but they dont point in the direction you are. The shells land in the right spot though. Its great in SP


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#5 Posted at 2010-06-26 22:29        
     
Question when I try to add

7. add: execVM "ArtilleryAI\init.sqf" to init.sqf

the execVM "ArtilleryAI\init.sqf" into the BIS Artillery Module I get this message

Type Script, expected Nothing = I can't get past the OK to initialise this into the init.sqf line to the BIS Artillery Module what do I do wrong? :-[


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#6 Posted at 2010-06-27 01:15        
     
# shilka : Question when I try to add

7. add: execVM "ArtilleryAI\init.sqf" to init.sqf

the execVM "ArtilleryAI\init.sqf" into the BIS Artillery Module I get this message

Type Script, expected Nothing = I can't get past the OK to initialise this into the init.sqf line to the BIS Artillery Module what do I do wrong? :-[

I dont think that goes into the module. It goes into your init.sqf file in the mission folder.


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#7 Posted at 2010-06-27 02:08        
     
# gunterlund : tried this in MP and noticed that the guns fire but they dont point in the direction you are. The shells land in the right spot though. Its great in SP

The AI on the cannons must be local to the server.... Don't put them in a group with a player.
They will work if each of them are not in any group.
I know the video has them in a group but that was just so I could easily get an external view of them all firing.


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#8 Posted at 2010-07-05 21:14        
     
I can see that you selecting on a map at the video. How I do that?


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#9 Posted at 2010-07-12 06:27        
     
# nicke157 : I can see that you selecting on a map at the video. How I do that?

The BIS Artillery module will add an action "Target Artillery" to your menu when you are the gunner.


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#10 Posted at 2013-02-11 18:09        
     
Hello friends:
I'm trying to use the Kev´s script artilleryIA, but changing the M119 by M252 mortars. Everything seems to work fine, but when I use the targeting computer, only the empty mortar fire on the target, the other 5 mortars fired but the projectile falls 100 meters in front of my position.

Would they tell me I'm doing wrong or should it change?

Sorry my bad English.

Roberto.


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#11 Posted at 2013-02-17 10:08        
     
No Body??






Tags: Artillery