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#1 Posted at 2010-06-29 17:29        
     
For some reason Arma 2 OA is ripping and flickering texture in my PC. Check the YouTube video below for more details.

Arma 2 Operation Arrowhead Texture Ripping and Flickering Bug

Computer specs:

Mother Board (1156) - MSI P55M-GD45 LGA 1156 Intel P55 Micro ATX Intel
SSD - Intel X25-M Mainstream 2.5" 80GB SATA II MLC
DDR3 RAM - G.SKILL Trident 4GB (2 x 2GB) 240-Pin DDR3 2000
GPU - XFX ATI Radeon HD 5850 1GB Black Edition (Factory OC) 256-bit GDDR5
CPU - Intel Core i7-860 Lynnfield 2.8GHz 8MB L3 Cache LGA 1156 95W
PSU - Corsair CMPSU-650HX 650W SLI Ready 80 PLUS

Temperatures: From 30 to 50C (measured with RealTemp)
Hyperthreading: DISABLE
Running at VERY HIGH settings
The system is not OCed
OS: Windows 7 Ultimate (64-bits)
Running Catalyst 10.6 graphic drivers

Does anyone have any ideas why this is happening? My computer is running the game just fine the only problem is the texture. By the way I have the Combined Operations version of the game.

UPDATE: 7/5/2010

I have installed other games I have played before (Mass Effect 2, FallOut 3) to discover that the flickering and reaping are been replicated in those games too. I have never had any problems with those game before with the same GPU. It might be my system, that is why I am running different diagnostic software and consulting with the GPU's vendor support staff. I will post the results here.

UPDATE: 27/8/2010

It was my GPU. After replacing it with a new one everything ran smoothly. Thanks to all of those who tried to help.

Cheers

This post was edited by SunTsu1111 (2010-08-27 16:46, ago)


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#2 Posted at 2010-07-02 05:12        
     
Hmmm your specs seems fine
Have you tried to reinstal the game maybe it could work


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#3 Posted at 2010-07-02 14:57        
     
# Sammygm : Hmmm your specs seems fine
Have you tried to reinstal the game maybe it could work

Yep, I already reinstalled the game (Arma 2: Combined Operations) and it doesn't work. The funny thing is that when I installed ArmA (the firts ArmA) it runs fine.


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#4 Posted at 2010-07-04 03:15        
     
# SunTsu1111 : Yep, I already reinstalled the game (Arma 2: Combined Operations) and it doesn't work. The funny thing is that when I installed ArmA (the firts ArmA) it runs fine.
So when you have the first arma you dont have that problem wierd really wierd, atleast is resolved right?


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#5 Posted at 2010-07-04 08:13        
     
have you tried "-cpuCount=4" in target?
Looks to me like its vram at its limit ( graphx ram alternating minimap loads as there may not be enough ram in your 1gb 5850 to load all the textures at once) I even see in that youtube vid he has something like 3.6 km range . Tried lowering the view distance? (thats allot of textures to load over that distance even though its not 1:1 draw quality over that distance)

Could also try set minimap in ccc for performance. Also the in game setting for AA is very taxing on vram. You running the latest arma2 oa beta patch to address all the mem in 64bit os? Arma2 oa anti aliasing is also very taxing on ram, sometimes running AA-normal and force 4xAA in ccc might help?

You can really see whats happening with your card if you download evga precision tools, will give you gpu load, gpu ram usage, temps and fps. (works for ati cards too) takes up little rescources imo...

Enabling hyperthreading would help.
If you set arma to use 4 threads, then hyperthreading also allows background apps and OS to have some breathing room. (this could also be your problem if arma is using 4 threads already)

Good luck

Ash.


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#6 Posted at 2010-07-05 00:39        
     
# cronicash : have you tried "-cpuCount=4" in target?

Yes

# cronicash : Tried lowering the view distance? (thats allot of textures to load over that distance even though its not 1:1 draw quality over that distance)

Yes, to 2.5 km.

# cronicash : Could also try set minimap in ccc for performance.

It has been all this time.

# cronicash : Also the in game setting for AA is very taxing on vram. Arma2 oa anti aliasing is also very taxing on ram, sometimes running AA-normal and force 4xAA in ccc might help?

I have Decreased AA to LOW.

# cronicash : You running the latest arma2 oa beta patch to address all the mem in 64bit os?

I usually do not install beta patches in my PC but I will try what you are suggesting and post the results here.

# cronicash : You can really see whats happening with your card if you download evga precision tools, will give you gpu load, gpu ram usage, temps and fps. (works for ati cards too) takes up little rescources imo...

I will use this software as a last resort to verify if the GPU has some defects.

# cronicash : Enabling hyperthreading would help.
If you set arma to use 4 threads, then hyperthreading also allows background apps and OS to have some breathing room. (this could also be your problem if arma is using 4 threads already)

I already enabled it back in the BIOS.

I have gone to the extreme of reinstalling the OS from scratch by clearing the SSD with KillDisk (Low Level Format). I have installed all the latest Drivers and Softwares. I have installed all the latest patches (except for the beta one) but the problem persist.

IF ANYONE HAVE ANY IDEAS PLEASE POST. This is becoming a little frustrating.

Added 4 minutes later:

# Sammygm : So when you have the first arma you dont have that problem wierd really wierd, atleast is resolved right?

No, the problem have not been resolve it persist. The fact that I have no problems running ArmA does not mean that I am not having problems with ArmA II Combined Operations.

Thanks to all of you who have been so kind to help me so far.

This post was edited by SunTsu1111 (2010-07-05 01:02, ago)


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#7 Posted at 2010-07-05 13:20        
     
i have had this same problem but only when viewing from the UAV or ULB the textures flicker white around the edges of say a building then as i continue to look at them they sort themselves out, its not caused me any discomfort playing the game yet but i hope it might be resolved with a new patch


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#8 Posted at 2010-07-06 01:26        
     
Tried "-winxp"? I know it helps for xfire, might help.

In ,C:\Users\"useraccount"\Documents\ArmA 2\ArmA2OA Have you tried editing the file in notepad?
As default it should be "3D_Performance=100000;" you might want to try 3D_Performance=60000; or lower. Helped a mate who was running two 5870. He's running just under 2km visibility with all maxed out except for AA and the veiw distance.
Changing this setting in the readme file sets the distance for final texture draw, so should help with the gpu loading...
Using precision tools on the 5870's was showing the gpu's working at about 60% most of the time, but the main problem we could see was that the memory in the cards was pretty much at 100% all the time. Ironic considering his 1st card is a 2gb eyefinity... Stutters were worse in aircraft going low over towns at 200+ speed. For some weird reason when your flying over a town at 300kph its still trying to load these really high detailed textures when your close enough regardless of speed. Im running the game on a x980 6 core and 4x gtx480's + 12gbs of 2300mhz gskill, even I get this stuttering when doing the exact same thing. In worst case scenario the screen momentarily flashes white as if everything was refreshing in the gpu's mem. Then when the cards are barley doing any work (just standing looking at bare hills) they decide to go back to 2d clocks, then it stutters again waking them up.

Wish I could help more, sadly it sounds like people are just used to this stuttered gameplay. Looking at some other high end rigs on youtube trying to show off are getting the same results by the looks, as we all know the current gen hardware is capable of so much more...

(wish the game could be refined to run dx10/11 or a better less taxing game engine)

Best system ive seen running it so far is x980 with the msi hydra mobo running 3x 5970 (six gpu's). All ott stuff imo....

This post was edited by cronicash (2010-07-06 01:50, ago)


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#9 Posted at 2010-08-27 16:44        
     
It was my GPU. After getting a new one from the vendor everything went fine. Back to normal.


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#10 Posted at 2010-08-27 16:47        
     
Good to hear *THUMBS UP*