Ah, So I would have balca1.2.bpo, then xerxesaddition.bpo in the folder and it would work? Spasiba, tovarishch! Now I can be like Petr Mikhin!
Edit, dammit. added in a .bpo with just what you've posted in the config.cpp and it doesn't work. Using V1.1 atm for testing this so I don't have to find the vehicle class aswell.
Edit2, Nevermind! You know what helps? Actually getting the name of hte gun you want right :/
Edit3: Now I have an issue! I've been able add everything else that i wanted except for the D81. As far as I can tell there's a problem with me trying to use it as a subclass of CannonCore while it is being a Superclass of 2A70. (Mind you I am a complete newbie!)
This post was edited by Xerxes17 (2010-08-09 04:31, 1044 days ago)
Well the Sabots sure, but do the HE shells work? I remember reading about how in the Yugoslav conflicts T72's were used as ad-hoc artillery because of thier 125mm HE. (haven't had a chance to test you new version yet)
Edit: Forgot, i disagree on the 2A70. In my testing I found that after a point the shell seems to just disappear, going by how no explosion happens after a point.
No, it is another version. 1.4demo/prerelease and 1.4 is different. Thing, that I posted yesterday on BIS forums was not approved to wide release. It is the reason why I didn't posted it here. No need to frontpage it again, but update description and files would be nice.
Ah ok, I see now.....sorry about that than.
Please if you do not want a certain file mirrored could you add a message to the post? No everyone is as kind as you are and posts his releases here to make sure we are aware of new releases so in fact we always make news what we find unless its clearly stated it should not be mirrored/announced.
Thanks in advance
This post was edited by Foxhound (2010-08-28 18:26, 1025 days ago)
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