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DarkXess  

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#1 Posted at 2010-08-04 15:01        
     
Im pleased to announce the release of "Domination2_ACE2_Revive" which is a very popular
coop map being played these days, this one has been ported to my own map "Nicosia"



Domination 2 ACE2 - Revive - Nicosia
by
DarkXess


Description:
Port of Xeno's Domination 2 to Nicosia island.

You spawn at the main Airfield of Nicosia, and have 26 main cities/towns to capture from the enemy hands!


Installation:
Extract the .pbo file(s) to your ArmA2\MPMissions folder.


Forum topic:
Here at the BI forums you can get the latest info on this map and others, including posting bugs and receiving updates.




This post was edited by DarkXess (2010-08-08 20:15, ago)

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#2 Posted at 2010-08-10 11:20        
     
Hey there, I hope this is the right place to drop this.
Started playing on Nicosia with a bunch of friends, we have been running games with Domination2_ACE2_Revive and the wounds version.

Found the following issues/questions you might be able to answer (please handle with care, im new to the game and might ask some stupid questions, but I did try and find answers for them on the forums :))

1. Some of the explosive devices, like the bouncing betty mines or the M2 Smash are available in the gear and we can deploy them by using the key between your cntrl and windows key, however they don't seem to work. Getting no further options to arm them or detonate them, same goes for the tripflare. Can they only be triggered by the AI? Please help with this.
2. When crashing at sea you get the option to either wash ashore or hit esc. When hitting escape and then respawn you can no longer respond at land and it will continuously respawn you at sea. We sent out a rescue helicopter and picked up the stranded pilots at sea (kinda epic at night, felt like the real thing! :D) however when the heli came over land all the rescued pilots instantly died and fell from the heli.. supposed to happen?
3. Alot of the medical gear that seems to be available like the splint, IV bags and large bandages seem to have no purpose? Only the bandages, morphine and epydephrine seem to work, we missing something?
4. We tried using the SLX mod playing this map and mission file on all involved players, but the server kept crashing, do you know anything about compatibility issues?
5. Overall a great map and mission, I saw that you would add more detail to the town like cover etc, which is one of the major issues we had. Maybe some clearings in the woods would be nice to land a heli etc. Thanks for the map and mission, we are having alot of fun with it!


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Author Message

DarkXess  

Modsaholic Founder


Posts: 2855
Rank:


Level: Member

Country: cn
Location: PRC
Occupation:
Age: 36
In-game name: DarkXess

 
#3 Posted at 2010-08-12 12:46        
     
# aliusexalio :
1. Some of the explosive devices, like the bouncing betty mines or the M2 Smash are available in the gear and we can deploy them by using the key between your cntrl and windows key, however they don't seem to work. Getting no further options to arm them or detonate them, same goes for the tripflare. Can they only be triggered by the AI? Please help with this.

2. When crashing at sea you get the option to either wash ashore or hit esc. When hitting escape and then respawn you can no longer respond at land and it will continuously respawn you at sea. We sent out a rescue helicopter and picked up the stranded pilots at sea (kinda epic at night, felt like the real thing! :D) however when the heli came over land all the rescued pilots instantly died and fell from the heli.. supposed to happen?

3. Alot of the medical gear that seems to be available like the splint, IV bags and large bandages seem to have no purpose? Only the bandages, morphine and epydephrine seem to work, we missing something?

4. We tried using the SLX mod playing this map and mission file on all involved players, but the server kept crashing, do you know anything about compatibility issues?

5. Overall a great map and mission, I saw that you would add more detail to the town like cover etc, which is one of the major issues we had. Maybe some clearings in the woods would be nice to land a heli etc. Thanks for the map and mission, we are having alot of fun with it!

Hey mate! thanks for the feedback, anyways...

1: not sure about this one, ill take a look and try to see whats causing it :)

2: this is a domi2 bug! ive also had this on other maps! not only this port from me! so untill its updated by Xeno then im
afraid its just something to avoid for now, though ill see if I can fix it myself in the meantime, at least try anyways.

3: Im not sure, but on one of the Domi2 maps I ported I put a medical supplies box on the mission, it has no use! so its more than
likely this one, its what is causing this problem, cause the items etc are not confined in the scripts if you get what I mean.

4: SLX isnt and should not be used on Domi2, its something that has been said before! and also the crash could be a number of
things, either cause the compatibility issue, or because the keys for slx are not in the right place.

5: The map is in beta, ive just put trees all over in big clumps so far! in my latest update just yesterday you will see more roads are
heading in the forest areas etc, once ive got major road networks etc done, im going to start working on the inner forest areas! small towns, clearings, factorys, etc...

In all, thanks again for your feedback! ill have an update on the domi2 maps soon...

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