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#61 Posted at 2007-08-01 22:51        
     
BTW DOWN WITH THE SF IN MARPAT! :lol



I can hear it now: "man MP is a dick thats like the 20th time....pfffft!"

:D

Do it or sit down and take off your wings....HALO

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#62 Posted at 2007-08-02 21:40        
     
Actually the SF marpat looks nice. Sure it may look like marine sf, but it could be Marine Force Recon, when they go into an urban terrain.


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#63 Posted at 2007-08-02 23:21        
     
USEC-Kahuna : Actually the SF marpat looks nice. Sure it may look like marine sf, but it could be Marine Force Recon, when they go into an urban terrain.

WTF? :lol Force recon? that will be the day... ;) still good men though.....

What do you mean urban terrian? they have on woodland camo....

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#64 Posted at 2007-08-03 05:19        
     
Has anyone experienced any sound problems with the XAM Mod while attempting to play stock ArmA and modder created COOP missions?

Problems such as:

-distorted helo sounds

-loss of foot step/running sound

-"error replacing" message while a mission file is being received




silent_op

This post was edited by silent_op (2007-08-03 12:16, ago)

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#65 Posted at 2007-08-03 12:42        
     
silent_op : Has anyone experienced any sound problems with the XAM Mod while attempting to play stock ArmA and modder created COOP missions?

-"error replacing" message while a mission file is being received


Only that one for me....it seems only to be because the claymores and what not are not on everyone's version of Arma, (i.e. Non-XAM users) other than that its fine and feel free to use the claymores to mess up someones day that doesn't have them ;)

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#66 Posted at 2007-08-04 17:41        
     
NICE WORK !!! :) but I hate that 3D view. Could I somehow change that view to normal.


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#67 Posted at 2007-08-04 21:03        
     
luky.m : NICE WORK !!! :) but I hate that 3D view. Could I somehow change that view to normal.

What do you mean???

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#68 Posted at 2007-08-05 16:44        
     
Datakill,

Please adjust the sound effects volume for the player's soldier. The sounds I'm speaking of are what I've noticed to be too low:

Player's:
walking upright
walking crouched
running, sprinting
crawling prone
transitions between stances
breathing

With these sound effects so low, it makes it feel like the player is floating across the surface, The only time I hear any player sound effect very clearly (maybe too clearly) is when I go prone from a full sprint.



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#69 Posted at 2007-08-05 17:19        
     
I don't have that problem I play pretty loud :P

That might need brought up at XAM forums.....

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#70 Posted at 2007-08-05 20:25        
     
:satisfiedI mean that 3D view its differently than 3D view from BIS. Could I somehow change that view ?


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#71 Posted at 2007-08-05 21:17        
     
luky.m : :satisfiedI mean that 3D view its differently than 3D view from BIS. Could I somehow change that view ?


My view seems the same, unless you mean like the ammo counter and such.....

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#72 Posted at 2007-08-06 15:05        
     
I mean everythings in 3D view change to standart from BIS


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#73 Posted at 2007-08-07 13:56        
     
Do you think we could have the ghili suits as a stand alone???? I would love them! Snipers would actually be snipers instead of standing out so badly


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#74 Posted at 2007-08-07 14:30        
     
Good Job XAM 1.3...very compliment!


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#75 Posted at 2007-08-07 14:54        
     
Scope : Do you think we could have the ghili suits as a stand alone???? I would love them! Snipers would actually be snipers instead of standing out so badly


Posted by Maximus-Sniper in the BIS forums.

Take a look inside XAM_GAVR.pbo

Thats all info I can give you. How to make it an addon working on your snipers I really havent got a clue :blush

Visit my family webshop desteigerhoutshop.nl.