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swino  



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#1 Posted at 2010-08-24 11:15        
     
I'm currently in the process of making a basic co-op mission that has a few parameters. However my limited abilities and knowledge/understanding of parameter scripting is preventing progress. I have worked out the basic parameters like time and weather, but in need a parameter that actually changes the effect of a trigger. Please any help would be greatly appreciated.


Modedit:
Topic moved to the editing section, thats where editing questions belong.
Topic title changed to reflect the subject of the topic, instead of a simple "need help title". its obvious you need help, its not obvious with what.

This post was edited by Foxhound (2010-08-24 14:13, ago)


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Big  

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#2 Posted at 2010-08-24 11:27        
     
A great explanation.

Why don't you just post what you want to achieve with the trigger instead of that vague description?


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swino  



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#3 Posted at 2010-08-24 11:48        
     
So far i've got this,

class EnemyDensity
{
//paramsArray[3]
title = "Enemy Density";
values[] = {0,1,2,3,4};
texts[] = {"Very Light","Light","Medium","Heavy","Insane"};
default = 4;
};


for value 0, i need the trigger effect to be;

fun=["z1",[1,0,0],[5,2,100,10],[],[],[],[0,0,0,0]] spawn DAC_Zone

for value 1;

fun=["z1",[1,0,0],[10,2,100,10],[],[],[],[0,0,0,0]] spawn DAC_Zone

for value 2;

fun=["z1",[1,0,0],[10,3,100,10],[],[],[],[0,0,0,0]] spawn DAC_Zone

for value 3;

fun=["z1",[1,0,0],[15,4,100,10],[],[],[],[0,0,0,0]] spawn DAC_Zone

and finally value 4;

fun=["z1",[1,0,0],[15,4,100,10],[3,2,30,5],[],[],[0,0,0,0]] spawn DAC_Zone