The main author(s) is (are) listed in the readme inside the pbo.
If the main author is not kju, you need to contact the other author(s) for permission requests.
Feedback
Please report issues and suggestions in our issue tracker or in our forum, if you want to get heard.
Download
You find the public PvPsceneCO.bikey, the all-in-one pack, a pack with bisign files for all addons and the single downlod in our files section.
All tweaks require CO - a few CBA as well.
Information
You can read more about each tweak in the PvPscene wiki.
There will be several news posts with extensive presentation for most tweaks in the following days.
Tweaks - 2010-11-22
ActualModelsOfWeaponMagazinesVisibleOnTheGround by andersson (Visuals)
Beware of the limitations and issues and read about benefits of the system in the wiki article.
(at the very bottom or use the browser search - ctrl + f)
That's it for today. See you tomorrow with another tweak in the spotlight.
This post was edited by kju (2010-11-23 18:33, 914 days ago)
If you look closely, the main difference is that the OFP style cursor has a fixed width and no longer expands while firing or getting tired.
In other words it more useful to help you aim at the target. The dot is more precise and hides the target less compared to the standard 'line aimpoint'.
You may have noticed the color change for the crosshair as well. Load the WhiteWeaponCursor (Visuals) tweak along to make it white.
We like the color more and find it also best visible in all circumstances (night, bright or colored background).
Finally when you watch the video about the OFP cursor, you can see that it also kept showing the cursor while moving.
That made targeting easier while moving, as well as revealing units.
In the near future you will have access to a tweak enabling the feature again!
That's it for today. See you tomorrow with another tweak in the spotlight.
PvPscene Tweaks: 'Hardcore mode' (Visuals) for vehicles
Let me present you a set of tweaks others call 'Hardcore mode':
ReducedVehicleHUD (Gameplay)
Removes digital heading and speed display for all vehicles, the fuel display from all ground vehicles, the armor display from all but helicopters and finally the weapon display from all airplanes and non combat helicopters.
RemovedRadarAndCompassOfAirUnits (Gameplay)
Removes the compass of most air units that have instruments inbuilt. Removes the radar from all chopper pilots and only leaves it to combat chopper gunners. A10, Su25, L39 and all non combat planes no longer have a radar either.
RemovedRadarOfGroundUnits (Gameplay)
Removes the radar from all static weapons and ground vehicles except the Shilka and the Tunguska.
RemovedVehicleCursors (Gameplay)
Removes all vehicles cursors for driver/pilot/gunner/commander. Instead one has to use optics / weapon sights or tracers to aim.
To open the map replacement press shift/alt/ctrl plus the "map" key action.
By default most easy to do by right alt and M.
Benefits
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Instantly visible and instantly closed
No forced kneel down animation
Features
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Remembers the zoom level and position from the last use
Shows direction if compass is available (top center middle)
Shows height if GPS is available (left center middle)
Shows grid cords if GPS is available (right center middle)
Available in vehicles at any position
Only available if map item in the inventory
Uses special .ext settings if defined (showGPS/showCompass/showMap)
The satellite texture has full coloring too and remains even when zoomed out.
Watch the ImageShack slideshow to see the changes in a before-after comparison (single pictures).
The complete map view looks good and gives good insights into the terrain (single pictures).
(PS: imageshack degrades the quality drastically - looks very sharp and colored ingame)
Playing ArmA in SP can be a very frustrating experience. PMC has introduced
the Simple First Aid module. The neat thing about it in MP is that both players
cannot die and revive each other (unless both are KO).
This tweak transfers the idea to SP. It automatically activates for the player
and all units in his squad a heavily tweaked version of the module.
Description
When hit, you or your AI fall unconscious.
Each unit of the player group can provide first aid to each other.
This triggers only the short five seconds healing animation.
The unit get conscious again and regains some health back.
For proper healing you need a medic unit or medical facilities.
All the units of the group can never loose their legs (no forced crawl).
While unconscious, the unit cannot be killed.
The player can drag and carry unconscious AI (AI cannot do it yet).
However AI automatically tries to provide first AI to the player or other AI.
As group leader, you can easily command AI units to provide first AID
with the target cursor or order them to in the command menu.
Gameplay summary
In SP the player group can patch each other up as long as working together as a team.
Technically summary
Automatically active in SP.
Automatically active for the player group and all units of it.
Disables the (ArmA II) First Aid module in SP when built into a mission.