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kju  



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#1 Posted at 2010-11-22 19:48        
     
Tweaks - 2010-11-22

Please do not mirror or hotlink the files. Thank you.



Credits

Our sincere thanks to all the following individuals in helping us to make these releases possible. Thank you!

  • andersson
  • Celery
  • Cole
  • defunkt
  • Duke 49th
  • HeinBloed
  • McHide
  • nikita320106
  • Noceur
  • NouberNou
  • Rg
  • Rommel
  • thebarricade
  • zGuba

Permission

You are welcome to modify any addon or use it in your project. Take note of the license details:
Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License

The main author(s) is (are) listed in the readme inside the pbo.
If the main author is not kju, you need to contact the other author(s) for permission requests.



Feedback

Please report issues and suggestions in our issue tracker or in our forum, if you want to get heard.



Download

You find the public PvPsceneCO.bikey, the all-in-one pack, a pack with bisign files for all addons and the single downlod in our files section.

All tweaks require CO - a few CBA as well.



Information

You can read more about each tweak in the PvPscene wiki.

There will be several news posts with extensive presentation for most tweaks in the following days.



Tweaks - 2010-11-22

  • ActualModelsOfWeaponMagazinesVisibleOnTheGround by andersson (Visuals)
  • AddedTankMovementOrderDirectionMarkers (Visuals)
  • AdditionalGameTypes (MP)
  • AIPistolUseFix (Gameplay)
  • BlackBackgroundForGearDialog (Visuals)
  • BlackBackgroundForMenus (Visuals)
  • CarsFasterOffroads (Gameplay)
  • DisabledAirLockForVikhr (Gameplay)
  • DisabledAIVoices (Gameplay)
  • DisabledBallisticsComputer (Gameplay)
  • DisabledBasicConversationsForAnyUnit (Gameplay)
  • DisabledBasicConversations (Gameplay)
  • DisabledButtonAndListFlashingOnFocus (Visuals)
  • DisabledButtonClickSound (Sound)
  • DisabledCenterHandIcon (Visuals)
  • DisabledCloseUpDetailTextureChernarus (Visuals)
  • DisabledCloseUpDetailTextureUtes (Visuals)
  • DisabledDeflectingGrenades (Gameplay)
  • DisabledFatigue (Gameplay)
  • DisabledForcedOpticsForBinocular (Gameplay)
  • DisabledInfantryWeaponDispersion (Gameplay)
  • DisabledLoadingScreenImage (Visuals)
  • DisabledLockCursor (Gameplay)
  • DisabledOnDamageSoundForHelicopters (Gameplay)
  • DisabledOnDamageSoundForPlanes (Gameplay)
  • DisabledOnDamageSoundForTanks (Gameplay)
  • DisabledPeripheralVisionBloodTexture (Visuals)
  • DisabledPeripheralVisionCueTexture (Visuals)
  • DisabledPeripheralVisionEnemy (Visuals)
  • DisabledPeripheralVisionFriendly (Visuals)
  • DisabledPeripheralVisionNeutral (Visuals)
  • DisabledPPEffectsForVehicles (Performance)
  • DisabledPPEffectsForWeapons (Performance)
  • DisabledRadarTargetsMFDDisplayInPlanes (Gameplay)
  • DisabledRocketSmoke (Gameplay)
  • DisabledSavingAltogether (Dev)
  • DisabledSecondaryExplosionEffectOfVehicles (Visuals)
  • DisabledStartEngineOnTurretMovementForTanks (Gameplay)
  • DisabledStatisticsView (Gameplay)
  • DisabledStockMPMissionsA2 (Server)
  • DisabledStockMPMissionsBAF (Server)
  • DisabledStockMPMissionsOA (Server)
  • DisabledSupersonicCrack (Sound)
  • DisabledTalkTopics (Gameplay)
  • DisabledUnitPortraits (Visuals)
  • DisabledVehicleBurningEffect (Visuals)
  • DisabledWeaponLockVehicles (Gameplay)
  • DisabledWeaponSway (Gameplay)
  • DoubledGetInRadius (Gameplay)
  • DoubledInfantryArmor by Rg (Gameplay)
  • DoubledSupplyRadius (Gameplay)
  • EasyFlyPlanes by Celery (Gameplay)
  • EnabledTurnOutForM1A2Driver (Gameplay)
  • EnabledTurnOutForT72Driver (Gameplay)
  • EnabledZoomForBinocularAndLaserdesignator (Gameplay)
  • EnhancedWeaponSway (Gameplay)
  • ExtraCursorForAirUnits by Rg (Gameplay)
  • FasterHandGrenadeThrowAnimation (Gameplay)
  • FasterStepOverAnimation (Gameplay)
  • HardLandingChoppers by Celery (Gameplay)
  • HiddenActionsAvailableViaKeyShortcuts (Controls)
  • HiddenAmmoCountOfInfantry (Gameplay)
  • HiddenCommandBarBackground (Visuals)
  • HiddenEditorContinueButton (Controls)
  • HiddenUnitTags (Gameplay)
  • ImprovedButtonLook (Visuals)
  • ImprovedExtCameraPositionForTanks (Gameplay)
  • ImprovedHelicopterAttackBehavior (AI)
  • ImprovedHelicopterSurvivability by Rg (Gameplay)
  • ImprovedSizeOfCompassAndGPS by defunkt (Visuals)
  • ImprovedSpeedOnGravelRoads (Gameplay)
  • IncreasedSwimmingSpeed (Gameplay)
  • JavelinTweak by McHide (Gameplay)
  • KeepCommanderViewOnTarget (Gameplay)
  • KeyshortcutsForTheGameMenus (Controls)
  • LongMissionSelectionListInEditorLoadMission (Visuals)
  • MadeGearDialogNonMovable (Controls)
  • MadeHelicopterPilotOperateRockets (Gameplay)
  • MadeSu34PilotToControlTheWeapons (Gameplay)
  • MFDforAH1Z by defunkt (Visuals)
  • MoreHeadMovement (Gameplay)
  • MoreSluggishATV (Gameplay)
  • MovedActionIconTextPositionToActionMenu (Visuals)
  • MovedRadarToTopCenter (Visuals)
  • MovedSquadOrientationToTheCenter (Visuals)
  • NoIRSignatureForCarsAndMotorcycles (Gameplay)
  • NoLongerShowEmptyFakeWeapon (Visuals)
  • NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug (Fix)
  • OFPCompassBar (Visuals)
  • OFPLockCursor (Visuals)
  • OFPLookForCompassBar (Visuals)
  • OFPMarkers (Visuals)
  • OFPRadarSideColors (Visuals)
  • OFPRoundCornerElement (Visuals)
  • OFPSquadOrientation (Visuals)
  • OFPStylePlayerIcon (Visuals)
  • OFPTankDirectionLook (Visuals)
  • OFPTreeHit (Sound)
  • OpaqueBlackBackgroundInInterface (Visuals)
  • PaleCommandBar by thebarricade (Visuals)
  • PaleWeaponIconsInCommandBar by thebarricade (Visuals)
  • ReducedCTWSHEImpactFX (Visuals)
  • ReducedFatigue (Gameplay)
  • ReducedMissileSmoke by zGuba (Visuals)
  • ReducedSwimmingFatigue by Rg (Gameplay)
  • ReducedVehicleHUD (Gameplay)
  • ReducedWeaponWeight (Gameplay)
  • RemovedBurstWeaponModeAndSingleWeaponModeFirst (Gameplay)
  • RemovedRadarAndCompassOfAirUnits (Gameplay)
  • RemovedRadarOfAirUnits (Gameplay)
  • RemovedRadarOfGroundUnits (Gameplay)
  • RemovedSatelliteTexturesInMapView (Visuals)
  • RemovedVehicleCursors (Gameplay)
  • RevertedTankWeaponsToShotShellSimulation (Visuals)
  • SeparatedEditorButtons (Controls)
  • ShowTextInsteadOfActionIcons (Visuals)
  • SingleWeaponModeFirstForAK (Gameplay)
  • SolidBackgroundForChatInputDialog (Visuals)
  • SolidBackgroundForChat (Visuals)
  • StaticsVisibleAtDistance (Visuals)
  • StrippedActionText (Gameplay)
  • TenTimesIncreasedBuildingDurability (Gameplay)
  • ThirdPersonVehicleWeaponDotCursorForDriver (Gameplay)
  • ToughChopperRotor (Gameplay)
  • TransparentBlackBackgroundForChat (Visuals)
  • TweakedBMP3AndT90Rocket (Gameplay)
  • TweakedDebriefing (Visuals)
  • TweakedExternalSoundVolumeInVehicles insideSoundCoef (Sound)
  • TweakedExternalSoundVolumeInVehicles obstructSounds (Sound)
  • TweakedExternalSoundVolumeInVehicles occludeSounds (Sound)
  • TweakedGearFilters (Controls)
  • TweakedInfantryCursors (Gameplay)
  • TweakedMissileControlAndStability by Rg (Gameplay)
  • TweakedTurretRotationSpeeds by Rg (Gameplay)
  • VapourTrailsForPlanes (Visuals)
  • VehiclesVisibleAtDistance (Visuals)
  • VehicleWeaponLockTimeMoreDelayed (Visuals)
  • WhiteInterfaceText (Visuals)
  • WhiteRadarSignaturesForAllCombatVehicles (Gameplay)
  • WhiteRadarSignaturesForAllNonCombatVehicles (Gameplay)
  • WhiteWeaponCursor (Visuals)
  • xboxStyleAICommanding (Controls)

Added 22 hours 40 minutes later:

PvPscene Tweaks: xboxStyleAICommanding (Controls)

Let me present you the xboxStyleAICommanding tweak.



Basically it changes the AI command menu to the (supposedly) OFP:Elite system very similar to the classic OFP system.

Here you can watch a simple video to give a you short introduction in motion:

http://www.youtube.com/watch?v=pt5A3Z_TC6s

Here you find a couple of screenshot to give you a better idea:

Beware of the limitations and issues and read about benefits of the system in the wiki article.
(at the very bottom or use the browser search - ctrl + f)

That's it for today. See you tomorrow with another tweak in the spotlight.

This post was edited by kju (2010-11-23 18:33, ago)


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kju  



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#2 Posted at 2010-11-24 19:48        
     
TweakedInfantryCursors (Gameplay)

Let me present you the TweakedInfantryCursors tweak:


Here you can watch a simple video to give a you short introduction in motion:
(please excuse the poor quality from the conversion)

http://www.youtube.com/watch?v=LgIJRMxWeCM

compared to OA or to OFP.

If you look closely, the main difference is that the OFP style cursor has a fixed width and no longer expands while firing or getting tired.
In other words it more useful to help you aim at the target. The dot is more precise and hides the target less compared to the standard 'line aimpoint'.

You may have noticed the color change for the crosshair as well. Load the WhiteWeaponCursor (Visuals) tweak along to make it white.
We like the color more and find it also best visible in all circumstances (night, bright or colored background).

Finally when you watch the video about the OFP cursor, you can see that it also kept showing the cursor while moving.
That made targeting easier while moving, as well as revealing units.
In the near future you will have access to a tweak enabling the feature again!

That's it for today. See you tomorrow with another tweak in the spotlight.


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kju  



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#3 Posted at 2010-11-26 18:45        
     
PvPscene Tweaks: 'Hardcore mode' (Visuals) for vehicles

Let me present you a set of tweaks others call 'Hardcore mode':

ReducedVehicleHUD (Gameplay)

Removes digital heading and speed display for all vehicles, the fuel display from all ground vehicles, the armor display from all but helicopters and finally the weapon display from all airplanes and non combat helicopters.


RemovedRadarAndCompassOfAirUnits (Gameplay)

Removes the compass of most air units that have instruments inbuilt. Removes the radar from all chopper pilots and only leaves it to combat chopper gunners. A10, Su25, L39 and all non combat planes no longer have a radar either.


RemovedRadarOfGroundUnits (Gameplay)

Removes the radar from all static weapons and ground vehicles except the Shilka and the Tunguska.


RemovedVehicleCursors (Gameplay)

Removes all vehicles cursors for driver/pilot/gunner/commander. Instead one has to use optics / weapon sights or tracers to aim.



Watch the ImageShack slideshow to see the changes in a before-after comparison for each vehicle type and position (single pictures).

Two more tweaks you can spot, if you look closely:
  • The MovedRadarToTopCenter (Visuals) puts the radar to the top center to make it easier to look at.
  • Thanks to defunkt the AH1Z offers a MFD now with the MFDforAH1Z by defunkt (Visuals) tweak.

That's it for today. See you tomorrow with another tweak in the spotlight.


Author Message

kju  



Posts: 142
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Country: 00
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Occupation: kju
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In-game name: kju

 
#4 Posted at 2010-11-28 18:26        
     
PvPscene Tweaks: 'OFP' like Visuals

Let me present you a set of visual tweaks that make the game more OFP design like:


OFPLockCursor (Visuals)

Changes the look of the lock cursor to the OFP design.


OFPLookForCompassBar (Visuals)

Changes the look of the top compass bar to the OFP design.


OFPRadarSideColors (Visuals)

More vivid colors for radar targets like in OFP.


OFPRoundCornerElement (Visuals)

The map view, action menu, hints interface uses the OFP like round corners.


OFPSquadOrientation (Visuals)

Changes the look of the squad orientation indicator to the OFP design.


MovedSquadOrientationToTheCenter (Visuals)

Moves the squad orientation icon to the lower center instead of lower right to make it easy to view.


OFPStylePlayerIcon (Visuals)

Better looking player slot icon in the editor.


OFPTankDirectionLook (Visuals)

Replaces the tank direction UI dialog with the ArmA one.



Watch the ImageShack slideshow to see the changes in a before-after comparison for each vehicle type and position (single pictures).

Do note that you are best to combine them with the 'Hardcore mode' tweaks you got to know last time.


That's it for today. See you tomorrow with another tweak in the spotlight.


Author Message

kju  



Posts: 142
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Country: 00
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Occupation: kju
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In-game name: kju

 
#5 Posted at 2010-12-08 11:12        
     
PvPscene Tweaks: MapReplacement (Gameplay)

To open the map replacement press shift/alt/ctrl plus the "map" key action.
By default most easy to do by right alt and M.

Benefits
--------
  • Instantly visible and instantly closed
  • No forced kneel down animation

Features
--------
  • Remembers the zoom level and position from the last use
  • Shows direction if compass is available (top center middle)
  • Shows height if GPS is available (left center middle)
  • Shows grid cords if GPS is available (right center middle)
  • Available in vehicles at any position
  • Only available if map item in the inventory
  • Uses special .ext settings if defined (showGPS/showCompass/showMap)

The satellite texture has full coloring too and remains even when zoomed out.
Watch the ImageShack slideshow to see the changes in a before-after comparison (single pictures).

The complete map view looks good and gives good insights into the terrain (single pictures).
(PS: imageshack degrades the quality drastically - looks very sharp and colored ingame)


Suggestions and ideas welcome.


Download:
PvPscene Tweaks files section

If you are a coder, be sure to check:
Map replacement addon - Do you want to join up in the development?

This post was edited by Foxhound (2012-05-20 23:42, 698 days ago)


Author Message

kju  



Posts: 142
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#6 Posted at 2010-12-24 12:55        
     
PvPscene Tweaks: SimpleFirstAid (Gameplay) (beta)

Playing ArmA in SP can be a very frustrating experience. PMC has introduced
the Simple First Aid module. The neat thing about it in MP is that both players
cannot die and revive each other (unless both are KO).

This tweak transfers the idea to SP. It automatically activates for the player
and all units in his squad a heavily tweaked version of the module.

Description
  • When hit, you or your AI fall unconscious.
  • Each unit of the player group can provide first aid to each other.
  • This triggers only the short five seconds healing animation.
  • The unit get conscious again and regains some health back.
  • For proper healing you need a medic unit or medical facilities.
  • All the units of the group can never loose their legs (no forced crawl).
  • While unconscious, the unit cannot be killed.
  • The player can drag and carry unconscious AI (AI cannot do it yet).
  • However AI automatically tries to provide first AI to the player or other AI.
  • As group leader, you can easily command AI units to provide first AID
  • with the target cursor or order them to in the command menu.

Gameplay summary
In SP the player group can patch each other up as long as working together as a team.

Technically summary
  • Automatically active in SP.
  • Automatically active for the player group and all units of it.
  • Disables the (ArmA II) First Aid module in SP when built into a mission.
  • For MP the game is unchanged.
  • Requires CBA.

Download
SimpleFirstAid_Gameplay_F_PvPscene.pbo

Notes
  • One could make the mission auto end when all units in the player
  • group are unconscious.
  • No behavior defined while in vehicles. Probably you die normally.
  • Not yet active in MP. Could be done to auto init in MP for COOP missions only.
  • Addon would be required by all players.
  • For now the main aim is to make playing SP/campaigns less frustrating.
  • Credits and much thanks to Gaia for designing the original Simple First Aid module!

Feedback and suggestions welcome.