Forum Jump :

Author Message


Posts: 8
Rank:


Level: Member

Country: au
Location: Newcastle, NSW
Occupation:
Age:
In-game name:

 
#1 Posted at 2010-12-23 02:48        
     
With the release of the awesome Bushmaster I thought we would release this mission. We've been using it with Anzac and the AAW soldiers for a long time but it really wasn't ready to release with the Anzac Landrovers. Now it is complete and the Bushmasters fit right in.

The mission requires Anzac still as the mission makes use of one little marker, an Australian Flag for the base. Apologies, I will try and get it sorted so you don't need Anzac.


For those in Australia this is running on one of our two AAW servers constantly so drop in for some great tactical play at OCB. Just filter your server browser on OCB.


Australian's At War Insurgency

by
Pogoman - tromac


Description:
Destroy all insurgent ammo caches. The number of destroyed caches can be checked using the radio.


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder.


Changelog:
v0.72
  • added takistan versions.
  • added controllable helicopter
  • added random start location
  • added deployable/mobile HQ
  • moved almost all serverside functions to clientside
  • changed: intel is now dropped by enemies in a briefcase (ie no more surrendering insurgents).
  • changed: opfor now choose ai to control and can switch between any opfor ai on the map that isnt within 100m of blufor.
  • added new parameters:
    • number of ammo caches
    • number of blufor respawns
    • enable/disable insurgency map markers
    • change ai intensity (number of ai that spawn per player)
  • and a tonne of other minor tweaks and additions.

  • v0.70
  • Changes to the CAS system: each squad gets a CAS support option every 20 minutes and any unit in the squad can request it, but the request has to be approved by the squad leader.
  • Changes to the ai spawning system: ai spawning and intensity has been improved immensely, firefights are much more intense.
  • Every building you clear (ie buildings that had enemies in it which are all killed) will never have enemies respawning it in again (even if the square is still red).
  • Added blufor ai that can spawn on the player etc (these are playableAI and so when players join they take the place of the ai. they can also be disabled).
  • Added 4 opfor players with the sole purpose of harrassing the blufor (they have access to IEDs etc and spawn on other opfor units).
  • Fixed JIP lag issues.
  • Added dust effects (can be disabled by admin in parameters)
  • And a multitude of minor fixes and tweaks

  • v0.69
  • added BAF version
  • added percentage of accuracy to intel markers
  • added atv's at main for players stranded at main base.
  • fixed numerous bugs with 5th hitman unit in each squad (which was causing all the errors in the rpt file. i didnt give the new hitman units a capital letter which broke everything lol).
  • fixed squad weapon checkers to work correctly (this wasnt really broken the script was just far too strict and checked for weapons on the ground near the player).
  • reduced required kill streak for a10 to 12
  • reduced enemies near radius when spawning on players to 75m from 100m.
  • and many other forgotten tweaks.

  • v0.68
  • relaxed ai surrendering conditions
  • made a few tweaks to the ai spawning system.
  • added 1 extra unit to each squad (ie now 4 squads of 5 units).
  • fixed ai vehicles despawning instantly after being destroyed.
  • fixed occasional gear dialog flickering spaz out.
  • other forgotten changes.

  • v0.67
  • fixed: getting shot while healing didnt play agony animations.
  • fixed: laggy loadout dialog.
  • added: rearm action to all stationary weapons (including the mortars).
  • and as usual other forgotten minor bugfixes and changes.


  • Credits & thanks:
    Original mission by Pogoman.

    Thanks to the VMA and ZSU clans for helping test with special mentions to A6-intruder, Ordeal, gnarly and kju for providing continuous feedback and servers to run the mission on.

    Insurgency is based off the gamemode created by the Project Reality team.
    The ai vehicles use Kronzy's UPS.
    The loadout dialog is a modified version of the one from benny's warfare.
    all other scripts are written by me (pogoman).




    This post was edited by Big (2010-12-23 12:04, ago)


    Author Message

    Big  

    Armaholic icons master


    Posts: 5559
    Rank:


    Level: Former Staff

    Country: es
    Location: Who knows
    Occupation: Industrial Engineer
    Age: 42
    In-game name:

     
    #2 Posted at 2010-12-23 07:17        
         
    Can you post some info about the mission itself?

    I mean what is it about?

    Right now i have to add a blank page for it.

    Thanks.


    Advertisement


    Author Message


    Posts: 8
    Rank:


    Level: Member

    Country: au
    Location: Newcastle, NSW
    Occupation:
    Age:
    In-game name:

     
    #3 Posted at 2010-12-23 09:39        
         
    As per Pogoman's Insurgency...

    CO16
    Requires: AAW_OA, ANZAC, CBA

    Description:
    Destroy all insurgent ammo caches. The number of destroyed caches can be checked using the radio.


    Installation:
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder.


    Changelog:
    v0.72
    •added takistan versions.
    •added controllable helicopter
    •added random start location
    •added deployable/mobile HQ
    •moved almost all serverside functions to clientside
    •changed: intel is now dropped by enemies in a briefcase (ie no more surrendering insurgents).
    •changed: opfor now choose ai to control and can switch between any opfor ai on the map that isnt within 100m of blufor.
    •added new parameters:
    ■number of ammo caches
    ■number of blufor respawns
    ■enable/disable insurgency map markers
    ■change ai intensity (number of ai that spawn per player)
    •and a tonne of other minor tweaks and additions.


    Author Message

    Big  

    Armaholic icons master


    Posts: 5559
    Rank:


    Level: Former Staff

    Country: es
    Location: Who knows
    Occupation: Industrial Engineer
    Age: 42
    In-game name:

     
    #4 Posted at 2010-12-23 10:51        
         
    AAW is this one?

    http://www.armaholic.com/page.php?id=11744


    Author Message


    Posts: 8
    Rank:


    Level: Member

    Country: au
    Location: Newcastle, NSW
    Occupation:
    Age:
    In-game name:

     
    #5 Posted at 2010-12-23 11:43        
         
    Yep


    Author Message


    Posts: 1
    Rank:


    Level: Hidden

    Country: us
    Location:
    Occupation:
    Age:
    In-game name:

     
    #6 Posted at 2010-12-24 15:54        
         
    Modedit:
    Spammer or not? I dont care, if your not you know where to contact us.

    This post was edited by Foxhound (2010-12-24 16:07, ago)