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#1 Posted at 2010-12-24 05:43        
     
Are there any hotspots on US tanks that one can hit with the RPG's for a quick kill, or at the least, a disable of the main gun turret?

I've been messing around with this in-game, and I've found that there's very little that can be done with the RPG's. However, I'm betting some more experienced players would have some better advice.

In essence, what weapons can the Russians use against the US effectively, what rounds should be loaded, and what tactics should be used?

I want to know this for warfare, in case anybody is wondering.

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#2 Posted at 2010-12-24 07:15        
     
Well, the Tracks are a Weak Spot when Vs. AI, as they get Critical and The Crew Bail

RPG-7's are Mainly for Light Anti-Armour and Damaging in ARMAII, Not much good.

I think the VR Round should be loaded when in anti-tank.

Remember the RPG-7 is a Multi-Use Weapon, Its good at eveything but not Best at much


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#3 Posted at 2010-12-24 14:11        
     
Indeed JakeWeddin is right. For tanks it is best to use the PG7VR round, for light armor/trucks/choppers the PG7VL or PG7V, and for infantry/building clearing the OG7.

I try to take one PG7VR round and either a PG7VL or OG7 round, depending on the mission. Just remember each one needs to be aimed a little bit differently so its best to practice. And make sure you always have extra rounds in a vehicle or have a buddy carrying some around.

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#4 Posted at 2011-01-05 11:10        
     
The problem with RPG is that vanilla Arma2 for some reason don't model modern RPGs.
Get ACE and you have RPG-29, one of the best anti-tank weapons in the world. From wiki:
"In 2007, British officials confirmed that an RPG-29 round penetrated the frontal ERA and hull of a Challenger 2 tank during an engagement in al-Amarah, Iraq, wounding a crew member.[5]"

You also get RPG-26-28, modern one shot rpgs like the AT-4.
The main problem is all the fame RPG-7 has, which obscures all the other RPG in the RPG series.