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#1 Posted at 2010-12-26 12:10        
     
Takistan Force
by
Bon_Inf*

Edit by Tromac

With the continuation of our building up on AAW missions I have gone through and modified the great work of Bon_Inf's Takistan Force.

Description:
From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of Takistan.

Every player is his/her own squad leader, being able to recruit AI squad members of all types (like in Warfare, without the money).
There are different slots to fill by players, each with its own responsibilities:■Common Infantry
■Crewmen
■Pilots
■Sniper

There are 10 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".

Missions already implemented■Clear Location.
■Search and destroy an ammo cache.
■Destroy an Anti-Air radar.
■Destroy an enemy scud.
■Search and rescue a shot down blackhawk pilot and destroy the blackhawk wreck.
■Find and stop an enemy convoy.
■Bring a supply truck to a solitary outpost - be prepared for ambushes.
■Investigate the area of a town. Won't tell you what you might find there...
■Another investigation tour...
■Capture an enemy officer and bring him to your base.
■Relieve an ambushed friendly squad.


Features:
•AI recruitment: Dependent on the player's class there is a choice of possible AI units which can be recruited. The maximum group size can be set as mission parameter.
•Advanced Artillery Request System: A virtual interface for calling in fire missions, based on polar coordinates. This interface is connected to artillery batteries built by the player and can be used when the player orders his/her AI into the batteries as gunner. Having artillery cannons constructed decreases the number of AI units which can be recruited.
•Advanced Injury System: Allows to set different Damage Tolerance values as Mission Parameters.
•Settings dialog
Simply change viewdistance and terrain details at any time by pressing your "Teamswitch" key.
•Dynamic number of enemies: One can set a mission parameter to disable or double the amount of enemy infantry or enemy vehicles. However, the number of possible enemies depends on players currently playing on the server.
•Air support: Snipers can make use of the laser designator to call in AI controlled A10 bomber.
•Rallypoints: Deploy rallypoints as additional respawn points.
Furthermore:■Random Enemy Air Patrols
■Random Enemy Foot Patrols
■Random Enemy Camps covering the whole map
■IEDs covering the whole map

... and some more stuff to be discovered on your own.


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.

Required mods:
AAW_OA, ANZAC, CBA, BAF

Download:
http://ocbfileshare.net/Takistan Force
by
Bon_Inf*

Description:
From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of Takistan.

Every player is his/her own squad leader, being able to recruit AI squad members of all types (like in Warfare, without the money).
There are different slots to fill by players, each with its own responsibilities:■Common Infantry
■Crewmen
■Pilots
■Sniper

There are 10 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".

Missions already implemented■Clear Location.
■Search and destroy an ammo cache.
■Destroy an Anti-Air radar.
■Destroy an enemy scud.
■Search and rescue a shot down blackhawk pilot and destroy the blackhawk wreck.
■Find and stop an enemy convoy.
■Bring a supply truck to a solitary outpost - be prepared for ambushes.
■Investigate the area of a town. Won't tell you what you might find there...
■Another investigation tour...
■Capture an enemy officer and bring him to your base.
■Relieve an ambushed friendly squad.


Features:
•AI recruitment: Dependent on the player's class there is a choice of possible AI units which can be recruited. The maximum group size can be set as mission parameter.
•Advanced Artillery Request System: A virtual interface for calling in fire missions, based on polar coordinates. This interface is connected to artillery batteries built by the player and can be used when the player orders his/her AI into the batteries as gunner. Having artillery cannons constructed decreases the number of AI units which can be recruited.
•Advanced Injury System: Allows to set different Damage Tolerance values as Mission Parameters.
•Settings dialog
Simply change viewdistance and terrain details at any time by pressing your "Teamswitch" key.
•Dynamic number of enemies: One can set a mission parameter to disable or double the amount of enemy infantry or enemy vehicles. However, the number of possible enemies depends on players currently playing on the server.
•Air support: Snipers can make use of the laser designator to call in AI controlled A10 bomber.
•Rallypoints: Deploy rallypoints as additional respawn points.
Furthermore:■Random Enemy Air Patrols
■Random Enemy Foot Patrols
■Random Enemy Camps covering the whole map
■IEDs covering the whole map

... and some more stuff to be discovered on your own.


Installation:
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop.
Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.

Required Mods:
AAW_OA, ANZAC, CBA, BAF

Download:
http://ocbfileshare.net/co20_tfor_south_aaw.takistan.pbo

Come join us in a game on the Online Combat Battalion Servers. We are running two AAW servers, an ACE server and vanilla server. Just filter on OCB in your server browser.