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Posts: 87
Rank:


Level: Member

Country: pt
Location: Either in ArmA or Blender
Occupation: Covert SpecOps
Age: 22
In-game name: -=XTRA=-xX ReCoN Xx

 
#1 Posted at 2011-01-11 13:18        
     
Hi all, once more, I return with a more question.

I've had this issue many times over the past years without any resolution found (yet) and I don't know if anyone else knows how to fix this.
So basically, I go into the Player Profile to edit it, right?, at the main menu. Then, I had the Default Face selected which shouldn't affect in any way. However, when I go into the editor and spawn, for example, a FAC Operator from USMC, he should have his face painted with some green and brown camouflage pattern. Problem is, it won't show up. I have no idea whether this is conditioned to the fact that I have the Default Face selected or not. I tried changing my face but I yet haven't had time to try if it works or not. :-(

So, is there a way to spawn a character that is originally player-controlled without its face paint disappearing due to the fact it is the original player character?

This post was edited by Foxhound (2011-01-31 23:41, ago)

If you want to have a Desitiny, find it first.

=P

Battlegroup-XTRA Website

Author Message


Posts: 19
Rank:


Level: Member

Country: us
Location: The Great Republic
Occupation: retired
Age: 66
In-game name: NH 2W

 
#2 Posted at 2011-02-02 16:17        
     
I have had the same problem too. You can alter your face appearance by adding or editing the class CfgIdentities in the description.ext, found in the mission folder.

See page 136 and 137 of Mr Murray's Armed Assault Editing Guide (most of it applies to Arma 2)
http://www.armaholic.com/page.php?id=4847

To view and get face names with and without camo get this viewer.
http://www.armaholic.com/page.php?id=11685


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Author Message


Posts: 87
Rank:


Level: Member

Country: pt
Location: Either in ArmA or Blender
Occupation: Covert SpecOps
Age: 22
In-game name: -=XTRA=-xX ReCoN Xx

 
#3 Posted at 2011-02-02 22:25        
     
Wow man! Thanks! I've also came to the conclusion that you can also use this in the Editor:

Place a man (either BluFor or OpFor)

In it's init line write:

this setFace "Face04_camo4";

Where Face04 and camo4 you can change the values. I think camo goes from 0 to 7.

Thanks anyways man! Really appreciated!

If you want to have a Desitiny, find it first.

=P

Battlegroup-XTRA Website





Tags: Face, Paint, Player