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Posts: 278

Level: Member

Country: mm
Location: Yangon
Occupation: Physics(YEU)
Age: 25
In-game name:

#1 Posted at 2011-01-13 05:03        

-Create fire on any object specified.

-The intensity,color,position and alpha channels of the fire can be defined in the game.
[Color and alpha channels can be left empty and default values will be set to them]

-Fire reacts to the type of object,if the object is a Building, the fire will burn for the longest time.
(Infantry units are the weakest and buildings are the strongest)[Damage can be Disabled]

`-Smoke is also simulated,the amount and density of smoke relies on the Intensity defined.
[Smoke disperses as soon as the fire is deleted]

-The burning fire can spread to nearby infantry units.[Can be Disabled]

-The fire will eventually wear out,and this is also affected by rain.[Can be Disabled]

-The time for how long the fire will be burning can be defined.
[After that time has reached,the fire will die quickly,and no damage will be applied to anything]

Change Log
- Initial Release

This was also in my hard-disk for a few months.
I hope you guys enjoy using it.


(This script is especially meant for cutscenes and intros, and some other mid-game instances,etc)

Contains an example mission showing five types of objects on fire, and a helpful hint.

Any feedback is warmly welcome.


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Posts: 20403

Level: Super Admin

Country: nl
Location: The Netherlands
Age: 42
In-game name: Foxhound

#2 Posted at 2011-01-13 09:53        
Thanks for posting the release here :-)
News on the frontpage and you can find our mirror here:

Visit my family webshop


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Posts: 1

Level: Member

Country: pl
In-game name:

#3 Posted at 2012-05-03 10:59        
Hi. First of all, thanks for the script, I love it. I'm building a scenario in a burning city after fight and needed that.

I have applied the fire to a building, with burning time of 5 hours and small density, however the fire started to consume the whole house (which is reasonable) and after few minutes the whole street (an area of 50 Meters around it) was on fire (which is crazy).

I wonder if you could advice me on how to tweak the script so it won't go crazy like this ?