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#1 Posted at 2011-01-13 09:45        
     
Hello ArmA Folk´s


Welcome here on my Work in Work in Progress "W.I.P" Thread, of my Work's for the ArmA2 & Operation Arrowhead Game Series.
Here in this Thread, i show you my Work's on different AddOn Projects for ArmA2 and his Expansion ArmA2: Operation Arrowhead "OA".
I was Post here Pic's/Videos, and Announce the Different Projects.

I am only Specialized on Weapon's & Unit's and Retexturing Creations for ArmA.
At this point, i want to say a very Big Thank You to all the Helping Hands and Contributing Creator's for my Project's.

This post was edited by Christian.1987 (2011-12-29 13:05, ago)


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#2 Posted at 2011-01-13 11:24        
     
Hey, these looks awesome, what your plan on load-outs, and classes?

"If a man does his best, what else is there" - Gen. Patton
"...the only thing we have to fear is fear itself..." - FDR

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#3 Posted at 2011-01-13 18:21        
     
# ArmyOfOne11B : Hey, these looks awesome, what your plan on load-outs, and classes?
What do you mean exactly on "Classes".

The Model´s becomes a class (Operator, Anti-Tank, etc.) later certainly. ;-)


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#4 Posted at 2011-01-13 18:51        
     
Christian.1987 :
The Model´s becomes a class (Operator, Anti-Tank, etc.)...

I know but some Unit mods don't come with simple stuff like a Machine gunner or AA Specialist

This post was edited by ArmyOfOne11B (2011-01-14 02:30, ago)

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#5 Posted at 2011-01-16 10:54        
     
Since you are working on some new units, what are the chances of getting the hats from this mod included in some of them where it's appropriate? I like the boonie hat look, but not the BIS one.


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#6 Posted at 2011-01-16 10:58        
     
Khugan you should double check that your not breaking the EULA by trying/wanting to import
another mod from another game to ArmA.

As this states: [2.1] No discussion on game-alterations that break the EULA
You can find more about it here, our site rules.

Also requesting something to be made should be done in the proper way, please make your request
in the right section and not in somebody's WIP thread please.

This post was edited by DarkXess (2011-01-16 12:33, ago)

1st - Check The Rules! 2nd - Use The Search!

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#7 Posted at 2011-01-16 16:33        
     
# DarkXess : Khugan you should double check that your not breaking the EULA by trying/wanting to import
another mod from another game to ArmA.

As this states: [2.1] No discussion on game-alterations that break the EULA
You can find more about it here, our site rules.

Also requesting something to be made should be done in the proper way, please make your request
in the right section and not in somebody's WIP thread please.

Didn't realize I was out of line. I assure you the mod in question was made entirely by me. It does not belong to Bethesda Softworks. I just thought it could be a resource for Mr. Christian.1897 if he wanted to use it with his new units. My apologies to Christian.1987 and the moderators. Perhaps a pm would have been a better option. Again, sorry.


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#8 Posted at 2011-01-16 16:42        
     
I see no problem in linking to a resource which could prove useful in the development of these units.

Of course, taking the work from another mod would require permissions from the original author, unless stated that no permissions are required.


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#9 Posted at 2011-01-16 16:48        
     
# Dead3yez : I see no problem in linking to a resource which could prove useful in the development of these units.

Of course, taking the work from another mod would require permissions from the original author, unless stated that no permissions are required.

Thank you and since I am the author, Christian.1987 has my express permission to use the boonie hats from my M14 EBR mod if he so chooses. If you would like them in a raw format (not .nif/gambryo) just let me know. I am merely offering them, so if you feel they don't fit with what you want to do, then please completely disregard the offer. Thanks for your time.


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#10 Posted at 2011-01-16 18:46        
     
@ ArmyOfOne11B:
I will see how and what will come as there. I am curr. on try out with units config etc.

@ Khugan:
I hoppe i have understand you right, i have nothing to do with "Fallout 3" (I do not even have this game). You will be add on my modify SF Unit´s (Basic from Jonn´y SF Templates !) your Hoody Had Cap, then can you send my a PM.

@Too all: I need a Help-Hand on config work. I will be add a Soldier Class a Specifically defined Weapon, how do work it that´s ?

This post was edited by Christian.1987 (2011-01-16 19:09, ago)


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#11 Posted at 2011-01-24 09:35        
     
First "In-Game" Test. ;-)

(Pic Remove)

This post was edited by Christian.1987 (2011-12-29 13:06, ago)


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#12 Posted at 2011-01-24 16:10        
     
The Multi-Cam looks really nice, others addons appear too dark or too light...

Added 4 Hours and 23 minutes later

In the screen shot it looks as if the jacket is a fleece ECWCS jacket. There Usually green


This post was edited by ArmyOfOne11B (2011-01-24 20:35, ago)

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#13 Posted at 2011-01-24 21:35        
     
Hey Christian, what happened to your KSK project? I was looking foward to see them ingame... Have you canceled this project? :-(


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#14 Posted at 2011-01-25 15:06        
     
Very Nicely done. But not to sound contrite, but I'm more interested in HOW you got the side arm to show up in the holster.


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#15 Posted at 2011-01-26 07:51        
     
# Daimaju : Hey Christian, what happened to your KSK project? I was looking foward to see them ingame... Have you canceled this project? :-(

I have never announced a "KSK" Project ?

# ChiefRedCloud : Very Nicely done. But not to sound contrite, but I'm more interested in HOW you got the side arm to show up in the holster.

Let's see what works.