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#1 Posted at 2011-02-14 00:20        
     
hello me and my friends were playing on are own server but when we launch this nuke we have all downloaded only the person who launch it can see it. Is there any way to get it so every one can see it. By the way we run ACE and we did try the ACE nuke just not what we are looking for


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#2 Posted at 2011-02-14 00:25        
     
The only thing I can think of is maybe it is not meant for online play. Other than that "I" and not really sure.. *DONT_KNOW*

My Youtube for noobie scripters: http://www.youtube.com/user/WyteOutAgain

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#3 Posted at 2011-02-15 00:22        
     
thing is i saw a youtube video of were every one saw the nuke go off but they just took the video down about 7 weeks ago


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#4 Posted at 2011-02-15 14:17        
     
Dunno if Mando Missiles is your cup of tea, but the vid of the warhead modded by myself and Mando is still available. From both a visual and technical viewpoint it's superior to the earlier effort I created for ACE.

I am fear.

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#5 Posted at 2011-02-16 01:56        
     
holy shit thanks


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#6 Posted at 2011-02-17 00:47        
     
Do you know if it works without ACE, I have not yet installed it.

My Youtube for noobie scripters: http://www.youtube.com/user/WyteOutAgain

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#7 Posted at 2011-02-17 02:03        
     
Evil for the nuke just 1 thing what do i all have to put script to get it to work i said what it says still no go =/


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#8 Posted at 2011-02-17 02:09        
     
I have tried everything, it all seems to be working lovely! *THUMBS UP*

My Youtube for noobie scripters: http://www.youtube.com/user/WyteOutAgain

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#9 Posted at 2011-02-17 14:00        
     
# Wyte_Out : Do you know if it works without ACE, I have not yet installed it.

MM can run with or without ACE. My nuke is completely separate from the ACE stuff - no dependancies what-so-ever there.

# Zero4life : Evil for the nuke just 1 thing what do i all have to put script to get it to work i said what it says still no go =/

Basically just init mando missiles as per the instructions up front in his document. Other than that it could be as simple as placing a launcher and setting an init line for it to specify the warhead. For good examples, check out the demo missions included with MM and you should see how straightforward it can be.

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#10 Posted at 2011-02-17 21:03        
     
thanks it works now

This post was edited by Zero4life (2011-02-18 01:06, ago)