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#151 Posted at 2008-05-17 15:59        
     
Ehm guys, lets stick to discussing what we expect about Arma 2.
If you want to compare your expectations of Arma 2 against OFP 2 I suggest you start another topic.

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#152 Posted at 2008-05-18 20:50        
     
Jambo17 : Its not about picking a side, its about deciding which game your going to support. Like Jamie said we'll all probaly end up getting both but depending on which game is the better will determine which one will ge modded the most, played online the most etc

That's easy then, I support the game where I get the modding tools the devs using too, and the game that gets support/patches for maybe years to come, and not just until it's sold enough and then moving on to the next one.
Has CM ever released any modding tools to the community for any of their games?


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#153 Posted at 2008-05-25 00:55        
     
W0lle : [quote]Jambo17 :
Its not about picking a side, its about deciding which game your going to support. Like Jamie said we'll all probaly end up getting both but depending on which game is the better will determine which one will ge modded the most, played online the most etc
Has CM ever released any modding tools to the community for any of their games?
[/quote]

No and don't expect them to, their very much like EA when it comes to blasting it out the door. I remember trying to skin for Colin McRae and how much of a pain it actually was (especially for rims) to find info on how to do it.

As for ArmA2 I'd just like to see better damage textures and some better AI pathfinding, that to me would be cake.


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#154 Posted at 2008-06-07 19:57        
     
Arma 2, what do you think?

I think they desperatly need to update their website which hasn't been for almost 10 months

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#155 Posted at 2008-06-07 20:04        
     
Can't they improve the AI any it is very annoying to see a truck or tank trying to go around a corner the wrong way:con


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#156 Posted at 2008-06-08 08:04        
     
They have imroved the AI for Arma 2. To what level we dont know and we will have to wait and see in future videos and information ;)
At least we know the Arma 2 AI is optimized for urban battles as you have been able to see in previous released videos.
In Arma they AI is actually only good for country side battles and should not be used in towns if you dont want to see them do to much stupid stuff.
Some community released scripts/addon do make the AI smarter overall though, lets hope BIS takes all that into account while working on Arma 2 :D

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#157 Posted at 2008-06-08 09:02        
     
Here is a vid of the AI in urban Combat

Watch the first video in the column

also at 00:55 in the vid you get to see BI's new nifty hand signals, i think some of the ArmA islands will be imported into ArmA 2 because in the second vid you see a chopper flying over a very detailed Porto


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#158 Posted at 2008-06-17 20:30        
     
I've been looking around some Forums and been wondering....

Why does everyone think ArmA 2's going to be crap?


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#159 Posted at 2008-06-17 20:41        
     
I didn't know so many people actually thought like that. I really thought more and more people were being positive about Arma 2.

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#160 Posted at 2008-06-19 21:53        
     
I and my clan are looking forward to it, personally i can't wait. But lets hope they are taking the time to release a really good version with little bugs as possible.


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#161 Posted at 2008-07-02 09:18        
     
I am looking forward toward it off course HOWEVER what should defenitly be INCLUDED in ARMA2 is more detailed training. The way it now is, ITS JUST NOT FUN ANYMORE. You keep trying and trying, eventually quiting to unlock all of your equipment, and thus never even opening the total game.
What ARMA2 needs for this huge problem is mission-walkthrough-book were it clearly states the equipment, the soldiers, the positions, the commands, etc. needed to achieve missionsucces.
In ghost recon this came in the golden box edition in a 200pages book titled: Official Perfect Guide. THIS is EXACTLY what ARMA(2) is in desperate need of!!!
This or vastly improved trainingmodule in game. I dont see the last of this options happening ... yet.

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#162 Posted at 2008-07-02 12:14        
     
I check out the gallery of ArmA 2 and I have to say it looks great. The new characters/models are looking great, the faces are looking better and the terrain is a huge improvement!
I like the fall theme.
But where are the blackhawks?

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#163 Posted at 2008-07-02 23:40        
     
After watching the subtitled Level Interview...


I don't like respawns or revives (another form of respawn in my opinion). I hope ArmA2 will offer the option to disable revives.

I know the game is still in development, but so far the test videos still look like the current ArmA. Marek mentioned in another interview that CQB was going to be addressed more for ArmA2. In my opinion ArmA is a great COOP Military Tactical Sim, but it is simply horrible at CQB type situations, and that is not just limited to the small interiors of buildings. ArmA is just very clunky when it comes to attempting to move fluidly for CQB tactics. That is its biggest short coming. I hope ArmA2 will have a fluid engine that works well for both distance and CQB engagements.

in ArmA2, will it be possible to reload a pistol, or assault rifle while walking and even during a slow jog? Of course I don't expect to be able to reload an M249 while jogging or even walking. As for M136 AT4s, I hope they will be one shot tubes, I've never served in the military, but I have also never heard of an M136 AT4 being reloaded like an RPG7.

Being able to use current modder created addons and scripts is good and bad. Good, as a smart move to keep their core ArmA audience. Bad, since it could mean the new ArmA2 engine really isn't that different from ArmA.

I'm a big ArmA fan, but I hope ArmA2 will really deliver all that is expected. At least we will all have OFP2 to look forward to in the "near" future as well.



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#164 Posted at 2008-07-04 09:23        
     
The most recent video is a massive let down, especially in light of the recent OPF2 details.


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#165 Posted at 2008-07-04 15:53        
     
@silent_op
I actually really like the revive scripts we have currently in Arma. I agree its a respawn thingy but I think its a good way to allow smaller squads to finish the big (many hours of playtime) missions without really having to allow respawn.
The revive scripts force people to stay together and play as a team. Run of on your own and nobody will revive you anyway cause you are to far out.
Additionally the server admin can set max number of revives (if set by the mission maker but you could always edit it yourself) which prevent people to "run and gun" together since there are only x ammount of revives.

Like Maruk says in the video they are trying to attract a bigger audience, this revive system will allow them to do so. IMHO if they let server admins set values for it (none, limitted, unlimitted etc) I dont see a problem with this though, for myself that is offcourse ;)


If I understood a previous interview with Maruk correctly he said the AI in Arma can "think" (cant think of the correct word to use here) in a couple of meters. This is good enough for open terrain but certainly makes the AI do to stupid things in a dense area (of buildings for example).
In Arma 2 he said the AI will be able to "think" in centimeters, allowing for a much better behaviour in urban area, but also anywhere else since they will be more aware of what is around them.


@Jambo17
Which video are you talking about exactly?
At least we have seen many videos of ingame footage showing Arma. I have yet to see ingame footage of OFP2 showing how it will kick Arma 2 to the ground ;), but lets stick to discuss Arma 2 and what it will bring us. Comparissons to OFP2 can be done in the section for OFP 2 :)

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