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#61 Posted at 2007-09-18 14:13        
     
Yeah, it feels like the release is a bit early. I absolutely don't mind ArmA II, I crave it! I knew ArmA was some in-between when I bought it and even though it has its flaws it is a great improvement over OFP, and for example the .sqf scripts have made thing a lot better for addons.

And not only do I like to have an island of 1600km2 since it isn't as easy to get fed up with as Sahrani, or even worse: Kolgujev, Everon, Malden and Nogova.
However I do hope that they make use of that distance! That Shilkas will have about 3km engagement range, that we'll get mortars and more artillery, bigger towns, industries, power plants, more power cables and telephone wires.
I want to get a more real targeting system in the tanks so that you can effectively engage at several kilometers, thermal sensors in the helos and tanks for better standoff capability and general survival.

Better controls in the helicopters. Take the Ka-50 for example. Pretty worthless since you can't maneuver the gun as a pilot and you don't ripple-fire FFARs.

They need to fix the driving controls so that rotary and fixed wing aircraft uses separate models, as well as ground and naval vehicles using separate ones too.

And as for airplanes, they should either get more real sensor systems (GM and GMT radar modes, infrared imaging) so that they require more skill to deploy effectively, now that they are getting the size of the island big enough for that kind of maneuvering, or scrap the planes completely instead of using these BF2-clones.

They should take a look at Medal of Honour: Airborne's stance-system where you can crouch, crouch really lowly, and raise your position to half-standing.

Loss of focus on target when shooting with ironsights (as well as blurred rear sights), and even worse when shooting with any weapon during night since you only use one eye (want to save the night vision on the left eye).

The M136 should be one-shot only, and we ought to get more real damage models on vehicles. You usually say you need THREE M136 hits to take out an APC completely, in ArmA it explodes after one shot (aaaand how often do vehicles explode in war, you said, unless they are hit with Hellfire missiles or Mavericks?)

The game should by itself have such an easily coded difference so that the M16 don't get tracers, since I doubt they load 30 round mags with tracer ammo (for use with the SAW) unless you use incendiary tracers.

Let us adjust sights on weapons, which definitely doesn't need any advanced interface, and also let the weapons jam on occasion.


Even with all this stuff I don't think the casual player would get scared away.
You don't *need* to adjust your sights to shoot at different ranges. It's just to make it easier.
You don't *need* to know the anatomical difference between different APCs to take them out with a RPG. However know it might make you waste it completely on your first hit instead of on your second or third.
That MBTs are impenetrable on front armour with RPGs isn't a hindrance. Most people playing wargames know that anyway, and if nothing else it is a quickly learned lesson when the MBTs have got automatic thermal-trace tracking.


This is just some of the stuff I know many would like to see included in what is the only game/sim in its genre. Even if ArmA II has been worked on at the side of ArmA, would we get even half of the above if it's released in 2008?
Will even VBS3 get it?
I think we'd have to wait to ArmA III, and that doesn't really feel motivated. Toss out another expansion and let us get the Mi-24 and the Bradley to keep us silent, possibly another island, and work on ArmA II for a year more to make it more of "The Ultimate military simulator!" instead of "The 28th most Ultimate Military Simulator, with loads of sequels to come since we don't finish our products!"


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#62 Posted at 2007-09-22 05:47        
     
There is no way this is going to make it out in 2008. ArmA was delayed many times only to put out a controversial product that has the community split in two over how good/poor it is. I'll be surprised if we see ArmA II before 2010 and if we do, lets hope it's not the same country specific, mixed version release schedule.


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#63 Posted at 2007-10-07 18:51        
     
How about they just fix the AI or at least improve it a lot. You can't really suppress them (makes mmg's and automatic rifles pointless) and they would rather run right at you than move to cover. All of this other stuff that has been mentioned should be small potatos compared to the massive amount of crap that the AI is. The AI has this stupid ability to 1 or 2 shot you from 500 meters with an AK 80% of the time. I agree that the AI SHOULD be challenging but not robotic in aiming and careless in staying alive. They need to give the AI the ability to want to stay alive. If the AI will rush you without any care for their own wellbeing then all squad tactics are right out the window. The AI also likes to lay down... A LOT. THey will laydown in a room in the middle of nowhere for an hour until that perfect second when you walk past the door to see a previously thought, dead body, come alive and kill you. The AI is just flawed and there are quite a few games out there that do a better job with the AI. Fix the AI first. Worry about all the models and weapons and other crap later. The AI plays directly into the gameplay and should be of prime importance, right under making the engine run smooth with no crashes.

Yeh, some folks inherit star spangled eyes,
ooh, they send you down to war, Lord,
And when you ask them, how much should we give,
oh, they only answer, more, more, more, yoh,

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It ain't me, it ain't me,
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#64 Posted at 2007-10-07 19:32        
     
VojtzechGamer:
In Arma 1 soldiers were usually walking in the middle of the street so they were easy to kill. In Arma 2 the AI are improved. They always cover their move in urban area, without any command from the player. So the game experience will be much different from Arma 1. Movement will be improved too as an example you will be able to reload your weapon while moving.

They will improve the AI... Read the full Article here: (Click Me)

11 o'clock Enemy space station 200

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#65 Posted at 2007-10-13 17:05        
     
I think that ArmA 2 will relly kicks ass dudes..this game will be so awesome with the hole AddOns from ArmA (1).So if they release ArmA 2 there will be more fun that yet.I'm looking forward to this game.
And i also think (like some dudes from my Clan) that OFP2 will suck balls.

ArmA 2 4tw!!! :D


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#66 Posted at 2007-10-13 17:33        
     
I haven't seen anything but has anyone run into any information as to whether or not ArmAII will utilize multi-core CPU's?


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#67 Posted at 2007-10-13 19:12        
     
Armaholic: Will ArmA 2 support dualcore/multicore CPU's or multi-gpu cards systems?


    Marek: Yes, we have multicore support in the plans. About SLI and crossfire technologies, there is nothing which we can support, it all depends on drivers, and you should be able to play original ArmA with those technologies.

Read the whole interview here: http://www.armaholic.com/page.php?id=2124

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#68 Posted at 2007-10-13 21:01        
     
Panko[31stMEU] : How about they just fix the AI or at least improve it a lot. You can't really suppress them (makes mmg's and automatic rifles pointless) and they would rather run right at you than move to cover. All of this other stuff that has been mentioned should be small potatos compared to the massive amount of crap that the AI is. The AI has this stupid ability to 1 or 2 shot you from 500 meters with an AK 80% of the time. I agree that the AI SHOULD be challenging but not robotic in aiming and careless in staying alive. They need to give the AI the ability to want to stay alive. If the AI will rush you without any care for their own wellbeing then all squad tactics are right out the window. The AI also likes to lay down... A LOT. THey will laydown in a room in the middle of nowhere for an hour until that perfect second when you walk past the door to see a previously thought, dead body, come alive and kill you. The AI is just flawed and there are quite a few games out there that do a better job with the AI. Fix the AI first. Worry about all the models and weapons and other crap later. The AI plays directly into the gameplay and should be of prime importance, right under making the engine run smooth with no crashes.

i agree by the way




have you played halflife 2 episode2.. bis should take note about AI.. valve's its awsome

This post was edited by Rodders1974 (2007-10-18 19:15, ago)

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#69 Posted at 2007-10-16 03:25        
     
As long as ArmA II isn't as glitchy and alltogether buggy as ArmA at the release I'm really looking forward to it. I've been a huge fan of this game series since Op. Flashpoint, and I have followed it eversince. After ArmA II there isn't much to do but to hold your breath for Op. Flashpoint 2.

But as someone above mentioned (think it was Inkompetent) I too think it's a bit early for a release anytime soon. Fine-tune it, beta test it, then if it's good to go... why hold it in? I don't want another STALKER here xD where the game was embarassingly delayed and yet shitty at the release.

EDIT:

Another thing is the AI. I was seriously disappointed at the AI in ArmA. Feels rather useless to even try to make a half-decent mission when the screwups isn't made by the player, but the AI. For example... making the AI be able to take cover behind placed sandbags (and take cover in general) seriously doesen't work. Playing solo is even easier to keep your position undiscovered by enemy troops than using AI support.

I much prefer MP coop missions this far, where all your soldiers act as human as possible without being total jerkoffs ;)

"You talk the talk... but can you walk the walk?"

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#70 Posted at 2007-10-16 03:39        
     
Flat!!! : [quote]Armaholic:
Will ArmA 2 support dualcore/multicore CPU's or multi-gpu cards systems?


    Marek: Yes, we have multicore support in the plans. About SLI and crossfire technologies, there is nothing which we can support, it all depends on drivers, and you should be able to play original ArmA with those technologies.

Read the whole interview here: http://www.armaholic.com/page.php?id=2124
[/quote]

Awesome news, thanks. :)


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#71 Posted at 2007-10-20 12:38        
     
Lot of unearned cynicism in this thread directed at BIS IMHO. Consider the history of this little indy studio, how everyone was screaming for them to 'hurry up and release ArmA', and the resources they don't have as an independent studio.

While ArmA may be far from ideal, it's light-years ahead of anything else out there as far as a serious squad tactical shooters, BIS has done a fantastic job of supporting the game while working on other projects to pay the bills and feed their famlies, and just about anything you don't like about the game can be fixed in the form of a mod, or you can make one yourself.

So, I'm nothing but excited about ArmA 2 and wish BIS the best in success -- I'll probably end up buying multiple copies just like I did with ArmA to get it early (in some other language) and then buy it locally as well...

:D


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#72 Posted at 2007-10-26 12:20        
     
spoock has posted 2 links to new Arma 2 previews which have been released after the BIS presentation at Digitex in the BIS forums.

Both reviews are in Czech language but [CAVE]guerilla has tried to translate as much as he could and posted it in the topic as well.


Quote [CAVE]guerilla :
- you can comand around 100 AI and send them to 1 target
- better shader for dynamik lightning (Shader 3.0)
- dynamic shadows, really real light
- shooting with every weapon out of vehicles (not sure here)
- better swimming, twice as much soldier movements (not sure)

4 campaigns
    - 1 linear (i guess they mean straight)
    - 1 free (RPG?)
    - 1 total free (take a side and go to war)
    - 1 Multyplayer campaign (a dream comes true here)
Then something about importing the 3D VBS Editor and demolitation of houses with and without interior, they got 1 house working so far.

About 10 GB files (several DVD disks) for ARMA 2
Converting for XBOX360 with autoaim till 12/2008.

No dynamik destruction model like wished but something similar like shot a hole in a house and enter it, also possible for AI's. AI is gonna hide behind walls, pillows, trashcans, autos with surpressing fire and granates while flanking you somehow.

- DX10
- the grass is fat and low for better view, just better
- fog looks more real
- shadows, i did't understand that, so far the same as ARMA 1
- better smoke fx
- better forest texture with fog on the ground etc.
- beautiful object reflection if "ODLESKY" means reflection, dunno
- Viewdistance stays the same as ARMA 1 as there isn't even a cpu to handle this.

and more which i could'nt understand











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#73 Posted at 2007-10-26 21:16        
     
Man this Stuff just kicks the donkey balls! Yeah! It's Cool! I'm looking forward to ArmA 2.But at the release date i will in the German Army,and i will not have any time to play this stuff.But i will have a better Graphics VBS3 :D at the German Army.


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#74 Posted at 2007-10-27 14:58        
     
Its still too soon to jump to conclusions, i like some of the new things being showned but they are using lots of Arma content has place holders.

I really like the idea of finally having get in/out animations for the vehicles and the forests look sweet :yes.


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#75 Posted at 2007-11-11 13:28        
     
Czech magazine Level released interview from Games Convecion about Arma2. While Maruk is talking, you can watch ingame fotage.
I (VojtzechGamer) made subtitles.

links:
video

subtitles

[url=http://profile.xfire.com/vojtzechgamer][/url]
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