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#1 Posted at 2011-03-20 21:33        
     
Arma 2 Script Request Topic

Ever really wanted a script that has never been made before? Don't have time to make one or not sure how to make one? Looking for a specidic script which you think exists already but can not find it? You can post your requests here, then maybe one day you may well see something you requested actually in-game or at least get some decent feedback, or maybe others can give you a link where to find the script what you are looking for.

- Requests should be informative, tidy, include reference material for research and development purposes.

- Do not bump your request, no exception. Discussing a request is of course allowed but when we see useless posts are added to bring it on top the request will be removed.

- The fact we have a Script request thread does not mean you should not search for scripts you need/would like to have to see if they are already made. When its obvious you didn't bother to search your request will be removed without further notice.

All script requests which do not apply to the rules as explained in this post will be deleted without further notice every now and than!!

This post was edited by Foxhound (2011-03-21 19:54, ago)

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#2 Posted at 2011-10-02 18:39        
     
Okay so I have looked all over the forums for this, even searched on google, over and over and over without any hits. So I thought I'd ask here (hoping im not in the wrong place) :) I am using the undead mod for arma 2 and I am looking for a script that will spawn zombies all over the chernarus map. (like the mp maps zombie apocalypse has done) I'm not sure if its a script, but I think so. (I just started with the editor a week ago (a)) but any help or guidelines would be highly appricheated :)

Cheers!

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#3 Posted at 2011-10-02 18:41        
     
You should be able to use any spawn script, all you need to do is tell any such script to spawn the zombie class unit.
Dont ask me which that is, I have no idea.

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#4 Posted at 2011-10-03 00:48        
     
I suggest try in BIS forums as I recall seeing a script or talk about how to do this, I would do a search maybe called "spawn undead" or something.


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#5 Posted at 2011-10-03 11:43        
     
Making an intro (For a sniper mission) and want this to happen: ThirdPerson view of an opfor soldier talking to another soldier. Loud gunshot and both drop dead on each other.. The camera zooms out really far to the top of a hill, revealing two snipers in ghillie suits in a bush. One Snipers barrel is smoking. Mission starts. The main thing i want to know how to do is how to force a team switch from an opfor to a blufor. The second main thing i want to know how to do is how to force the first part in thirdperson. The Verylast thing is how to zoom out.. If it's possible. any help appreciated :) Thx
Matt

I am a cheater, I use scripts in MP to spawn stuff.

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#6 Posted at 2011-10-03 16:38        
     
Sasuke, for you to do like you want, you will first need this: TWIRL Virtual Sniper.

1st - Check The Rules! 2nd - Use The Search!


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#7 Posted at 2011-10-04 02:39        
     
Ok, i'll give it a shot and here's what i've got so far: The intro is you as an opfor rifle man standing next to an empty UAZ. Another rifleman is walking towards you. A trigger with 6 second delay is activated when he gets near you and an ambient m16 sound goes off followed by 'Unit setDammage1' making him drop dead. A second latter another gunshot and your dead. Intro ends and the mission starts with you on a hill top in a bush with a spotter. The spotter says nice job and.. yeah. What'cha think? :D

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#8 Posted at 2011-11-01 20:06        
     
i've been looking for a script to attach a marker to a car or player
i've attempted the attachto cammand but that does not work so if i could have some help


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#9 Posted at 2011-11-01 22:33        
     
You cant actually attach a marker but you can keep moving it to the object.

look at post 7
marker on vehicle


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#10 Posted at 2011-11-13 15:38        
     
I'm an old OFPer who just got Arma2. No longer have all my old scripting stuff...
Anyway, I used to be able to trigger an artillery barrage by the ai without 'calling it' with a simple script that dropped rounds from the sky at my designated size/rate. Can't seem to find it/figure it out here. Anyone have a simple script that I can use?


Modedit:
Crossposting is not done, your topic you created with this exact same question has been deleted.

This post was edited by Foxhound (2011-11-13 16:17, 1072 days ago)


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#11 Posted at 2011-11-13 17:10        
     
coachtrox : I'm an old OFPer who just got Arma2. No longer have all my old scripting stuff... Anyway, I used to be able to trigger an artillery barrage by the ai without 'calling it' with a simple script that dropped rounds from the sky at my designated size/rate. Can't seem to find it/figure it out here. Anyone have a simple script that I can use?



This is quite a basic version, it spawns on the ground but there is a height command that can be adjusted.
http://www.armaholic.com/forums.php?m=posts&p=59631#59631

This post was edited by F2kSel (2011-11-13 23:15, 1072 days ago)


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#12 Posted at 2012-01-02 10:18        
     
Hello everyone!

I was wondering if someone could give me a script for opening the bay doors on Rocket's USEC CH53, I've looked all over the web, and can't find it.
Could someone please help?


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#13 Posted at 2012-01-02 11:57        
     
# Barbossa99 : Hello everyone!

I was wondering if someone could give me a script for opening the bay doors on Rocket's USEC CH53, I've looked all over the web, and can't find it.
Could someone please help?

Not tested but try some of the following 0 or 1 == open close or the other way round.

strop
vehiclename animate ["strop1hide", 1];
	vehiclename animate ["strop2hide", 1];
	vehiclename animate ["strop2_2hide", 1];
	vehiclename animate ["cargo2",1];

	vehiclename animate ["Strop1_Empty", 0];
	vehiclename animate ["Strop2_Empty", 0];
ramp
vehiclename animate [""ramp_bottom"", 0]
gear
vehiclename animate ["gear_nose_1", 0];
vehiclename animate ["gear_nose_2", 0];
vehiclename animate ["gear_nose_3", 0];
vehiclename  animate ["gear_nose_3_1", 0];
vehiclename 0animate ["Gear_Nose_d_1", 0];

vehiclename animate ["Gear_Nose_d_2", 0];
vehiclename animate ["Gear_Left_1", 0];
vehiclename animate ["Gear_right_1", 0];
vehiclename animate ["Gear_Left_2", 0];
vehiclename animate ["Gear_right_2", 0];

This post was edited by F2kSel (2012-01-02 12:06, 1022 days ago)


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#14 Posted at 2012-01-02 12:57        
     
F2kSel, You made me a very happy Guy! It all worcks perfectly! I cannot expess how long I have been waiting for this!!! *YAHOO* *YAHOO* *YAHOO* *YAHOO* *YAHOO*
You are awsome man, just plain awsome!


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#15 Posted at 2012-01-15 16:15        
     
okay... i have tried to learn the scripting language of Arma. the problem is... IT WONT SINK IN. Please guys help me. i just wanted to create a simple TDM mission against AI's with the following condition:

West team and East team attack each others bases
AI's respawns to their respective bases
both teams have AI vehicles (helicopters, tanks, etc) still with crew when re spawned.
AI vehicles EXPLODE and RESPAWN when abandoned by AI's.
It has map boundaries like the one created in mission wizard.
cleans up the wreck and dead bodies almost immediately after death/destruction

im begging the entire Arma 2 world to create for me a template with these conditions.. im desperate.. please please please.. i'd be very thankful...

Added 21 hours 52 minutes later:

pls guys... even just for a simple template. (1 man each team, 1 vehicle each team) so i could use it as a basis for scripting...

This post was edited by dylon2011 (2012-01-16 14:08, 1008 days ago)





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Tags: Request, Scipt