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#16 Posted at 2007-11-29 21:02        
     
:lol

Its the same with any game. If they release renders everybody start jumping around.
Better to wait and see what it brings us.

I still hope we get some real screens soon. :)

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#17 Posted at 2007-12-06 16:20        
     
Ok here's some news for you

Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title. The EGO Game Technology Engine will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet. The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead. "Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said. CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition."

http://www.gamesindustry.biz/content_page.php?aid=31301

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#18 Posted at 2007-12-06 16:35        
     
Interesting read :)

Also some more renders have been released......... :(

Source: armabase.de


4-ofp_2_9.jpg 4-ofp_2_10.jpg 4-ofp_2_11.jpg 4-ofp_2_12.jpg 4-ofp_2_13.jpg

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#19 Posted at 2007-12-06 17:39        
     
Foxhound : Interesting read :)

Also some more renders have been released......... :(

Source: armabase.de


4-ofp_2_9.jpg 4-ofp_2_10.jpg 4-ofp_2_11.jpg 4-ofp_2_12.jpg 4-ofp_2_13.jpg

LOL At those pics whats that viewing distance ? 100m ? HAHAHAHA

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#20 Posted at 2007-12-07 01:03        
     
part of the GBP 40.5 million spent on design and development in the past year

I'd like a pro to explain me how these astronomic figures are justified :O_o.
No wonder the industry is always at the verge of financial crisis, with such mindblowing investments in design and development and yet all there is to be seen are fake renders..

And then always the moaning: "its more time consuming, its more expensive, theres too much warez, blahbah.."
And what about the games? The games are getting prettier but are shorter and/or plain suck.
Im going off topic, sorry :con.


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#21 Posted at 2007-12-07 03:18        
     
Heatseeker : [quote]part of the GBP 40.5 million spent on design and development in the past year

I'd like a pro to explain me how these astronomic figures are justified :O_o.
No wonder the industry is always at the verge of financial crisis, with such mindblowing investments in design and development and yet all there is to be seen are fake renders..

And then always the moaning: "its more time consuming, its more expensive, theres too much warez, blahbah.."
And what about the games? The games are getting prettier but are shorter and/or plain suck.
Im going off topic, sorry :con.
[/quote]

Well true people want WANT WANT and graffics that people want take major time. BUT thats what most like ?. I don't think so, i think it's more people put up with.

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#22 Posted at 2007-12-11 11:56        
     
2 questions..

1. why the pics are so blured? is that true game pic are CG stuff?
2.what battle dress are they wearing? it's neither ACU nor MARPAT...


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#23 Posted at 2008-04-12 13:13        
     
Lugiahua : 2 questions..

1. why the pics are so blured? is that true game pic are CG stuff?
2.what battle dress are they wearing? it's neither ACU nor MARPAT...

1. Well thats really hard to understand isn' it :wtf, Thats because the the pics are NOT In game, they are Cimetic pictures,

2. This game Takes place at around 2012, And Those uniforms look Nomex

This post was edited by Blackhawk (2008-04-27 08:53, ago)