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#1 Posted at 2011-03-26 13:23        
     
THIS TERRAIN IS A RESULT OF EXPERIMENTATION AND WAS NOT SCHEDULED FOR RELEASE BUT I DECIDED TO LET PEOPLE SEE IT FOR THEMSELVES
YOU MUST ACCEPT THAT IT IS POSSIBLE YOU MAY NOT BE ABLE TO RUN THIS TERRAIN IF YOU HAVE A LOW END PC:

I would only recommend this for use in Single Player however if it is used in MP any reporst would be appreciated

PC USED TO CREATE THIS TERRAIN :
E6600 INTEL
NVIDIA GTX 470 1.2 GIG
2 GIG OF RAM
WINDOWS HOME XP


This terrain is very highly detailed in terms of Clutter and Vertices and as such will put strain on lower end PC`s
Should your PC overheat in any way you accept by downloading and using this terrain that you do so of your own risk and i cannot accept any responsibility for any consequences

1 meter cell size with trenches and all sorts of bumps and lumps

recommended procedure for startng this terrain

1 start arma2 CO and select desert island
2 select options /Video and reduce view distance to 500m
3 resolution to 1024 x 768
4 Terrain detail to Normal
5 exit
6 start DBO_Deluxe terrain
7 play as normal with your favourite MOD ( i use INV44 persoanlly)
8 if you feel confident and at your own risk adjust your setting to add more detail

9 Have fun

Known Problems
None apart from the above stated its a bitch to run
This is not a fully furnished complete terrain and is a result of testing of clutter for larger terrains

ANY REQUESTS PROBLEMS AND VIDEOS PLEASE USE THIS ARMAHOLIC RELEASE THREAD
Feedback or Ideas are always welcome .
MEDIA






regards

DeanosBeano

http://www.filedropper.com/dboterrain

There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .

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#2 Posted at 2011-03-26 19:12        
     
Thanks for posting the release here :-)
News is on the frontpage and you can find our mirror here:



DBO Deluxe Terrain


Visit my family webshop desteigerhoutshop.nl.

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#3 Posted at 2011-03-26 19:37        
     
I loaded it up in the editor and plonked a rifle squad and jumped in as the squad leader. took a long while to load in but as I didn't change any of my settings from normal play an fps of between 13 and 24 wasn't too shabby.




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Pendragon

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#4 Posted at 2011-03-26 19:52        
     
Damn your brave with them settings i dont think my card could handle it ;)

thanks for picture

There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .

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#5 Posted at 2011-03-26 21:45        
     
# deanosbeano : Damn your brave with them settings i dont think my card could handle it ;)

thanks for picture

¦ AMD x6 1090T Black @ 4GHz ¦ ASUS Crosshair Formula IV ¦ 8GB DDR3 ¦ 2x ATI 6870 ¦ SSD 80Gb ¦ 1TB Drive ¦ 850W N-Black ¦ CM Scout ¦ Windows 7 64bit ¦

8-)

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#6 Posted at 2011-03-27 01:32        
     
I haven't gotten to try it as of yet, but the video looks promising. I understand that it's an experimentation and that you were trying to test out clutter for larger islands, but what is the overall goal from this? By that, I mean, will larger terrains be less cluttered? Will it run smoother with less, or is this something that we'll all just have to either accommodate video gfx wise? Or, as I suspect, will we just need to wait and see?

Please don't get me wrong, no complaints here. I love the idea and the look of it, just some questions I thought you might have the answers to. Thanks Deanosbeano


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#7 Posted at 2011-03-27 11:42        
     
With the 3D rez (fill rate) set to 100% you can see the point where the terrain is clutter free. On a regular map that point is a long way off. With this map that point is much closer at around 15m a head. I know if there is one thing that kills frame rate is to bump the the fill rate up too high. It looks nice to run it higher than 100% but as my computer can not run this game completely maxed like most people we have to play with the settings to find the compromise I can live with. Maps like this would change the way we set up our games.

It's a interesting experiment and could become the bases of a benchmarking project.

Pendragon

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#8 Posted at 2011-03-27 14:31        
     
# Raptor 6 Actual : I haven't gotten to try it as of yet, but the video looks promising. I understand that it's an experimentation and that you were trying to test out clutter for larger islands, but what is the overall goal from this? By that, I mean, will larger terrains be less cluttered? Will it run smoother with less, or is this something that we'll all just have to either accommodate video gfx wise? Or, as I suspect, will we just need to wait and see?

Please don't get me wrong, no complaints here. I love the idea and the look of it, just some questions I thought you might have the answers to. Thanks Deanosbeano
The End goal is open ended , by experimentation i have discovered how to enhance the use of clutter in terms of what pendragon as already touched on . there are many factors which dictate how far this clutter is drawn add to this the Lod system of the clutter model itself it can be tweaked , However in this terrain it is just a complete maxed out ( within reason ,i have not drawn clutter too far out or it will melt pc`s lol).

so : for example thse settings below dictate clutter draws Directly

clutterGrid = ; the size of the grid smaller = more iteration of clutter
clutterDist = ; the disatnce at which clutter is Drawn ( not sure yet if this is maximum setting (Very high Terrain detail in settings)
noDetailDist = ; Distance from the players feet that the Satelite texture is drawn , clutter is not drawn when this is present
fullDetailDist = ; Distance from the players feet that the Detail texture is Drawn , Cluuter is drwan on this texture becuase its defined to do saw in the Config.

If we add also a Longer depth in the Lod system it maybe possible to stop this problem of no clutter and men just running on Bare land , However this terrain has ditches and can negate the use for such far drawn clutter .


so i nreality if you want a very high detailed terrain with lots of trenches , where clutter is not necessary and the terrain maker can place Vegetation manually and trees etc . you would probably go for something like :

clutterGrid = 5;
clutterDist = 5;
noDetailDist = 5;
fullDetailDist = 1;

There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .

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#9 Posted at 2011-03-29 20:20        
     
I am going to ramp up the quality a little and add new things in next version which i anticipate release will be july 11

quick preview (damage settings low for vid purposes)


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#10 Posted at 2011-03-31 04:14        
     
I'm looking forward to this, cheers deanosbeano!


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#11 Posted at 2011-04-02 20:03        
     
Small update , Mike Bart made me some Brick walls a while a go i have given them some destructible qualities and will add them the seem to fit well along with Linkers HDT Objects.
Again levels are set low for testing , i will be making a suitable device for the final wall such as C4 .



EDIT New update on C4 and other small things


This post was edited by deanosbeano (2011-04-04 21:20, ago)

There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .

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#12 Posted at 2011-05-02 20:58        
     
Oh my God, Can't wait. :)
Looks Great


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#13 Posted at 2011-05-22 02:21        
     
Hi,

I tried to load your mod in the editor, placed my player and started the preview. That was like 10 minutes ago :-) Initially the loading progress meter jumped to 100% more or less instantly and while I was waiting I looked at the task manager. Arma2OA is now at 2,6GB RAM, my whole system usage is 6GB (luckily I've 12GB). I've OA patched to 1.59, I own a HD 5970 .

Did I do something wrong?

Edit: OK actually I started it over 20 minutes ago and this is the current usage:


thanks


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#14 Posted at 2011-05-22 23:23        
     
In read me it gives best way to start terrain

me:
1 start arma2 CO and select desert island
2 select options /Video and reduce view distance to 500m
3 resolution to 1024 x 768
4 Terrain detail to Normal
5 exit

try even lower setting if still not working . but remember goto Desert island first to do settings then when in my terrain make them higher in steps.

There is a distinct lack of credit in addons released for the commercial engine these days, People come to us hobbyists and preen information and then go on to sell the results and never credit the very people that made the addon possible.Then they come back and try to tell us our solutions are there IP .

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#15 Posted at 2011-05-23 18:22        
     
# deanosbeano : In read me it gives best way to start terrain



try even lower setting if still not working . but remember goto Desert island first to do settings then when in my terrain make them higher in steps.
Thanks, that worked. I actually read the readme but I somehow missed this .. sorry for the noise.