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#46 Posted at 2008-12-23 10:42        
     

Yesterday we already reported about some new information about Arma 2 together with a video showing the building destruction effects.
Today Barely-injured posted a link in the BI forums to Warlock590's youtube video channel in which we can find some new video's taken at the GC 2008 in Leipzig.
The video's show the building destruction effects but this time with much better sounds than the one we posted yesterday, aA video showing a firefight in the forrest, one showing a Hind getting hit by some ground to air missle, a video showing some random things like the LAV and one video showing some environmental effects.



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#47 Posted at 2008-12-23 10:43        
     

SASrecon has informed us mr.g-c posted a link to a short preview of a press coverage in the German magazine "PC-Action" about Arma 2 in the BI forums.


Quote :
..The choices you make and mission results influence the war as well as the outcome of the game.
When you overtake a town you get acces to more resources to buy new weapons and you can interact with the civilians...

...Mega SEF improves the 3D-directional (not sure about this word) sounds.
There is also the HALO system so you can jump from a few kilometers high and open the chute at very low level. Normal soldiers have normal chutes but Special Forces will have sterrable chutes.
Improved handsignals and you will be able to move over lower obstacles.

...There will be a co-operative mode for the campaign...


The magazine with the complete interview and new screenshots will be available in German from wednesday.
So, hopefully some nice German communtiy members will provide the rest of us with the info of the interview!


Source: pcaction.de


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#48 Posted at 2008-12-23 10:43        
     
4-demonews.de_preview_1.jpg

demonews.de have done a preview of Arma 2 and released some new screenshots as well as a couple of videos on their website.
Below some facts we translated from the preview.


Quote :
...The animations have been often been totally re-made. You can finally move over a fence to enter a garden. Jumping will definatly not be included in the game cause its totally unrealistic.
Maruk: When you are carrying 30 kilos of gear with you and also carrying a weapon you are really not going to jump around, believe me!...

...The single player campaign is called


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#49 Posted at 2008-12-23 10:44        
     
EricM informed the community in the BI forums about another preview of Arma 2.
This time ign.com has released their preview of the game together with a new Arma 2 teaser video which you can view below.

Some highlights of the preview:
"In ArmA you could be hit with a miracle shot, but you could still wipe out 30 enemies beforehand" admits Marek Spanel. "In ArmA II that won't be possible without really careful preparation because the AI is more cautious."
Helicopters are from the upper tier of the many vehicles on offer. Spanel says soldiers will now take cover behind corners and provide suppression for each other, not moving until they know the other guys in their AI team are providing suppression in turn. This time the AI is capable of finding cover with centimetre precision, like at corners of a building," says Spanel, "And they act dynamically and cooperate as a team; provide suppressive fire and trying to avoid it from the enemy. It's a big advancement in terms of AI."

Topical though the campaign is, the most impressive aspect of the game right now is the visual impact of the units and the terrain over which they fight. The vehicles, nearly 150 of them, running the technological spectrum from a bicycle to modern strike aircraft, are spectacularly detailed both inside and out. A more significant evolution however is that the all the characters actually look more like a star cast rather than a pool of expendable extras that in the past were digitised and duplicated members of the design team.

Sound is one area that the team has been spending a lot of time working on, and it's designed to be the most realistic audio experience in a game of this type. When you consider that you'll be fighting at ranges measured in hundreds of metres, where you'll be seeing muzzle flashes from the enemy before hearing the bullet ping past your ear, you'll have some idea what to expect.
Sound design went even further: if you know your war films you might recall in Battle of the Bulge how the American GIs heard the distant sound of squeaking tank treads before the deep growl of Tiger engines. In ArmaA II Bohemia claim to have created more than 40 independent sounds per vehicle, from different parts of each engine to the sound of each wheel on a variety of surfaces, with each sound spatialised. Impressive, even if such detail might be lost in the heat of battle.


Read the complete review and view the video at the IGN website.
View all Arma 2 screenshots in our Arma 2 Gallery.
Feel free to leave your feedback about Arma 2 in our forums.

This post was edited by Foxhound (2008-12-23 19:05, ago)


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#50 Posted at 2008-12-23 10:45        
     

3 more Arma 2 previews submerged during the day. Although not much new information can be found in those previews (most is covered in the previous previews already) they do contain some more new screens and another video.

First there is a preview at the Igromania.ru website. Its in russian but a "translation" can be found here (translated with babelfish). The screens can be viewed below.

The second preview has been released at the sector.sk website. No translation is available but the screens can be viewed below and also the page contains a video which is from the GC2008 in Leipzig.

The 3rd preview can be found on the eurogamer.net website.
This preview is in English so at least a large part of the community can easily enjoy this one.


4-igromania_1.jpg 4-igromania_3.jpg
4-igromania_6.jpg 4-igromania_7.jpg 4-igromania_4.jpg



View all screens by clicking "Read more".


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4-sectorsk_4.jpg 4-sectorsk_5.jpg
 


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#51 Posted at 2008-12-23 10:46        
     

The last few days we have reported about many different previews of Arma 2 and today we have found a new one. Although there is no (or at least we did not see it) new preview the gamespy.com website offers the community some new ingame screenshots to get happy about. The shots were taken from an "in-game HD video" slated for release next week.

4-gamespy_1.jpg 4-gamespy_2.jpg 4-gamespy_3.jpg 4-gamespy_4.jpg


All Arma 2 screens can be viewed in our Gallery which you can find here.
Discuss Arma 2 in our forums.


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#52 Posted at 2008-12-23 10:47        
     

Neon Kelly from videogamer.com released an inteview they had with Marek Spanel and Ivan Buchta about Arma 2 during the pressday a few weeks back at the Bohemia Interactive studios.


Quote :
I think the most important thing in ArmA 2 is how much effort we put into the story. We re-did the story three times until it felt right to us, until it felt entertaining and exciting and deep, etcetera...

...Also, a thing relating to the story is the whole style of the game... the graphics, the selection of units, the weapons. This has all been selected to play some kind of role in the story...

....So this time we introduced a very complex simulation of suppression - which means the AI can use suppressing fire and provide cover for each other. The AI will also try to avoid being shot by suppressing fire from the other side. Players are now affected by incoming fire, so even if I'm hidden in cover, the effect of bullets coming so close to me will result in blurred in vision and shaking hands...

...Basically if you want to fight by the military text book, you can do that. You can lay smoke cover, use it to conceal your movement. When an enemy approaches you can suppress them, try to flank him. It's more strategic, more tactical, with less units but, eventually, more intense combat. In the first ArmA we needed a lot of troops to create a really hard fight, because they usually just walked into an open space, fired and died. Now they can take cover and fire from behind corners - lean, fire, lean, fire...

...We've also put a lot of effort into the civilians, how they are spawned and how they behave during Warfare mode. You can talk to them and improve their stance towards you. There are some simple mechanisms, of course, to keep them working within the game. To be honest, we had to keep our ambitions low. But you can talk to a guy in a village, find out if he likes you - and then you work out that the source of the guerrillas in the game is the fact that two hours ago you destroyed some houses, and now those guys don't like you. It's just a thing that we like to do, and that we'd like to do in the future...


You can read the complete interview at the videogamer.com website.



Additionally 505 have released an official press release about the ingame trailer we reported about a few days ago.
You can read the press release by clicking "Read more" and you can download the HD trailer from here.


Milton Keynes  


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#53 Posted at 2008-12-23 10:47        
     
4-arma2-ingamehdvideo_01.jpg 4-arma2-ingamehdvideo_02.jpg 4-arma2-ingamehdvideo_03.jpg


Jennik from Bohemia Interactive has sent us the recently announced and heavily anticipated in-game HD video of Arma 2 for release.
The video is 4,5 minutes long and around 185 MB.
Make sure to view this HD version, the already released teaser only showed so much and this one will show you some very cool new and changes of Arma 2.


Quote :
Eagerly awaited, full HD, ARMA2 ingame trailer finally declassified! As part of our continued commitment to the loyal ARMA fans, we wanted to ensure that this "developer's cut" trailer provided a detailed look at the game


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#54 Posted at 2008-12-23 10:48        
     

Andrzej "Klecha" Klimczuk from gry.o2.pl interviews Jan Prazak, the PR Manager of Bohemia Interactive. Read the full interview here or simply choose to 'read more' below.

Andrzej "Klecha" Klimczuk (Gry.o2.pl):
Please start us off by introducing yourself and telling us about your involvement with the development of ARMA 2.

Jan Prazak (Bohemia Interactive):
My name is Jan Prazak and I am the PR Manager at Bohemia Interactive. Being an Operation Flashpoint fan I spent a lot of time not just by playing but also by editing and making models for Operation Flashpoint and VBS1 as a member of the CSLA MOD team. I began as a texture and model artist at Bohemia Interactive in 2005 and then I went through several assignments working on ARMA: Armed Assault and Queens Gambit. At the present time, I mainly do public relations and marketing tasks for our upcoming ARMA 2.


Klecha (Gry.o2.pl):
What can you tell us about new storyline?

Jan Prazak (Bohemia Interactive):
We wanted to create something from the present day, something more believable. Approximately one year ago Ivan Buchta and Marek Spanel sat down and wrote the design document for ARMA 2 which situated the story somewhere in the Caucasian region around the fictitious country of Chernarus. Nobody could expect how very believable and probable such a story would turn out to be... As is already known, the player will take control of a member of a USMC Force Recon team named "Razor", at first having just this soldier under command. But, later in the game the player will become a commander not only having full control of the team, but also having to make decisions with consequences for the entire country of Chernarus.


Klecha (Gry.o2.pl):
What kind of locations and settings does the game take place in?

Jan Prazak (Bohemia Interactive):
As described above, the location is the fictitious country Chernarus. This post-soviet republic hag-ridden by a complicated political situation. Unlike Operation Flashpoint or ARMA: AA's game environment, this is a very unique location. To achieve the best quality and representation of a real Eastern European landscape we have actually taken a part of the real world and put it into the game. It's no more an island(s) surrounded by endless sea, it's a slightly more then 200 kilometer square portion of the real world. The data we used is actually a piece of the Czech republic, so if you are patient enough to try to find it in Google Earth you probably will. The only change we made was a different appearance of buildings and urban density to achieve the unique look of a country on the border between Europe and Asia.


Klecha (Gry.o2.pl):
How many missions can we expect to see in the single-player component?

Jan Prazak (Bohemia Interactive):
This time the campaign is designed differently from our previous titles. Instead of many short missions with just a few of objectives, we've introduced a new "chapters" format - much longer parts of the story being played continuously, fulfil many tasks and side "quests" without loading. There are at least five main chapters in ARMA 2 and the gameplay style will vary significantly from one to another.


Klecha (Gry.o2.pl):
How long does an average mission take to complete and on average how many different objectives will players face in a given mission?

Jan Prazak (Bohemia Interactive):
It depends on each player. When running through the game without completing any side quests it may take around ten hours to finish the game, but probably this style will cause many save/load cycles as this is not the really best way to "win through" in modern combat. While being precise, completing side quests and performing strategic and tactic moves and attacks, the game could become almost endless taking up dozens of hours of gameplay...


Klecha (Gry.o2.pl):
Tell us about some new weapons...

Jan Prazak (Bohemia Interactive):
There are many weapons in ARMA 2. All of them are precisely modeled in great detail, have proper ballistic simulation, tracers, ricocheting, penetration, different kind of ammunition. We will introduce new types of the AK rifles family, new rocket launchers (both guided and unguided) as SPG-9, Metis, Igla. There are also a lot of new static weapons such as ZSU-23 anti aircraft gun and more.


Klecha (Gry.o2.pl):
Give us more details about the various vehicles we'll get to handle throughout the game.

Jan Prazak (Bohemia Interactive):
As in our previous titles there will be a lot of vehicles again. I tried to count them some time ago and got to a number of 167 land & air vehicles and ships include variants. It's probably more now, as the amount is constantly growing. Because of this amount, I'll point out just the one vehicle, which is actually my favorite: there is finally the glorious Mi-24 Hind gunship in ARMA 2 back from Operation Flashpoint. So much time was spent working with the model in terms of graphical representation as well as flight model enhancements, that it's probably the best game representation of this Russian beast to date.


Klecha (Gry.o2.pl):
How important is it to develop AI for ARMA 2?

Jan Prazak (Bohemia Interactive):
The AI is the most important part of our game. While the game world in ARMA 2 is so open and so large (about 225km2 of land without loading), the AI must be very smart to just navigate through the world. But they also have to fight efficiently, so their artificial intelligence is so advanced that they actually not only know where the enemy is, but also avoid areas of fire, taking cover behind corners, using suppressive fire and many more and complex decisions. They can even drive a car, airplane, helicopter or ship, that's a lot of different situations which all the AI have to handle. So we are continuously testing their behaviour, making them smart enough to defeat the unaware player but also believably "human", making mistakes sometimes and such.


Klecha (Gry.o2.pl):
What other unique gameplay elements will ARMA 2 have? What's different about ARMA 2 compared to ARMA: Armed Assault & ARMA: Queen's Gambit?

Jan Prazak (Bohemia Interactive):
A lot. I have already described several new elements in ARMA 2 and wouldn't like to uncover too much...


Klecha (Gry.o2.pl):
What can you tell us about the game's graphics engine and its features?

Jan Prazak (Bohemia Interactive):
Our own Real Virtuality Engine has reached its 3rd generation for ARMA 2 and provides many true next-gen features. We are keeping to DX9 Shader Model 3 technology as we want the game to be fully Windows XP compatible. However, this doesn't mean you will notice any visual limitation! There is HD technology, reflections, specular lights, dynamic shadows and much more. I dare say ARMA 2 provides probably the best rendition of real military arsenal you could ever see...


Klecha (Gry.o2.pl):
What are the system requirements likely to be?

Jan Prazak (Bohemia Interactive):
ARMA 2 will require a Dual Core processor. That's essential because of the new engine architecture and the amount of calculations which have to be processed. Minimum system configuration has been published on the official ARMA 2 website.


Klecha (Gry.o2.pl):
What multiplayer options will the game have?


Jan Prazak (Bohemia Interactive):
ARMA 2 provides a wide range of Multiplayer modes. You probably know many of them from our previous titles, but there is also a handful of brand new features:
    - WARFARE mode, which was introduced in the latest update of our previous game ARMA: Armed Assault (Combat Operations in US) and which is probably the most-favoured MP mode in ARMA. The new WARFARE will provide more game factions to play with, more options for commanders and players, more complex simulation of a real battle.
    - The very new feature is the campaign cooperation mode which provides the possibility to play the main campaign story with up to three other players. That will completely change the gameplay experience and we believe people will enjoy it a lot.


Klecha (Gry.o2.pl):
Are you planning to make ARMA 2 "mod friendly"?

Jan Prazak (Bohemia Interactive):
YES of course. We are proud to have one of the best and largest modding communities around and we always apply a lot of attention and care on this side of the game's development. The PC version of ARMA 2 will be "mod friendly" and we will provide the new versions of our software tools to the community.


Klecha (Gry.o2.pl):
What differences will there be between the PC, PS3 & Xbox 360 versions of the game?

Jan Prazak (Bohemia Interactive):
I'm sorry I can't say anything specific about this until it will become official.


Klecha (Gry.o2.pl):
At this moment, how far has the development of the game progressed and what is the planned release date?

Jan Prazak (Bohemia Interactive):
ARMA 2 has passed alpha version and contains virtually all the actual game content for release. Now we are fully focused on the main campaign, gameplay features and user interface tuning. This will require some time, so the expected and officially confirmed release date is Q1 2009.


Klecha (Gry.o2.pl):
Are there plans to release a demo for ARMA 2 before its release and if so what will it contain?

Jan Prazak (Bohemia Interactive):
We hope for the ARMA 2 demo to be available before or at the same time as the full game itself, featuring both single-player and multi-player content.


Klecha (Gry.o2.pl):
Finally is there anything else you wish to say at this point about ARMA 2?

Jan Prazak (Bohemia Interactive):
I have depleted all my known words of English :D 


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#55 Posted at 2009-02-07 23:58        
     
The faction section of Arma 2's site was updated recently...
http://www.arma2.com/factions_en.html
MooOOo :D.


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#56 Posted at 2009-02-13 21:56        
     
4-umsc-frsoldiers.png 4-usmc-aav.png 4-usmc-uh1.png

The official Arma 2 website has been updated with some interesting new information!
The website will be updated with fresh news on a weekly basis, from now up to the time of release.
Regular updates about ARMA2 factions, weapons and vehicles will be accompanied by a series of visual references.
Read the first declassified information about the USMC below and watch a new video!


Quote :
USMC deployment in Chernarus consists of 27th Marine Expeditionary Unit (Special Operations Capable), which is supposed to overturn the balance in the civil war in the favor of Chernarussian government. Marines are skilled in assymetrical warfare and are backed up by superior weapons and technology.

- Marines wear MARPAT camouflage and are equipped with state-of-the-art personal weapons: M16A4 assault rifles, M4 carbines, SAW and M240 machineguns and many other special-purpose weapons.
- Standard part of ground forces are LAV-25 light armored personel carriers, tracked AAV armored personel carriers, and M1A2 Abrams tanks.
- Standard assortment of aircraft contains MV-22 Osprey transport convertoplanes, MH-60S Seaknight and UH-1Y Venom transport helicopters. Super Cobra assault choppers and F-35 VTOL fighters fly in attack and CAS roles.
- Force Reconnaisance detachment is assigned to 27th MEU to provide extra support to operation Harvest Red. Men of Force Recon have exquisite training for recon and surveillance missions, direct actions deep in enemy territory as well as dealing with local population.
- Marines in field rely on many advanced weapon platforms: Predator unmanned aerial vehicles, MLRS rocket artillery and many more.


Download the video from the arma2.com website.
Discuss Arma 2 in our forums.




Source: Arma2.com


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#57 Posted at 2009-02-13 21:57        
     



The official Arma 2 website has been updated again, this time they give viewers a glimpse into the lives of the civilians of Chernarus.
This short news report reveals the tense and fearful atmosphere in Chernogorsk city after a terrorist attack shatters the sleepy, idyllic atmosphere of Chernarus


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#58 Posted at 2009-02-13 21:57        
     


***** Updated *****
Translation updated, click "Read more"!


Anoik informed the community on the BI forums a new interview with the PR Manager of Bohemia Interactive "Ivan Buchta" has been released on the gameru.net website together with 2 new screenshots.
Matt Rochelle from the gol-clan posted a translation of the Russian interview on their website which you can read by clicking "Read more".
When a better translation will be available we will update this news post.

4-gameru_net_arma2ingamescreenshot1.jpg 4-gameru_net_arma2ingamescreenshot2.jpg




Armed Assault 2, interview

Gameinator:
Good day! Let's get to know each other!

Bohemia Interactive:
Hello readers, my name is Ivan Buchta, and I am the chief designer of ARMA 2. I with my colleagues are working on ARMA 2 already for more than two years. ARMA 2 - is indeed an important project for us for many reasons. Our goal is to make a really good military simulator, that we ourselves would want to play it. So we put all our ideas in this game.


Gameinator:
War will always stay as a war, indeed. Changes only the only changes are the participants, the timeline ... What kind of the plot awaits players in Armed Assault 2?

Bohemia Interactive:
the plotline of the game tells a story about 4 USMC Special Force soldiers, who will go through a variety of combat situations during the non-linear plot of the game, while doing missions in Chernarus. Our heroes suddenly realize that their actions affects the fate of an entire country. Depending on the behavior and decisions of the players, the campaign can be completed as an victory or even defeat.


Gameinator:
In Armed Assault 2 are we going to see familiar places from the past titles, or are awaiting for a new global map?

Bohemia Interactive:
The game will take place in a totally new location, or in other words, you'll observe on your monitor a whole new country reproduces completelly in 3d, that is the fictional country of Chernarus - In addition a small island along the coastline, where partial plotlines will develop.


Gameinator:
Regard the military conflict: which faction will we be serving this time?, whether the provision of allied forces(to me it sounds like he's talking about the russians or (USSR)), Can I take part in the composition of the allied forces?

Bohemia Interactive:
Players will mainly manage the marines, specifically the appointment of a special recon squad. During the campaign, the player will receive support from other soldiers/marines involved in the mission. Later events may be connected to the local army and the guerrillas, but only if the player will be able to persuade them to cooperate.


Gameinator:
Which role the player assumes?, whether the old system of rank promotion and unit control will be back? And regarding the management of the supplies, what can we expect?

Bohemia Interactive:
Fundamentals of the gameplay is very reminiscent that of Armed Assault. You - are a soldier, and one way or another, you receive and obey the orders. The principles of the gameplay(control) are the same, however we have improved and developed new GUI system. Also we have added an additional level of command. Previously, players could manage only the soldiers, now in ARMA 2 in certain situations, you will be able to command large groups of military forces and fight in a much larger scale combat.
In general commanding troops will differ depending of the rank, that are sergeants and captains.


Gameinator:
Will you play the campaign provided in the form of dynamic events that depend on the player performance or will the campaign be static, as in scripted, once player starts doing different jobs?

Bohemia Interactive:
To preserve the opportunity to tell the story of the game, we have built a line in the campaign, but the player is always given a freedom to choose how he wants to perform the mission.
For the plot of the game, there are moments when the decision of the player determines how the situation will continue to evolve. In the story there are several endings, and the actions of the player, starting within the first mission, starts already to influence the determination of the story ending.

Bohemia Interactive:
The player will have a support and the chance to win, but as a the whole concept, it differs from campaigns of Armed Assault. ARMA 2 gameplay is more dynamic, so we have decided to do so: to give every mission 'player' a range of toys and send them in a personal voyage, to give everyone the opportunity  


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#59 Posted at 2009-02-13 21:57        
     



Nighthawk informed us on our forums the official Arma 2 website has been updated with new information about the Arma 2 factions.
This weeks video introduces the third faction: Chernarussian movement of the Red Star. Meet the guerilla fighters on their way to fulfilling their separatist ideology!
Be drawn into the heat of battle between Chernarus Defence forces and Pro-Russian separatists.


Quote :
- Insurgents wear various old fatigues of Russian origin, commonly in urban color scheme. They are armed by variety of personal weapons, ranging from old AKMs to captured AK-74s. Anti-tank and anti-armor launchers of various types are commonly used as ChDKZ purchases them from arms dealers in great numbers.
- Insurgents lack logistic infrastructure of modern army, therefore the vehicles they use don't appear in great numbers and troops have only limited support, artillery is rather rare.
- Insurgents use mostly older Eastern combat vehicles captured from government forces. Hand-made camouflage spraypaint is often used on their vehicles.
- ChDKZ uses also various captured aircraft, but its deployment is limited to small part of Chernarus far from government air bases.
- Insurgents are organized into regional task forces, which are lead by and named after field warlords who are direct subordinates of


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#60 Posted at 2009-02-19 19:35        
     
4-cdf-hind.png 4-cdf-soldier.png 4-cdf-t72.png

The official Arma 2 website has been updated with new information about the Arma 2 factions.
This weeks video introduces the fourth faction: Chernarussian Defence Forces.
The Chernarussian military has been trained by Western armies in past years, but it retains weapons and equipment of the Soviet Army, its direct predecessor. Its main task during the past years was to fight challenging counter-insurgecy campaign in the mountaineous regions of Northern Chernarus.


Quote :
"In the name of freedom, equality and brotherhood of nations of the Fatherland, we swear to fight for the freedom and independence of the Republic of Chernarus."
- from the Oath of Enlistment of CDF

- Equipment of CDF soldiers is a mixture of older gear, modern kevlar helmets and camouflage fatigues based on Soviet airborne uniform design. Soldiers are armed with AK-74 rifles, PKMs and other personal weapons of Eastern provenience.
- CDF uses whole spectrum of Cold-War era vehicles: T-72 main battle tanks, BRDM-2 and BMP-2 personel carriers, UAZ cars and Ural trucks.
- High mobility of CDF troops in the mountains is ensured by Mi-17 transport helos. Close air support is provided by Su-25 attack jets and Mi-24 Hind helicopters.
- Although there are no

This post was edited by Foxhound (2009-02-20 08:01, ago)