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#106 Posted at 2009-04-30 18:58        
     
4-arma2_preview_hry_sme_april_10.jpg 4-arma2_preview_hry_sme_april_20.jpg 4-arma2_preview_hry_sme_april_22.jpg 4-arma2_preview_hry_sme_april_42.jpg 4-arma2_preview_hry_sme_april_52.jpg 4-arma2_preview_hry_sme_april_53.jpg

Mavericko informed us again about a new preview this time by hry.sme.sk which has been released. The preview itself is in the Slovak language and contains 57 new Arma 2 ingame screenshots, you can use google translate to translate the preview into some kind of readable English.

If people within the Arma community are able to translate this new preview to English please do so and inform us about it!
You can view all new screenshots by clicking "Read more"!

All Arma 2 screenshots which have been released so far can be found in our Arma 2 screenshot gallery 1 and Arma 2 screenshot gallery 2.
Leave your Arma 2 feedback in our Arma 2 forums!

Source: hry.sme.sk

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#107 Posted at 2009-04-30 19:00        
     
4-arma2_preview_april_pcdome_25.jpg 4-arma2_preview_april_pcdome_33.jpg 4-arma2_preview_april_pcdome_44.jpg 4-arma2_preview_april_pcdome_31.jpg 4-arma2_preview_april_pcdome_42.jpg 4-arma2_preview_april_pcdome_35.jpg

bardosy, the writer of the Hungarian Arma 2 preview by pcdome.hu of which we reported yesterday has contacted us and informed us 21 new screenshots are available.
The screenshots he first released with the preview were taken with low quality and after his readers asked he decided to make new better quality pictures.
At the same time he told us he could not translate his preview into English as that was to difficult for him but instead he wanted to do something else of which we will report later.

To view all screenshots click "Read more.."!
All Arma 2 screenshots which have been released so far can be found in our Arma 2 screenshot gallery 1, Arma 2 screenshot gallery 2 and Arma 2 screenshot gallery 3.
Leave your Arma 2 feedback in our Arma 2 forums!

Source: pcdome.hu

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#108 Posted at 2009-04-30 19:00        
     
4-arma2_preview_gamestar_april_2.jpg 4-arma2_preview_gamestar_april_7.jpg 4-arma2_preview_gamestar_april_15.jpg 4-arma2_preview_gamestar_april_23.jpg 4-arma2_preview_gamestar_april_19.jpg 4-arma2_preview_gamestar_april_17.jpg

Rocco posted a link on the BI forums to inform the community Gamestar.de have released a teaser of their Arma 2 preview which will be released during the weekend.
With this teaser they released 25 new Arma 2 screenshots which you can view by clicking "Read more..".


Quote :
These are the first pictures from our Preview version of Arma 2.
During the weekend (or friday) we will show you the full preview and go deeper into the fact why the current WIP version leaves us with different feelings.
Also during the Friday show GameStar TV will mainly focus at the Realistic Arma Simulation.
Bohemia Interactive tries to bring back the original Operation Flashpoint feeling with Arma 2, how well they succeeded to do that you can read during the weekend.

Translated by Foxhound

All Arma 2 screenshots which have been released so far can be found in our Arma 2 screenshot gallery 1, Arma 2 screenshot gallery 2 and Arma 2 screenshot gallery 3.
Leave your Arma 2 feedback in our Arma 2 forums!


Click for even more pictures:


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Posts: 1057
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#109 Posted at 2009-04-30 19:03        
     
4-arma2_preview_pcgames_april_1.jpg 4-arma2_preview_pcgames_april_3.jpg 4-arma2_preview_pcgames_april_5.jpg

Earlier today PCGames.de presented yet another preview of Arma 2. The preview is written in German and contains 13 new screenshots. You can use google translate to get a fairly good idea of what they have written.

Click "Read more.."to view all new screenshots.
If anyone within the community can translate this preview to English please do, and inform us about it.
All Arma 2 screenshots which have been released so far can be found in our Arma 2 screenshot gallery 1, Arma 2 screenshot gallery 2 and Arma 2 screenshot gallery 3.
Leave your Arma 2 feedback in our Arma 2 forums!

Source: PCGames.de

Additionally we have 3 more previews for you, as they do not contain new screenshots we just link to them, use Google translate to make them kind of readable:
Click for some more pictures:

This post was edited by Foxhound (2013-02-23 12:36, ago)


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#110 Posted at 2009-04-30 19:04        
     
4-arma2_preview_sector_april_3.jpg 4-arma2_preview_sector_april_4.jpg 4-arma2_preview_sector_april_9.jpg 4-arma2_preview_sector_april_10.jpg 4-arma2_preview_sector_april_6.jpg 4-arma2_preview_sector_april_7.jpg

Today we find yet another Arma 2 preview, this time by Sector.sk. The preview is written in the Slovak language and it contains 12 new screenshots and 2 new videos.
In 1 video you can see a short firefight in a small town while in the other we get a quick look of the high commander function.
You can use google translate to get a some idea of what they have written.

Click "Read more.."to view all new screenshots.
Thanks to TCEd you can now view the videos on youtube by clicking "Read more.." or you can download them from here: If anyone within the community can translate this preview to English please do, and inform us about it.





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#111 Posted at 2009-04-30 19:05        
     
4-arma2_preview_pcgames_april_update_7.jpg 4-arma2_preview_pcgames_april_update_8.jpg 4-arma2_preview_pcgames_april_update_20.jpg 4-arma2_preview_pcgames_april_update_21.jpg 4-arma2_preview_pcgames_april_update_31.jpg 4-arma2_preview_pcgames_april_update_43.jpg

Yesterday we reported about the Arma 2 preview from PCGames.de and today they have updated the preview with 45 new Arma 2 screenshots.
You can see them all by clicking "Read more..".

All Arma 2 screenshots which have been released so far can be found in our Arma 2 screenshot gallery 1, Arma 2 screenshot gallery 2 and Arma 2 screenshot gallery 3.
Leave your Arma 2 feedback in our Arma 2 forums!


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Posts: 1057
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#112 Posted at 2009-04-30 19:05        
     

JD from Tiscali Games did contact us about a new article they have written about the screenshots they released with their preview a few days ago and of which the community and Maruk had things to say.
You can find the "graphics settings comparison" on the Tiscali site here.
As the article is in Czech we have no idea what is being written and so there is not much for us to go with.
However, Deadfast posted the following about the article on the BI forums.

Quote :
I'm not going to translate what the author wrote yet (he's just justifying why his screenshots looked so bad), instead I'll translate what Jan Pražák (PR) had to say (I find it more interesting):

Quote Jan Pražák :
Global settings to low and very low among other lower texture resolution - which has a big dependence on the overall visual image quality - and complexity of the 3D models. These settings will not be present in the retail game. Lowering texture quality to very low with memory size of today's mainstream video cards has no point at all. On top of that ArmA 2 has improved communication with the RAM. The most limiting factor from our experiences is the processor speed. Most important for a smooth framerate is for sure at least a dual core CPU.

In comments around the Internet there are sometimes comments about our "miraculous" presentation PC. To clear this myth I've included a DXdiag log showing this computer's parameters and a screenshot with displayed FPS with similar scene from Manhattan mission from the current build. Notice that there is no noticeable FPS difference between 1280x720 and 1920x1200 resolution, which proves there is no point in spoiling the image quality by lower resolution or lower texture details.


4-screenshot@1280x720.jpg 4-screenshot@1920x1200.jpg 4-quality_settings.jpg
1280x720                                1920x1200                            Quality settings




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#113 Posted at 2009-04-30 19:06        
     
4-arma2_preview_meristation_april_3.jpg 4-arma2_preview_meristation_april_4.jpg 4-arma2_preview_meristation_april_6.jpg 4-arma2_preview_meristation_april_8.jpg 4-arma2_preview_meristation_april_9.jpg 4-arma2_preview_meristation_april_25.jpg

***** Update *****

someBoy translated the complete preview by www.meristation.com into English, you can read it in this topic on the BI forums, separated in 4 different posts:
*****


someBoy posted a link to another preview of Arma 2 on the BI forums, this time by Meristation.com and this time in spanish.
You can use google translate to get it in some form of readable English.
The preview contains 42 new screenshots and our Spanish administrator Big translated some of the highlights out of this preview:
    - improvement over arma but far away from other great looking games (far cry, cod,..) in graphics
    - the usage of the environment to hide in (eg bushes, high grass)
    - implemantion of gun physics, bullet penetration and those things
    - the large and complex campaign makes it definatly worth to buy this game
    - unlocking weapons in armoury gives additional minigames, like for example hunting animals or Skeet Shoot
    - friendly AI seems to be better than enemy AI regarding covering, healing eachoter etc.
    - enemy AI sometimes does not see you or does not respond to your presence
    - improved gameplay and bringing back the original feeling should get more of the casual gamers interested in Arma 2
Click "Read more.." to view all new screenshots.


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#114 Posted at 2009-04-30 19:07        
     
4-arma2_preview_april_pcdome_25.jpg 4-arma2_preview_april_pcdome_33.jpg 4-arma2_preview_april_pcdome_31.jpg

A couple of days agon bardosy, an Arma community member, wrote a preview about Arma 2 for pcdome.hu and he told us than he would try to get the preview translated into English and ZiiiP has done that.
So, when you are interested reading an Arma 2 preview from someone within the actual Arma community make sure to read the complete translation by clicking "Read more.."!


Quote :
Furthermore, I've gotta say this preview version is pretty instabil. About half of the times I entered a vehicle, the game dropped to the desktop immediately. However, to my surprise, the game ran fluently on my PC without any LoD issues. Thus the polygon increase on the objects that got close to me was not noticable. Though it's also true that the AI took half of the CPU power in ArmA/OFP which isnt too cutting edge as of now.

The campaign offer us a great deal of freedom. There are many many tasks from which we can choose. Of course we must play through the main missions, but the sequence in which we play thorough them is not fixed. Like in ArmA, we might be given further objectives on the fly, but we are free to decline them. For example when we stumble upon the secret weapons-storage in the temple, the priest dude asks us not to report that to our superiors, and it's up to us to report it or not report it. There's so much to do that in the beginning, even skillful ArmA/OFP player can lose their focus among the vast number of objectives.


Source: pcdome.hu

We've just received an early preview version of the long-awaited ArmA2 from Seven M, so this is the first time I can write about our first hand impressions. This time the focus is on the experiences after playing the game. It's important to note that this version does not represent the final game and therefore you shouldn't judge it by the bugs I'm going to mention.

Right after launching the game, you notice the great feel of the landscape. I had no problem with the desert trait of Sahrani and the latin-like aboriginals, but of course the eastern-european styled houses, the scenery and the colors feel "closer" to me as a Hungarian gamer.

What you immediately notice apart from the renewed scenery is that it is filled with life: you can not only find civilians, but also domestic and wild animals as well. This really enhances the atmosphere when you are not in combat, just going from point A to B. Nonetheless, the developers created the civilians according to higher standards too! Those who played the previos ArmA know that the civs in that one are pretty much the same apart from the clothing, yet this time they are more varied and better looking. Finally, there are women, which is pretty good. I can't imagine why they left out the female population from the previous game.

Furthermore, I've gotta say this preview version is pretty instabil. About half of the times I entered a vehicle, the game dropped to the desktop immediately. However, to my surprise, the game ran fluently on my PC without any LoD issues. Thus the polygon increase on the objects that got close to me was not noticable. Though it's also true that the AI took half of the CPU power in ArmA/OFP which isnt too cutting edge as of now.

The AI really does a better job at urban pathfinding, but it's propably going to use more CPU power in the final version, because it is acting kind of weird. First, I was glad they didnt shoot me straight between the eyes from 2 km away, but as I discovered later, they don't do that from 2 m away either. There were some AI controlled enemies next to whom I stopped to check the map to see where to go next, and I noticed them only a bit later(the camouflag hides them very well). They were next to me but they didnt shoot.

The devs've talked a lot about the new injury system: there was one time when the enemy injured me but I didnt die. I really was wallowing on the ground and I called for help (which was relatively far away), but then going against the Geneva Conventions, the AI didnt wait but shot me to death. Of course this is pretty logical, since we landed on the island to put an end to the genocide, which isnt a nice thing either. And when I was trying to save my buddies, I usually couldnt find them until it was too late. It was a bit annoying that the dragging of wounded soldiers wasnt working in the training mission. The animation was there, but the body stayed in one place.

Generally speaking, it's true that the training missions are rather annoying, even though the devs could've done at least this properly. Often, completing the objective didnt result in anything. Luckily, there's a lot of help you can read while playing the campaign, but not even there could I find out how to operate the UAV.

The campaign offer us a great deal of freedom. There are many many tasks from which we can choose. Of course we must play through the main missions, but the sequence in which we play thorough them is not fixed. Like in ArmA, we might be given further objectives on the fly, but we are free to decline them. For example when we stumble upon the secret weapons-storage in the temple, the priest dude asks us not to report that to our superiors, and it's up to us to report it or not report it. There's so much to do that in the beginning, even skillful ArmA/OFP player can lose their focus among the vast number of objectives.

As I've mentioned there are many ways to interact with our environment: we can talk to civs or other soldiers. Although this is pretty cool, I hope it can be turned off in the final version. When you approach an NPC, they greet you and you can talk about the weather or ask where the closest village is, etc. However, this is not mission dependent, this system is always on. If we place a guy in the editor, you can have a chit-caht with him/her. As a practised mission editor, I hope the option will be there to turn this off, as I cannot create a situation in which the civilians dont want to talk to you.

There isnt going to be a problem with the guns. Though I didn't try too many of them, they were looking good and served me well. There are some yummi things like the Bizon with it's 60 bullet magazine or the MG36 which has 100 bullets in one clip and is able to fire single shots. I'm glad there are so many vehicles -apart from the Shilka, you can jump in a Tunguska as well - but I feel sorry about the lack of the Bradley, even though we know that we use the LAV-25 because it is what the USMC uses instead. However, we need to be really lucky to destroy a BMP with a LAV. When the odds are even, the LAV hasn't got a chance.

In general, it is true that the guys at the BIS are not ashamed to learn from their community, since most of the upgrades we have in ArmA2 are already existing as mods for OFP or ArmA, like the UAV or the ability to drag wounded buddies. The community-made campaigns've had a lot of interaction and option too. The same applies to the Warfare mod, which evolved from the fan-made CTI.

As a huge fan of BIS, I was really keen on playing ArmA2. Some thing are already a lot better than in the previous ArmA, but I haven't been rocketed into the sky by the stuff I've experienced as many things are not yet finished. Nonetheless, the overall experience is really worth it and you can feel the devs' hard work on the game.

Article by Bardosy
Translation by ZiiiP

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#115 Posted at 2009-04-30 19:08        
     
JasonO informed us that The ArmA 2 Group on Facebook has been updated with 2 new pictures.

Quote JasonO :
However, the first image shows what a few buildings on an average street looks like, and the second shows what it looks like after a war. Very interesting.

3-arma2_facebook_01.jpg 3-arma2_facebook_02.jpg


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#116 Posted at 2009-04-30 19:09        
     

Southy informed us he found some news about Arma 2 release date:

Quote Press Release :
505 GAMES ARMED FOR ARMA II
MILITARY SIMULATION SHOOTER IS GIVEN 26TH JUNE RELEASE DATE
Milton Keynes, 29th April 2009 - 505 Games and Bohemia Interactive today confirmed 26th June as the long anticipated European release date for ArmA II. The sequel to Bohemia Interactive’s celebrated military shooter promises to deliver more of the authentic battlefield experience the series is famed for, while developing each area of game play with expansive new features.

Featuring the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. Players can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push strategy to the limit.

ArmA II benefits from a 3rd generation game engine that has been in constant development for 10 years; no other developer can offer such a great heritage in creating open-world military shooters. The Bohemia engine has been recognised as a benchmark in producing realistic warfare simulations to such an extent that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force.

This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.

“It has been a pleasure building on the success of the first ArmA title,” commented Alex Price, Senior Global Brand Manager, 505 Games. “ArmA has such a vociferous community behind it that we new we had to get this one absolutely right. We are confident that the dedicated fans won’t be disappointed as will as any newcomers to the series.”

ArmA II will be released for 26th June exclusively for PC. For all the latest information please visit www.arma2.com




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#117 Posted at 2009-04-30 19:09        
     

Sudden Death from www.armamdb.de informed the community Morphicon, the German publisher, has released the Minimum and recommended system specs for Arma 2.

Minimum specs:
    • Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
    • 1 GB RAM
    • GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
    • Windows XP
    • DVD (Dual Layer compatible)
    • 10 GB free HDD space
Recommended specs:
    • Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ or faster)
    • 2 GB RAM
    • GPU (Nvidia Geforce 8800GT / ATI Radeon 4850 or faster) with Shader Model 3 and 512 MB VRAM
    • Windows XP or Windows Vista
    • DVD (Dual Layer compatible)
    • 10 GB free HDD space
Discuss in our Arma 2 forums.



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Posts: 1057
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#118 Posted at 2009-04-30 19:10        
     

Today we have seen more information about Arma 2 being released on different websites. Lets list them here quickly just to be sure you have seen them all.

First colossus informed the community on the BI forums Marek Španěl wrote an article for the bistudio developers blog where he went into more detail about the name Arma 2 for their upcoming release.

Quote :
As we're quickly approaching the release of ARMA 2 , the third installment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!

Mostly people see number the 2 as indication that the game is a sequel to the first ArmA. And they are quite right. However, some may remember that we were working on something called 2, a long time before we even knew that one day something like the first ArmA will ever happen, when it carried a completely different name, before the 2 to later become Game 2 and finally Arma 2 now. As much as Arma 2 is really the sequel to the first ArmA, it is primarily the sequel to Operation Flashpoint: Cold War Crisis,.........


Read the complete article on the bistudio developers blog!

=====

SprintJack informed the community on the BI forums he found that gamespot.com posted a few new pictures listed under the Xbox 360 section which have again stirred up a discussion about wether or not there will be a console version. For now we just assume as before gamespot posted those screens in the wrong section (they did this before as well). Anyway, you can view them below.

4-arma2_preview_gamespot_april_1.jpg 4-arma2_preview_gamespot_april_2.jpg 4-arma2_preview_gamespot_april_3.jpg 4-arma2_preview_gamespot_april_4.jpg 4-arma2_preview_gamespot_april_5.jpg

=====

We also found this video posted on the BI forums by ricbar89.
In this video you can see different choppers being flown around while on screen you can see some Xbox360 controller buttons. However we have no idea if this is a genuine video, so keep that in mind while watching!


=====


4-arma2_preview_jeuxvideo_april_37.jpg 4-arma2_preview_jeuxvideo_april_59.jpg 4-arma2_preview_jeuxvideo_april_16.jpg

A new preview was released today by jeuxvideo.com.
The preview is in French but to get a general idea about what is being written you can use google translate to change it into some kind of readbale English.
The preview contains a 78 screenshots of which there are a lot displaying scenery we have not seen yet in any of the other previews.
You can view all screenshots by clicking "Read more.."


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#119 Posted at 2009-04-30 19:11        
     
dslyecxi has released a teaser on his website about "something" which should be revealed today.
Have a look at the below video (first click "play" and than click the HD button to make the video start) and post your thoughts on our Arma 2 forums.