Forum Jump :

Author Message


Posts: 17
Rank:


Level: Member

Country: us
Location: US of A
Occupation:
Age: 28
In-game name: Kasuka

 
#1 Posted at 2011-05-12 05:20        
     
I'm curious if any one can help me create an identity for the player or other units for a SP mission or campaign where a unit has a name you give it. As an example I have this though it does not work. I'm not sure if there's something in game I need to do or what. Can some one help me out?

This is what I have in my description.ext

class CfgIdentities {
class player
{
name = "David Armstrong";
face = "Face0";
glasses = "None";
speaker = "Male01EN";
pitch = 1.00;
};

};


Author Message

W0lle  

call me evil


Posts: 1944
Rank:


Country: de
Location:
Occupation: CWR² Project Lead
Age: 101
In-game name:

 
#2 Posted at 2011-05-12 05:26        
     
Don't use 'player' as class name. And there is no Face0 texture.

http://community.bistudio.com/wiki/Description.ext

Contains a list of available faces and voices.

When set, load your mission again to make sure the description.ext is loaded. Then assign the identity with the setIdentity command.