Limited Assets - Isla Duala - ACE2/ACRE
This is a non-linear, multimission Isla Duala campaign map. Assets do not respawn, players have limited respawns, and friendly fire is penalized. The briefing contains all relevant information regarding official objectives, including marker references and some images where needed. There are two major unofficial objectives you'll enjoy discovering. Read that briefing!
For those interested but not using ACE2/ACRE, try the A2OA version:
Extract the .pbo file(s)to your ArmA2\MPMissions folder.
Because this map is about players being Special Ops team leaders and members more than buck privates, and because it's a theater scale map involving primarily action behind enemy lines, all player slots are considered to be trained as field medics and can perform medic functions if they so desire. Also, the AI piloted/player directed Evac helo carries ambulance supplies and is tagged as a heal vehicle.
Several more fixes mostly related to the ACE transition
Reworked soldier units for many more player slots (now 34), including specific pilot slots.
Changed who is a medic - now the team leaders (at game start) are trained medics in addition to medic units (initial ACE implementation had all player slots as trained medics).
replaced some erroneous ace_fnc_packweapon commands with ace_fnc_packmagazine on the Engineers