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#16 Posted at 2011-06-25 05:53        
     
i like it because now you will need skill to fly


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#17 Posted at 2011-06-28 21:29        
     
# mikemike.664 : i like it because now you will need skill to fly

AMEN!!!!


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#18 Posted at 2011-07-01 16:44        
     
New update released by RoyaltyinExile on the BI forums.

RoyaltyinExile:
Hello, community test-pilots!
We've finished our first update, which introduced some basic exe fixes, and some specific things too. Other feedback (partly noted in the above post; particularly in regard to the flight model and handling), is in WiP, but requires a longer turn around or are not yet internally tested for distribution.
You should consult the new changelog for recent fixes, updates and known issues, but here's some highlights about the light chopper:
  • Pilot's feet respond to pedal adjustments
  • Ground contact points improved - let us know if it affects your landings and collisions!
  • Temperature gauges linked to game engine
  • Passenger proxies corrected - No more ridin' dirty on the exterior of the chopper.

Small note, to update, you should uninstall and reinstall the Community Preview. I've updated the OP with all that jazz.

Visit my family webshop desteigerhoutshop.nl.

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#19 Posted at 2011-07-09 22:33        
     
Loving it , decided to test out the draw distance thing and well err add a few of them render to texture panels to a plane, Fraps didnt like the 20,000 VD but wow BIS are really going to make an i,pact with these new features.


http://forums.bistudio.com/showthread.php?40226-ECL's-record-breaking-attempt-players-on-one-serve&p=619994&viewfull=1#post619994

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#20 Posted at 2011-07-22 19:52        
     
Jay Crowe, Take On Helicopters Creative Lead, informed us an updated version of the Take On Helicopters - Community Preview has been released on the Take On Helicopters website.

So, it's our forth update to the Com Prev today, and this time we're proving that we listen to what you say. Ok, most of what you say. Fine - some of it. Alright, alright, so, one thing.
This time we've directly responded to the community's feedback, adding some nifty new deadzone sensitivity options.

Ok, bravado aside, this is the first step in our process of addressing the issue of deadzones, so, of course, we'd appreciate any further feedback that you might have on the topic, and also in regard to the other tweaks and features added this week, and across our three previous updates.

As always, consult the changelog for recent fixes, updates and known issues, but here's some highlights:
  • Controller axes deadzones are now configurable - Find it in the Options menu with the sensitivity sliders!
  • Controller axes are now identified as active while configuring - Visualises your axes
  • Helicopter controls category added and selected by default - Change your settings in the dedicated category
  • Better transition when setting collective by controller and then changing to keyboard -Values are better aligned
  • Better handling of throttle after getting out and getting back in separately

Remember: to update, you should uninstall and reinstall the Community Preview!
Thanks as always for your continued feedback and support!




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#21 Posted at 2011-08-26 19:58        
     
i m download toh, and now when play arma co ligths was mods someone else?no 100% sure


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#22 Posted at 2011-10-11 21:15        
     
Let's have these interactive cockpits in TOH also included in ARMA 3!

Yeaaaa U cain du iiitte!!