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jw  



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#1 Posted at 2011-08-07 22:33        
     
Version : RC1

======================
CONTACT INFORMATION :
======================

http://forums.bistudio.com/showthread.php?t=116630

======================
DESCRIPTION :
======================
Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
The main trading route from Iraq to Turkey runs through Dahuk,
this could bring economic gain as cross-border trade increases.
Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,
for these reasons people migrated from their villages to sub-district centres,
living in public buildings or sharing houses with other families.
In general, roads are in good condition except some far located villages that are hard to access, especially in winter.


==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================
The terrain is based on actual hight and satalite data.
and depicts the southern part of dahuk and its main trade route with turkije and sirya.
Its a pretty deserted area with some small village's, three bigger towns.
At the moment there is a border crossing with sirya.
most villages are placed pretty much where they would be in real life some are changed in to industrial area's or
Underground factory's, the city's have a fictional layout.
The terrain lends itself perfectly for longrange sniper mission's,
escape and evade wich would be a hell of a challenge, convoy missions,tank battle's etc etc.
The terrain is divided in two, the river Tigris is crossing the entire map.
There are two bridges to cross it but u can find your way trough shallow water,
even with armored vehicles or Make use of amvibious vehicles for troop transport.
its up to u.



==============================
CHANGELOG/BUGS/KNOWN ISSUES:
==============================

RC1:
Added: City Tall kochak.
Added: Village Rabiah.
Added: Warfare Compatibility.
Changed: Airbase Mushorah.
Changed: Abu Wajnam Airstrip.
Changed: Airbase terrain texture.
Changed: village Mushorah.
Changed: Village Shirk.
changed: village Al Walid.
changed: village Tall Mutlaq.
Changed: Village Bajerke Dumez.
Changed: Terrain sand Texture.
Fixed: ils taxi in mushorah airbase runway04.

Beta4:
Added: Alice compatibility.
Added: more nature objects.
Added: City's/location's Named.
Added: city "Gerbalat" (Syrië).
Added: village "Shirk" (Syrië).
Changed: Satalite complete redo.
Changed: Mask complete redo.
Changed: Terrain texture colours tweaked.
CHanged: Back to OA aircraft shelters.
Changed: Mushorah AirBase.
Expanded: city "Misharah".
Expanded: Indestrial Area.
Expanded: city "Fayshkhabur".
Fixed: Satallite Grid.
==============================
future Plans/Changes:
==============================
More signs.
More scenery.
Nature objects.
Terrain tweaks.
======================
CLASSNAMES :
======================
Fayshkhabur.pbo

======================
REQUIRED ADDONS:
======================
BAF.
PMC.
Ibr_dtowns.pbo
Fallujah_Hou1_2
Opx_Buildings
Opx_Misc
http://www.kellys-heroes.eu/files/addons/opx.7z
======================
Included in this download:
======================
Ibr_dtowns.pbo
Fallujah_Hou1_2

======================
CREDITS AND THANKS :
======================
Shezan74 (buildings/tools) ty m8.
Optyrix.
Bohemia interactive for making this wonderful simulation.
www.armaholic.com for hosting it.
Sickboy and miller for the same reason.
Bushlurker for technical info.

Downloadlink: http://www.filefactory.com/file/24bls2jtjdvh/n/_Fayshkhabur_RC1_rar
Downloadlink: http://www.armaholic.eu/public/@Fayshkhabur_RC1.rar

This post was edited by jw (2012-04-12 14:10, ago)


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Pirin  



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#2 Posted at 2011-08-07 23:35        
     
Your file host isn't working. Try using a more reliable file sharing system like multiupload. :)


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jw  



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#3 Posted at 2011-08-08 06:32        
     
first post updated.

This post was edited by jw (2011-08-08 09:30, ago)


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#4 Posted at 2011-08-09 14:52        
     
Beta02 is up

Change Log

increased terrain cell size from 5 to 10 for bether performance.
changed clutter type.
road to second bridge leads to somewhere.
edited the Sat image all city's are off now.

download link updated in first post


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#5 Posted at 2011-08-09 16:01        
     
Thanks, I am uploading the file and will update here when the mirror is released.

Nice work, I hope I can try the map soon. :-)



This post was edited by Foxhound (2011-08-09 19:45, ago)

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jw  



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#6 Posted at 2011-08-26 16:50        
     
updated first post


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#7 Posted at 2011-08-26 20:42        
     
Thanks again, news updated as well as our mirror:



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#8 Posted at 2011-09-11 17:45        
     
jw thanks for your efforts. *THUMBS UP*

You may want to consider to join the world designer skype group.
They can help you a lot improving your project.
For example you have issues with the .\ca\*.cpp location, missing tag for your classes
and other problems in your config.

You can find more about it here: http://forums.bistudio.com/showthread.php?t=111703

*DRINK*


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jw  



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#9 Posted at 2012-02-21 20:13        
     
first post updated


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#10 Posted at 2012-02-21 21:21        
     
Downloading ................. or, better say doooooowwwwwwnnnnnllllloooooooaaaaadddddinnnnnnggggggggggg.......
7 hours to go :-)

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jw  



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#11 Posted at 2012-02-22 10:21        
     
for real?? that looong :)
oow boy living in the same country i almost say ill bring u a copy :), rats my car is broken...
(waterpump+distributionbelt) omg


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#12 Posted at 2012-02-22 20:33        
     
Sorry, no go.............the link does not work. I did sent you a PM!

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jw  



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#13 Posted at 2012-02-23 10:26        
     
first post updated.


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#14 Posted at 2012-02-23 20:21        
     
It was a fight getting the file but in the end the public FTP version worked.
Thanks for posting the release here :-)
Updated news is on the frontpage and you can find our mirror here:



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jw  



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#15 Posted at 2012-02-23 20:36        
     
ty m8 a pain in the 8 indeed :)





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