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#1 Posted at 2011-12-04 16:26        
     
Hey guys sfter playing many missions and having made my own missions with all the addons available out there
I have decided that I have almost everything I need to make a Metal Gear Solid Campaign Ive already made the beginning level so I know it can be done with the use of several addons as well as a maybe a Project team I am thinking I can take this to the next level. I don't know much about scripting but I can do Scenery
and know how I want to go about all this. As big a game as Metal Gear was and has grown to be, I know that there are many others out there that love Metal gear and love Arma2 Obviously. Ive never built a Campaign before but I'm sure that if I can get enough resources it should not be a problem. Like for instance Voice actors would add Immersion,and I'll need scripts for alot of things undoubtedly as well as Possibly even the biggest Feat a Model of the Old METAL GEAR REX. Here are some Screenshots of what Ive done so far



This one is of what would be Solid Snake Swimming to the surface just before the cargo Dock after exiting his 1 man SDV which is currently not able to be simulated so I am improvising with another mod to stay submerged on entry into the Facility. Several Objects from various libraries were used to Create the dock area.



In this picture snake settles behind an Obstruction where hes contacted by Colonel via his codec for the first time in the game. I'm sure the Codec sound will be easily implemented.however as for the actual Avatar Animations in the Picture to Picture Communications may be hard to accomplish or even just left out all together.
(Click Image to show full)

"They're armed with 556ers and Pineapples"


Here we see one of several of the Genome Soldiers guarding the Cargo Dock Area you may recognize the Units and Weapons from some fairly popular mods,It turned out to work great with the US markings on the shoulders considering that in the game they were indeed US military Special Forces. I think FOXHOUND should sound familiar to all of US...hehe



In this Image just behind the Guard you can see the entry tunnel that leads out into the Bearing sea
and the upper deck portion of the dock as well as a different variation of the Genome Soldier.



This last Image shows the view from the Docking port all the way down to the Cargo Elevator Currently Non Operational."I TRIED THOUGH"... I'm thinking I can talk to JDOG about how he set up the Nimitz elevator or something. For now its not important and can be left out. As for when you sneak behind the white Standing Forklift I am irritated to say that I found one long ago to place as scenery in Arma2 but I Cant remember where it was. I would really like to have it in the Level if anyone knows what I'm talking about its a detail that won't go unnoticed and if you have info on this please let me know.

Thats all the images I have I'm also working on a film portion as well. If anyone is interested in being part of a group effort to bring this to life let me know. This includes anyone for Voice acting, scripting ,Modeling or just Ideas please don't hesitate to give me a shout I really think this can be done.

Thanks for reading,
Eaglezero6205


Modedit:
Please do not use caps in titles. Just a caps at start of the word is more than enough, full caps titles are not wanted!

This post was edited by Foxhound (2011-12-04 18:10, 999 days ago)


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#2 Posted at 2011-12-04 17:16        
     
** moved to missions wip, nothing complete here.

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#3 Posted at 2011-12-04 19:50        
     
Nice! Im a huge Metal Gear Solid Fan!! really looking forward to this

Airman First Class Jarrett "The Hero" Brown- 1982-2007
Killed in Iraq, a person who earned the nickname Hero..

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#4 Posted at 2011-12-05 01:26        
     
Cool work

Too much ARMA when : "I" "need" "to go" "to" "the toilet" "at" "6" "oclock"

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#5 Posted at 2012-01-09 19:33        
     
I will soon begin work on the Next lvl and I am still waiting to hear back on the REX model I had been eyeing. I also have intentions of improving on the mods Im currently using and will be looking into the Underwater diving mod by Feint whenever its released for the DOck entry portion. If its not too complicated to add and he allows me to use his mod on the campaign it will be awesome beginning to the Campaign. Next step is the Level After the Cargo elevator.

Thanks for the comments hope to see this takeoff with afterburners.


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#6 Posted at 2012-01-10 06:37        
     
This looks good.
Solid is one of my favorite, if not the, and I have to say you have done the soldiers and the level surprisingly identical, reminds me of old times.

The thing that concerns me about it is the AI, they are no where close to MG standards.
Also as you would know metal gear is all about stealth and CQB, which is hardly possible in arma.

Just saying..

Goodluck with it anyway.

Added 9 minutes later:

Also What about the flashlight on the 556?
I cannot remember if they had it from the start when your underground, or from when you go up to the next level.

This post was edited by HeadHunter21 (2012-01-10 06:49, 963 days ago)


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#7 Posted at 2012-04-26 00:18        
     
The Units are NOT my models I just designed the level. As feint gets closer to releasing his Under water mod I will setting up the portion after the cargo Elevator I also now have a bit of a Film crew. Thedog has offered his expertise with Videos and Audio. The Ventilation shafts have got me puzzled I would hate to use yet another addon just to get vents.
This project is not dead its just progress is very slow atm , have yet to assemble a solid team the stealth aspect is also being looked into. We have nothing to go off of as of yet. This is definately going to be a project. anyone interested in helping with it just PM me. The aspects involved are going to need alot of work.Right now I'm just playing it by ear.