Ok, so my mission is the first of a massive campaign project which I have been cooking up for some time. It's a flash-forward style mission and later on in the campaign, you will play the same mission but from a different view-point. It has a few external scripts and utilises the entire ACE2 suite of mod's and Fallujah v1.2. I have started to plan the campaign but ill keep information on that secret for now. View this Fallujah mission as a demo or a beta
Your US Army squad and two others are landing in Al-Fallujah with Chinook's in a USMC held LZ to clear out the area for a demolitions team to move in and destroy a nearby SCUD site. Civilian's casualties are meant to be kept low so the SCUD will be destroyed by Demo Team and not CAS. You move through the city block till you rach the SUCD site in which case you will need to remove all enemy presence from the area and defend the area till the Little Bird drops off the Demo Team. A SOV Humvee convoy will pick up you and your squad and you will extract from Fallujah. However, as you get to the new bridge to cross over the New Bridge to regroup with your regiment, a Tactical Nuclear Device is exploded disableing your vehicle and the mission ends there.
It is only a demo, the campaign will be played from the point of view of a USMC unit and all missions will have Co-Op support. It is fairly good and I will release a beta of the mission and soon after thorough testing will be relased as an official 'demo' of my campaign. So tell me what you think and tell me if your interested in testing this demo and I will send a reply as soon as I can.
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EVEN TO OUR DYING BREATH!
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