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#1 Posted at 2012-01-05 17:10        
     
Hello!
I was looking through the internet trying to find a sutible post apocolyptic mod for ArmA 2, but all I could find were loads of addons and a couple of maps. That's why I've started to create a massive collection of sutible post apocolyptic characters and weapons.
I'll probably also release some missions, but for now I'll update you regularly how everything is going.
So far I have:
- Units
- Maps
- Weapons
- Transport
I need more, so if you have somthing I could use, tell me!

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#2 Posted at 2012-01-06 04:38        
     
this is in the wrong section of the forums


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#3 Posted at 2012-01-06 20:31        
     
Is it? It says mods.


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#4 Posted at 2012-01-06 22:32        
     
I moved it into the right section.
@CTF_Arora, next time please just report the post.

Now, lets get back on topic! :-)

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#5 Posted at 2012-01-07 03:30        
     
Nice sounds good, if you need help with anything be happy to try to.


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#6 Posted at 2012-01-08 10:58        
     
Cool. Thanks everyone.
At the moment I've got a big map and plenty of units, but I would like to get some mutants of some kind. If anyone could help it would be very welcome!

Added 2 minutes later:

This is what I have at the moment:
-Post apocolyptic commoners
-Civillians
-Robots
-Authority
-Bounty Hunters
-A map
-Zombies

I'd like to make this a really big mod so if you have anything you'd like to contribute; post here!

Added 7 minutes later:

P.S: If you do have any mods you'd like to contribute, I bought ArmA X so you don't need to worry about compatability issues.

This post was edited by Nanman (2012-01-08 11:12, ago)


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#7 Posted at 2012-01-08 17:53        
     
how about these units dotted around in small groups?

http://www.armaholic.com/page.php?id=11840


http://www.armaholic.com/page.php?id=13099


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#8 Posted at 2012-01-09 18:19        
     
Thanks Tilyard.
I did have those units but yesterday I deleted them. Thanks for giving me the link!
I estimate that I can release a demo in a few weeks.

Added 5 minutes later:

Ah, somthing else.
I'd really like it if someone could provide me with some mutated people like gouls, another map (I have Jade Groove) and a Vault Dweller.
Thanks!

P.S: A gun pack would also be welcome!

Added 22 minutes later:

Ah yes! Aliens! I can make a little alien bonus section in the missions if I find a good pack!

Added 14 minutes later:

IMPORTANT: When I finish my mod, you will need CBA in order to use it. I'll put a link up when my pack is finished.

Added 38 minutes later:

Update: I have now come back from a successful download trip across the web and have put together most of my pack... yay!

Added 32 seconds later:

A DEMO MISSION WILL BE AVAILABLE SOON!

This post was edited by Nanman (2012-01-09 19:52, ago)


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#9 Posted at 2012-01-09 23:25        
     
There is a package called predators on the Armaholic download section, in units. They are aliens that can go invisable, and they come with a mothership, flying ufo and tanks. Also with normal alien units.

Added 2 minutes later:

here is a video I done *AGES AGO*(I could even update it to match your mod as a trailer) but..It shows them in use. Also, at the end...There is some sort of future soilder..Can't find it tho I'm sure I've still got him downloaded



skip to about 45

Added 1 minute later:

The 1:02 mark looks awseome :)


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#10 Posted at 2012-01-10 15:52        
     
Hi Tilyard.
Thanks for the video, it's nicely done! I was wondering how you got the city to looked nuked... Thanks for the Predator recommendation. I got a new mod for the pack, and it improves the combat with things like sound and wounding. The pack is almost done, so thanks for your support.
I estimate that it'll be up within the week.

Added 4 minutes later:

Here is EXACTLY what my mod includes and what I want to add:
I have:
- ICE Apocolypse Units
- Big robots.
- Yobs/raiders
- STALKER Units, AKA Enclave
- Jade Groove
- Police Cars
- A nuke
And some more.

I'd like to find:
- A Vault Dweller/Blue Jumpsuit unit
- Fallout guns replacements
- Perhaps some better Enclave units
- Grays

Any contributions will be very welcome.
The pack is nearly done and I'll be releasing a trial version within the week.

Added 4 minutes later:

I have just got a new mod. It replaces all the SCARs in the game with MK18s. Pretty cool for a different look.

Added 27 seconds later:

And a pistol remake.

Added 14 minutes later:

I have now added:
-Ability to surrender to enemies.
-Better wounding and blood.
-Knives.

This post was edited by Nanman (2012-01-10 16:17, ago)


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#11 Posted at 2012-01-10 16:28        
     
# Nanman : Hi Tilyard.
Thanks for the video, it's nicely done! I was wondering how you got the city to looked nuked... Thanks for the Predator recommendation. I got a new mod for the pack, and it improves the combat with things like sound and wounding. The pack is almost done, so thanks for your support.
I estimate that it'll be up within the week.

Added 4 minutes later:

Here is EXACTLY what my mod includes and what I want to add:
I have:
- ICE Apocolypse Units
- Big robots.
- Yobs/raiders
- STALKER Units, AKA Enclave
- Jade Groove
- Police Cars
- A nuke
And some more.

I'd like to find:
- A Vault Dweller/Blue Jumpsuit unit
- Fallout guns replacements
- Perhaps some better Enclave units
- Grays

Any contributions will be very welcome.
The pack is nearly done and I'll be releasing a trial version within the week.

Added 4 minutes later:

I have just got a new mod. It replaces all the SCARs in the game with MK18s. Pretty cool for a different look.

Added 27 seconds later:

And a pistol remake.

Added 14 minutes later:

I have now added:
-Ability to surrender to enemies.
-Better wounding and blood.
-Knives.

wow, this is getting awseome. It's probley a very long shot, but you know what would add to this mod. Something that Takistan life uses, which is saved stats and money but doing tasks. Which then could be traded for better weapons etc around different camps. That sounds like to much tho, just an idea :)


I do think there is a script to make buildings look destroyed, but when I was filming that scene, I done it all in one. I launched a nuke, filmed the explosion, filmed the after effects.

But i'm gonna try find the script which makes all buildings destroyed.

Look forward to this mod!


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#12 Posted at 2012-01-10 16:32        
     
Ah yes, I've also done a dismemberment thing. :)
Thanks for your support Tilyard!
I was wondering about the money too, so I'll look for some coding...


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#13 Posted at 2012-01-10 16:33        
     
Is this a mod or a mission?

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#14 Posted at 2012-01-10 16:34        
     
This may be it after some quick reading, basically destroys a city.

http://community.bistudio.com/wiki/BIS_fnc_destroyCity

and to have the buildings to be destroyed before the player loads in -

Run it from init.sqf. You'll want to preplace mrkIntro somewhere far away from the action.


Code:
// Black screen, fade intro.
titleCut ["", "BLACK FADED", 999];
[] Spawn {
waitUntil{!(isNil "BIS_fnc_init")}; // Functions are GO!

// Start to destroy the city
[player, 500] call bis_fnc_destroyCity;

// Grab the player's starting point so he looks to be in the city during briefing.
_startPos = getPosATL player;

// Then dump him to a far away spot marked with a marker
player setPosATL getMarkerPos "mrkIntro";

// Some inspirational text.
titleText ["Shit just got real...","PLAIN"];
titleFadeOut 6;

// let the explosions die down
sleep 5;

// Put the player back
player setPosATL _startPos;

"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [6];
"dynamicBlur" ppEffectCommit 0;
"dynamicBlur" ppEffectAdjust [0.0];
"dynamicBlur" ppEffectCommit 5;

titleCut ["", "BLACK IN", 5];
};

And to mute the sounds for the first few seconds use this at the end of the script

0 fadesound 0;
~5.0
0 fadesound 1;


I think this is correct I can test but posted it here incase i don't get the chance too.


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#15 Posted at 2012-01-10 16:53        
     
# Foxhound : Is this a mod or a mission?

Just quoting myself as I think this is posted in the wrong section.

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Tags: Fallout