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#1 Posted at 2012-01-24 22:24        
     
Anyone using the new FXAA since the 1.60 patch? What do you think about it? List your current FXXA settings and opinions below.

Settings:

Running FXAA at 17 with the highest sharp filter (FXAASharp=6)

Opinions:

It looks good but nowhere near as smooth as the normal AA... if it wasn´t for those white outlines...


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#2 Posted at 2012-01-25 02:00        
     
How do you enable FXAA?


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#3 Posted at 2012-01-25 04:42        
     
With the latest 1.6 patch, you go to your arma2.cfg and clic to edit it. Near the bottom you should see the FXAA option, by default is turned off. Here can you find more info about it *YES*

EDIT: I think it only works if your GPU can handle FXAA


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#4 Posted at 2012-01-25 21:00        
     
Thanks :D


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#5 Posted at 2012-01-25 22:55        
     
Anyone have any feedback on how this makes ArmA better or worse? good performance with
it enabled or what? id like to know more what its for and if its good to use it or not?

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#6 Posted at 2012-01-25 23:36        
     
Well, FXAA stands for Fast Approximate Anti-Aliasing. It´s another post processing AA technique, which blurs the outline of the object to an extend that makes it look "more straight" ;-) Here can you find some pics and more info about the technique itself. In Arma 2 the FXAA is a good option to consider if normal AA (the one you can enable/disable in the in-game options menu) takes too much power of your computer. It will not look as sharp as standard AA, but it is much less "power hungry". Soooo, yes, if you currently have any sort of AA enabled, I think you should see a performance boost by switching to FXAA. I re-link the arma2.cfg page for more information (bottom of the page).


EDIT: If you turn FXAA on, swith the AA option to disabled! No need for running both at the same time... *SCRATCH*


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#7 Posted at 2012-01-26 00:42        
     
Thanks alot mate, that was perfect info... Now I understand it a lot more, hehe.

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#8 Posted at 2012-01-30 05:37        
     
i'd recommend the latest beta patch cause it has the additional FXAASharp effect , also found in the user config ,

mine are
AToC=7; max
FXAA=17; max
FXAASharp=6; max

in game AA is disabled

you might wanna try the -malloc command in your target line,
recommended links
http://community.bistudio.com/wiki/Arma2:_Startup_Parameters
http://community.bistudio.com/wiki/arma2.cfg
and there's a bit of info in the folder called dll found in the
arma2 main directory


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#9 Posted at 2012-01-30 14:47        
     
Nice Info Sammy, could you explain a bit more how you use the malloc command? It seems that you have to use one specific dll with the malloc command. After reading your post I decided myself for the -malloc=system.

Edit: One more question, do you get the "white outlines" when using in-game AA?

This post was edited by lolipoyi (2012-01-30 15:17, ago)


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#10 Posted at 2012-02-19 03:32        
     
No AA for me at all running Intel HD 3000 :(