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#1 Posted at 2012-02-24 20:14        
     
how do i get opfor and blufor to defend certain areas and if one from the opposit fraction enters the wrong teretory they are met by heavy reistance ??
i think it may be possible with game logic and acm module but i cant figur out how to :(
i never used game logic before can anybody help me ?

on to pf my troubles i cant drag wounded soliders anymore nor carry the the entier animation is screwed up and my asc weapons pack dosnt work either i cant modefie weapons any more :(
has anybody got these problems or am i the only one ??

This post was edited by short_German (2012-02-25 00:52, ago)


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palyarmerc  

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#2 Posted at 2012-02-25 03:31        
     
how do i get opfor and blufor to defend certain areas and if one from the opposit fraction enters the wrong teretory they are met by heavy reistance ??

Search for 'Intelligent Patrols' that works a little like that.

i think it may be possible with game logic and acm module but i cant figur out how to :(
i never used game logic before can anybody help me ?
You could put this in Script Requests Thread -- I am able to answer questions to problems (editing/scripting), but unable to do stuff on your behalf. The more specific your question the better I can help.

on to pf my troubles i cant drag wounded soliders anymore nor carry the the entier animation is screwed up and my asc weapons pack dosnt work either i cant modefie weapons any more :(
has anybody got these problems or am i the only one ??

Unlikely this has happened 'out-of-the-blue'. Uninstall mods/addons to the default configuration. Some addons do not work well together, or in the wrong order, in your mod string

This post was edited by palyarmerc (2012-02-25 03:39, ago)

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#3 Posted at 2012-02-25 07:54        
     
Thx a lot i shall do that asap n do u have any more specific tips for me for the first aid modules ?
i have a lot of addons n im not shure what u mean by uninstall to default config i hope u dont mean deleting all my mods n putting them back onto arma2 cus that will be a shedload to do *WALL*


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#4 Posted at 2012-02-25 10:42        
     
If the addons are in seperate @folders, just remove them from the mod string, and add them back one-at-a-time until you find which one is causing the conflict.
First-Aid-Action,First-Aid-Simulation, and BattleField Clearance Modules need to be un-grouped, and synchronised to the player unit (leader only or allunits)

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#5 Posted at 2012-02-25 23:53        
     
ok thx ill try dat maybe its because sm moduls are grouped 2gether
thx 4 da tips again ill get back 2 u 2morow i goda have a tactical nap now been workin on dis 4 ages :)

Added 20 hours 12 minutes later:

im jst wondering is there any other way to do this but without having to place units because if i make a mission which includes the entier map i cant place to many patrols as it will lag like hell and also the areas i want to cover will not be coverd completly

This post was edited by short_German (2012-02-26 20:06, ago)


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#6 Posted at 2012-02-26 21:51        
     
Searching using the search function could prove useful to you.
You may want to look at some options for Patrols in the FAQ's too.
It isn't obvious, but the FAQ's is in the Editing/Arma2 Forum section

P.S.: Please use proper words - mobile phone style chat isn't appreciated here (I think it's a rule - see Forum Rules)

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#7 Posted at 2012-02-26 22:45        
     
Indeed, any such topics will be locked cause that kind of text is unreadbale. Please post in proper written English, at least to your best posibilities!

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Tags: Acm, Game Logic