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Author
Message
Posts: 340
Rank:
Country:
Location: Somewhere
Occupation: Trying to be different from the mass
Age: 16
In-game name: Jack
#1 Posted at 2012-02-28 22:39
Hi guys I have a little problem:
Every time I die in game, the player runs the animation as normal but then it remains stuck there. Pressing Exit will not pause the game. Seems like the userinput is disabled except for third person button. Yes that works and it's great help
The only thing I can do is pressing Alt+Tab and closing the game...
Damn, It's an hardcore game but I don't want to close it everytime I die, too hard this way
By the way I'm running the game (1.60) with ACE 2 mod (v 1.13), CBA (v 0.8.3.177) and some other addon (weapons and stuff like that)
Here's my ArmA2OA.rpt if it's of any help:
=====================================================================
== C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe
== "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -mod=@CBA;@CBA_OA;@ACE;@ACEX;@ACEX_SM;@OTHERS
=====================================================================
Exe timestamp: 2012/01/11 16:56:15
Current time: 2012/02/28 23:25:24
Version 1.60.87580
Unsupported language Italian in stringtable
Unsupported language Italian in stringtable
Unsupported language Italian in stringtable
Updating base class ->Rifle, by x\acex\addons\c_wep_smg_us\config.bin/CfgWeapons/MP5SD/
Updating base class ->MP5SD, by x\acex\addons\c_wep_smg_us\config.bin/CfgWeapons/MP5A5/
Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/
Updating base class ->CAManBase, by ca\characters\config.bin/CfgVehicles/SoldierWB/
Updating base class Single->Single, by x\ace\addons\c_ai_rof\config.bin/CfgWeapons/AK_107_pso/Single/
Updating base class Burst->Burst, by x\ace\addons\c_ai_rof\config.bin/CfgWeapons/AK_107_pso/Burst/
Updating base class FullAuto->FullAuto, by x\ace\addons\c_ai_rof\config.bin/CfgWeapons/AK_107_pso/FullAuto/
[77,37.308,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=intro, worldName=Desert_E, isMultiplayer=false, isServer=true, isDedicated=false"]
[77,44.073,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
[77,42.193,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"]
[195,56.856,0.067,"XEH: PostInit Started"]
[195,56.961,0.067,"CBA_VERSIONING: cba_oa=0.7.0.4, cba=0.8.3.177, ace=1.13.0.522, acex=1.13.0.353, "]
[195,57.461,0.067,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-A:1, group=L 1-1-A, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"]
[7203,87.628,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=Night%20Infiltrator, worldName=Takistan, isMultiplayer=false, isServer=true, isDedicated=false"]
[7203,87.959,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Error in expression <:////===================================>
Error position: <:////===================================>
Error Numero non valido nell’espressione
Error in expression <RH_Mk18dsdaim>
Error position: <RH_Mk18dsdaim>
Error Variabile non definita nell’espressione: rh_mk18dsdaim
Error in expression <ACE_M4A1_AIM_GL_SD>
Error position: <ACE_M4A1_AIM_GL_SD>
Error Variabile non definita nell’espressione: ace_m4a1_aim_gl_sd
Duplicate weapon ItemRadio detected for US_Delta_Force_Assault_EP1
Duplicate weapon ItemMap detected for US_Delta_Force_Assault_EP1
Duplicate weapon ItemGPS detected for US_Delta_Force_Assault_EP1
Duplicate weapon ItemCompass detected for US_Delta_Force_Assault_EP1
[7203,87.921,0,"x\ace\addons\sys_wounds\XEH_preInit.sqf:8","WARNING: Enhanced Armor difficulty options enabled - this is not recommended in conjunction with ACE Wounds!"]
Error in expression < _batteryLead, true];
};
} else
{
sleep 5;
_batteryLead = _batteryScope call BIS>
Error position: <5;
_batteryLead = _batteryScope call BIS>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_Firebase.sqf, line 25
Error in expression < _batteryLead, true];
};
} else
{
sleep 5;
_batteryLead = _batteryScope call BIS>
Error position: <5;
_batteryLead = _batteryScope call BIS>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_Firebase.sqf, line 25
Error in expression <onMapSingleClick """"; true;";
};
sleep 1;
};
>
Error position: <1;
};
>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_MissionRequest.sqf, line 34
Error in expression <onMapSingleClick """"; true;";
};
sleep 1;
};
>
Error position: <1;
};
>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_MissionRequest.sqf, line 34
Error in expression <ationTime, _maxAzimuthChange];
};
sleep _rotationTime + 5;
if (BIS_ARTY_DEBUG=>
Error position: <_rotationTime + 5;
if (BIS_ARTY_DEBUG=>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 241
Error in expression <ationTime, _maxAzimuthChange];
};
sleep _rotationTime + 5;
if (BIS_ARTY_DEBUG=>
Error position: <_rotationTime + 5;
if (BIS_ARTY_DEBUG=>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 241
Error in expression <cus];
ctrlMapAnimCommit _mapCtrl;
sleep 0.1;
ctrlMapAnimClear _mapCtrl;
};
slee>
Error position: <0.1;
ctrlMapAnimClear _mapCtrl;
};
slee>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 154
Error in expression <cus];
ctrlMapAnimCommit _mapCtrl;
sleep 0.1;
ctrlMapAnimClear _mapCtrl;
};
slee>
Error position: <0.1;
ctrlMapAnimClear _mapCtrl;
};
slee>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 154
Error in expression <g %1 ", _timeOfFlight];};
sleep (_timeOfFlight - (_spawnAlt/200));
_spa>
Error position: <(_timeOfFlight - (_spawnAlt/200));
_spa>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_ShellFlight.sqf, line 234
Error in expression <g %1 ", _timeOfFlight];};
sleep (_timeOfFlight - (_spawnAlt/200));
_spa>
Error position: <(_timeOfFlight - (_spawnAlt/200));
_spa>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_ShellFlight.sqf, line 234
Error in expression <ell] call _fxscript;
};
};
};
};
sleep _sleepTime;
isNull(_shell);
};
if (BIS_>
Error position: <_sleepTime;
isNull(_shell);
};
if (BIS_>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_shellMonitor.sqf, line 164
Error in expression <ell] call _fxscript;
};
};
};
};
sleep _sleepTime;
isNull(_shell);
};
if (BIS_>
Error position: <_sleepTime;
isNull(_shell);
};
if (BIS_>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_shellMonitor.sqf, line 164
Error in expression <F_GetScope;
if (_tof > 5) then {
sleep (_tof - 5);
};
if (!([_battery] call B>
Error position: <(_tof - 5);
};
if (!([_battery] call B>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_callSplash.sqf, line 13
Error in expression <F_GetScope;
if (_tof > 5) then {
sleep (_tof - 5);
};
if (!([_battery] call B>
Error position: <(_tof - 5);
};
if (!([_battery] call B>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_callSplash.sqf, line 13
Error in expression <
BIS_ARTY_PLAYERMONITOR = true;
sleep 1;
if (isServer && isNull(player)) exitW>
Error position: <1;
if (isServer && isNull(player)) exitW>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_playerMonitor.sqf, line 12
Error in expression <
BIS_ARTY_PLAYERMONITOR = true;
sleep 1;
if (isServer && isNull(player)) exitW>
Error position: <1;
if (isServer && isNull(player)) exitW>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_playerMonitor.sqf, line 12
Error in expression <o
{
(gunner _vehicle) lookAt _pt;
sleep 5;
};
};
BIS_ARTY_F_PrepUnit =
{
priva>
Error position: <5;
};
};
BIS_ARTY_F_PrepUnit =
{
priva>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_CommonFunctions.sqf, line 321
Error in expression <o
{
(gunner _vehicle) lookAt _pt;
sleep 5;
};
};
BIS_ARTY_F_PrepUnit =
{
priva>
Error position: <5;
};
};
BIS_ARTY_F_PrepUnit =
{
priva>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_CommonFunctions.sqf, line 321
Error in expression <pawn {
if (_this select 1) then {
sleep 2;
titleText ["", "BLACK OUT", 2];
2 fa>
Error position: <2;
titleText ["", "BLACK OUT", 2];
2 fa>
Error ; mancante
Error in expression <pawn {
if (_this select 1) then {
sleep 2;
titleText ["", "BLACK OUT", 2];
2 fa>
Error position: <2;
titleText ["", "BLACK OUT", 2];
2 fa>
Error ; mancante
Error in expression <01_Dead_Forest";
0 fadeMusic 0.5;
sleep 2;
};
if ({alive _x} count [BIS_cooper,>
Error position: <2;
};
if ({alive _x} count [BIS_cooper,>
Error ; mancante
Error in expression <01_Dead_Forest";
0 fadeMusic 0.5;
sleep 2;
};
if ({alive _x} count [BIS_cooper,>
Error position: <2;
};
if ({alive _x} count [BIS_cooper,>
Error ; mancante
Error in expression < _taskArrayObjects, _who] spawn {
sleep 1;
[objNull, objNull, (_this select 0) s>
Error position: <1;
[objNull, objNull, (_this select 0) s>
Error ; mancante
Error in expression < _taskArrayObjects, _who] spawn {
sleep 1;
[objNull, objNull, (_this select 0) s>
Error position: <1;
[objNull, objNull, (_this select 0) s>
Error ; mancante
Error in expression <rmat ["%1", damage _targetToHit];
sleep random(3);
if (BIS_ARTY_DEBUG==1) then >
Error position: <random(3);
if (BIS_ARTY_DEBUG==1) then >
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_sadarmDeploy.sqf, line 64
Error in expression <rmat ["%1", damage _targetToHit];
sleep random(3);
if (BIS_ARTY_DEBUG==1) then >
Error position: <random(3);
if (BIS_ARTY_DEBUG==1) then >
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_sadarmDeploy.sqf, line 64
Error in expression <;
_startScan = false;
waitUntil
{
sleep 1;
if ((getPos _shell select 2) < BIS_A>
Error position: <1;
if ((getPos _shell select 2) < BIS_A>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_laserDeploy.sqf, line 23
Error in expression <;
_startScan = false;
waitUntil
{
sleep 1;
if ((getPos _shell select 2) < BIS_A>
Error position: <1;
if ((getPos _shell select 2) < BIS_A>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_laserDeploy.sqf, line 23
Error in expression <
BIS_ARTY_PLAYERMONITOR = true;
sleep 1;
if (isServer && isNull(player)) exitW>
Error position: <1;
if (isServer && isNull(player)) exitW>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_playerMonitor.sqf, line 12
Error in expression <
BIS_ARTY_PLAYERMONITOR = true;
sleep 1;
if (isServer && isNull(player)) exitW>
Error position: <1;
if (isServer && isNull(player)) exitW>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_playerMonitor.sqf, line 12
Error in expression < _batteryLead, true];
};
} else
{
sleep 5;
_batteryLead = _batteryScope call BIS>
Error position: <5;
_batteryLead = _batteryScope call BIS>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_Firebase.sqf, line 25
Error in expression < _batteryLead, true];
};
} else
{
sleep 5;
_batteryLead = _batteryScope call BIS>
Error position: <5;
_batteryLead = _batteryScope call BIS>
Error ; mancante
File ca\modules\ARTY\data\scripts\ARTY_Firebase.sqf, line 25
[7587,113.213,0,"WARNING: PostInit did not finish in a timely fashion"]
[7647,116.352,0,"XEH: PostInit Started"]
[7647,116.382,0,"CBA_VERSIONING: cba_oa=0.7.0.4, cba=0.8.3.177, ace=1.13.0.522, acex=1.13.0.353, "]
Error in expression <er)exitWith{};0 = objNull spawn { sleep 1; sleep 1; _func={cba_versioning_mismat>
Error position: <1; sleep 1; _func={cba_versioning_mismat>
Error ; mancante
Error in expression <er)exitWith{};0 = objNull spawn { sleep 1; sleep 1; _func={cba_versioning_mismat>
Error position: <1; sleep 1; _func={cba_versioning_mismat>
Error ; mancante
[7647,116.558,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, BIS_functions=L 1-1-D:2, group=L 1-1-D, player=Infiltrator, _playerType="US_Delta_Force_Assault_EP1", _playerGroup=B 1-1-A"]
Strange convex component01 in x\ace\addons\sys_ruck\backpack_data\ace_alice_backpack.p3d:geometryView
Strange convex component01 in x\ace\addons\sys_ruck\backpack_data\ace_backpack_rpg.p3d:geometryView
Strange convex component01 in x\ace\addons\sys_ruck\backpack_data\ace_backpack_civil_assault.p3d:geometryView
Error in expression <Corrections" ppEffectEnable true;
sleep 0.1;
"colorCorrections" ppEffectAdjust>
Error position: <0.1;
"colorCorrections" ppEffectAdjust>
Error ; mancante
File ca\data\scripts\onplayerkilled.sqf, line 58
Error in expression <Corrections" ppEffectEnable true;
sleep 0.1;
"colorCorrections" ppEffectAdjust>
Error position: <0.1;
"colorCorrections" ppEffectAdjust>
Error ; mancante
File ca\data\scripts\onplayerkilled.sqf, line 58
I think it says something in the last lines.
If someone has some idea, I would really appreciate
Author
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Posts: 752
Rank:
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Occupation: *Retired*
Age:
In-game name: *Retired*
#2 Posted at 2012-02-28 22:50
== "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -mod=@CBA;@CBA_OA;@ACE;@ACEX;@ACEX_SM;@OTHERS
You only need one CBA -- either CBA for ArmA2 (Combined Opersations), or CBA_OA for Operation Arrowhead (Standalone)
....that's all folks....!
Author
Message
Posts: 340
Rank:
Country:
Location: Somewhere
Occupation: Trying to be different from the mass
Age: 16
In-game name: Jack
#3 Posted at 2012-02-29 17:21
Yeah I do know that. After the post I was going to install ArmA 2 so I fixed that. I'll try now the mission and let you know.
Added 2 hours 24 minutes later:
Damn, I didn't know how to get Combined Operations... I was reading that ArmA II must be installed first. Then OA. Reinstalling everything, including patches. Then I'll place ACE stuff in the game's folder.
So, will I have to place only CBA folder leaving CBA_A2 and CBA_OA which are respectively the first for ArmA II standalone and the second for Operation Arrowhead standalone without ArmA II Standalone?
Added 3 hours 33 minutes later:
Ok I installed everything correct, Comb. Ops, patched to 1.60. ACE2 stuff and CBA folder only. Still remains stuck. I may record a video about it. It isn't related to addons (I think) because in other mission everything is ok...
This post was edited by DeltaForce (2012-02-29 23:19, 444 days ago)
Author
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Posts: 161
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Occupation: personal trainer
Age: 20
In-game name:
#4 Posted at 2012-03-01 05:09
You sure your launching CO?
-Install arma 2
-patch arma 2 to at least 1.7
-install OA
-patch to 1.6
Then download this (its what I use) -
http://www.armaholic.com/page.php?id=8241
Then if it doesn't work, the problem logically points to a problem with one of the mods your using.
After try without them and see what happens.
This way we can eliminate all the obvious speculation of what the problem might be, and move on to more complex possibilities.
Author
Message
Posts: 340
Rank:
Country:
Location: Somewhere
Occupation: Trying to be different from the mass
Age: 16
In-game name: Jack
#5 Posted at 2012-03-01 17:37
Guys you won't believe it but it was related to this line I had in the Player init: SLEEP=Player addaction ["Sleep", "sleepinit.sqs"]
lol the simple fact that it was there, without even running the script, makes that problem happening. That's strange
By the way I don't really care about that so thanks very much guys