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#1 Posted at 2012-03-29 09:59        
     



Typ: Coop
Players: 1 to 12
Estimated playing time: 10min to 30min
used Mods: ACE2, CBA, ACRE (opt.)
Specials: highly dynamic
Daytime / Weather: Afternoon, rainy
Download: https://dev-heaven.net/attachments/download/17198/co@12%20Air%20Inbound%202%20v1.2.7z (Version 1.2)


The mission is based on an original idea on my part TacSat - but here in a highly modified form. The idea there is to bring in close and quickly airlifted one or two small strike forces and to grant them CAS (played by human too).
But the second Version has been designed very dynamic. At each mission start a new object will be randomly generated by the server located at well over 20 different localities. Each mission is short and crisp and can be completed in 10 to 30 minutes depending on how realistic / tactical / organized the team plays / is going on.
To give the mission even more momentum, may start before each mission CAS and transport aircraft will be selected in the lobby. In addition, fits the combat power of the enemy on the server located number of players. (Warning! AI soldiers are also viewed as a player if there from players side!) As a result the mission can be played alone, in twos or with all full filled 12 slots repeatedly claim without that the opponent is overrunning you in numerical terms. Finally, the mission is here already in Takistan and Chernarus available.

It is randomly generated at different interesting locations on the map one of the following tasks:
- Rescue Hostage
- Clear the Area
- find Documents
- disable Bomb
- recover Money
- search and destroy enemy vehicle
- eliminate VIP
- find Suitcase
- search and destroy ammo caches


Mathematically, it is clear from the variety of locations and tasks on a mission variety of 79 missions at Chernarus and 77 missions at Takistan! So it takes a while until something repeatedly ...
In my test games, I've also found out that the Mission is also of interest for a single pilot. Because of the difficulty depends on the players number, it is often possible for a single pilot (depending on the task) to completing the hole mission in a AH6 or in the Mi24 without landing.


other details:
- no respawn
- (nearly) all ACE2 weapons avalible (sorted categorically)
- choose your favorite air vehicle
- short and tasty missions
- highly replayable
- suitable for public servers, clan servers and single players


-----------------------------
Changes with Version 1.2:
Two bigger changes: To complete the task "kill the VIP" now you have to collect his dogtag to confirm the kill. So it is not longer possible complete the task by dropping many FFAR's in target area.
Second thing is the new UAV Operator. Only this guy haave a UAV Terminal bagpack and can control the MQ-9 (Predator). The drone take of by mission start from the airfield.

Everybody feel free to proposing other improvements or changes that can add more dynamic and ambient in the mission!

Changes:
- fixed: many minor stuff
- fixed: task "rescue hostage" at position 008104, Takistan - hostage sink into the texture of a building
- fixed: sometime no action entry to take object (suitcase, money, documents)
- changed: increase view distance a little bit
- changed: task "kill the VIP" now you have to kill him and collect his dogtags (only a kill is to easy)
- changed: reduce the frequency of random task "clear area"
- added: a UAV Operator and a UAV (Predator drone)
- added: more ambient objects and stuff (using random created compositions, camp fires, animations)




regards and a lot of fun by gaming!

[url=http://cwr.armedzone.com][/url]

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#2 Posted at 2012-03-29 19:58        
     
Thanks for posting the release on our forums :-)
News is on the frontpage and you can find our mirror here:



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#3 Posted at 2012-03-30 05:04        
     
Excellent mission!
is there a chance of making a non ace version?
my team and I like to play Arma with only official expansions/addons and extreme difficulty.
If this is not in your plans, it's ok. Thank you for sharing!


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#4 Posted at 2012-03-30 06:52        
     
Hi,

thx for your feedback and playing it!
Yes, a non ACE2 version is possible. At the moment i work on next version cause i find 2 more little bugs and want to change something. In this step i will see what i can do and build up a non-ace version after the weekend.

@Foxhount, Thx for the news on frontpage and host it! *OK*


regards

[url=http://cwr.armedzone.com][/url]

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#5 Posted at 2012-03-30 10:41        
     
This looks awesome! Any chance for a vanilla version? I will be able to host it on the Comrades in Arms coop server only if ACE will not be a requirement.

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#6 Posted at 2012-04-01 19:51        
     
Hi,

New version with new features and fixes is ready. And a vanilla version too!
I will test the new version tomorrow before i release it. Latest moment for release is tuesday!


Regards

[url=http://cwr.armedzone.com][/url]

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#7 Posted at 2012-04-03 19:03        
     
Hello,


here comes version 1.25!
Download: https://dev-heaven.net/attachments/download/17375/Air%20Inbound%202%20v1.25.7z


At the request of some players this version contains a vanilla version of this mission. Again some bugs are fixed and some stuff are changed or added.
Most pregnant change is the enemys reinforcment troops that will start after you complete your main task. If you not fast enogh extracted you turn from an assault into a defence situation. Also some cutscenes and lobby options was added.
Have a look at the changelog for more detailed infos:

- fixed: wrong endtext if failed to disable the bomb
- fixed: mission end (Extraction complete) was triggered by the Predator after you complete the main mission
- fixed: synchronize weapon cargo of choppers
- fixed: removeAction for any objects wasn't transmit on all clients
- changed: default mission time short before sundown (Takistan Version)
- changed: "extraction complete" is when 75% of playable units reach the airbase
- changed: add Morphin, Epinephrine, Bandages and Medkits to standard loadout of all units
- changed: A10 CBU to GBU
- changed: slightly changed difficulty
- changed: UAV altitude up to 500 metres
- added: info hint when the VIP was killed
- added: missing Mk17 Mags and 100rnd Mags for G36
- added: Cutscene if you failed to disable the bomb
- added: Cutscene if the hostage are killed
- added: Enemys reinforcments start to target area after you have complete the main task (troup zise depending on players number)
- added: Lobby setting CAS vehicle new option "none" avalible


Our team and me had a lot of fun the last two weeks with this mission. Until now we didn't ever get the same mission and complete everytime a new task (or not)! ;-)
Have fun while playing it!
regards

[url=http://cwr.armedzone.com][/url]

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#8 Posted at 2012-04-03 20:05        
     
Thanks for keeping us up to date :-)



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#9 Posted at 2012-04-04 05:16        
     
And thanks for the non-ACE version! :)

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#10 Posted at 2012-04-04 22:04        
     
Very good campaign missions
You could put the same but with the option of respaw
thanks


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#11 Posted at 2012-04-05 10:41        
     
Thanks for feedback and playing it.

I will give one more update to a final version one or two weeks later. I don't found new bugs but i like to change two or three little things for final version.
Overall, this mission is only a little test for me to collect expirience for my new big project. With this map i collect input about the balance, the playablity, randomization and other for me interest factors to develop and improve my primary project. This new project will based on the same system - create many different tasks on (many many more) different places in one mission. But included with a whole amount more features and customizations... more details about it a month before release!
This can be maybee first time after release of ArmA3... ;D


regards

[url=http://cwr.armedzone.com][/url]

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#12 Posted at 2012-05-03 18:59        
     
Hello!

New version --> 1.3

Major renewals:
It is now possible to join an already running game without ending up as a raven! Nevertheless, the fact remains that there is no respawn. Who dies ends up in Spectating-mode and must watch the others. The mission is lost if all players died or the maximum number of dead players is reached (selectable in the lobby).

The second obvious change are the new ambient sounds. There are now sounds for the hostage, the VIP and the bomb wish must be defused. The sounds were composed from the master of sound himself - LordJarhead! Thank you for this.

If there are no new bugs this will be the final version.


Download:
https://dev-heaven.net/attachments/download/17672/Air%20Inbound%202%20v1.3.7z


Changelog:
- fixed: error in Hostage task on Chernarus versions
- fixed: missed string in description.ext
- fixed: undefined var in outro video if you fail to disable the bomb
- added: ALICE and SILVIE modules
- added: ambient sounds for hostage, VIP and the bomb (sounds created by LordJarhead)
- changed: players are able to JIP the game without beeing a bird
- changed: some minor visual effects
- changed: update my mission template scripts from 1.07 to 1.09


regards

[url=http://cwr.armedzone.com][/url]

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#13 Posted at 2012-05-03 21:11        
     
Thanks for posting the update here :-)
News is on the frontpage and you can find our updated mirror here:



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#14 Posted at 2012-07-12 12:52        
     
Hi,

last update to final version!

Major renewals:
Sometime the medic wasn't able to heal or check other players in ACE-versions. Also some players with non high-end machines report me of some micro-stuttering all over the missions. I removed the ALICE and SILVIE Module and the problem seems to be solved. Also i added backpacks to the equipment box and add a livetime between 5 and 10 minutes (randomized) for unconscious players in ACE versions.

Download:
https://dev-heaven.net/attachments/download/18384/Air%20Inbound%202%20(Final%20Version).7z

Changelog:
- fixed: sometime ace wounds didn't work correct for medic
- changed: remove ALICE and SILVIE modules
- changed: descrease ACRE signal loss at 70 percent
- added: medical tent at the airfield
- added: backpacks to equipment box (ACE2 version)
- added: ace_sys_wounds livetime between 5 and 10 minutes (randomized)
- improved: performance


regards

[url=http://cwr.armedzone.com][/url]

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#15 Posted at 2012-07-13 16:53        
     
Thanks Psycho! Is there an ACE-free version for this update?

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Tags: Coop, Psycho, Tcb