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#16 Posted at 2012-09-25 13:40        
     
Awesome,

if you need an bulder for single scenarios, ask me...

Whta do you think about this:
http://www.youtube.com/watch?v=Jo_-KoBiBG0&feature=related

Will you add the anthem in the game for the european federation?

Will you add the european federation all in all?

Would be nice.


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#17 Posted at 2012-09-25 22:26        
     
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Technology-wise, it's hard for me to imagine such a distant future without the following being present to those nations with enough cash to develop and/or purchase them:

-Drones of all sizes, with different roles. Large drones for long range reconnaissance, and also for carrying armor-busting missiles and EMP warheads, along with VERY small drones, the size of dragon flies and/or even smaller, whose primary role is close-in surveillance, recon, and for calling in super accurate air strikes. These ALREADY exist, so they're sure to be even more compact and deadly in the future, and likely cheaper to produce too. Who knows? Perhaps EMPs are frequently detonated to act as a type of tiny-drone "repellent!" If so, a plot point could be that the "safe for human exposure" EMPs are actually very toxic, spewing out radiation and also slowly scrambling one's biological electrical, central nervous system (a lot like the garbage about how Depleted Uranium rounds are "safe").

-Battlefield robots ala BigDog (recently announced to be deployed with weaponry) and the like. More here if you're interested: Enter text for the link here...

-In light of the above, it would be very neat (and completely plausible) to have ANOTHER party seize control of one's robotic resources, and to their great advantage (Iran was able to take control of at least one U.S. drone). Imagine how terrifying it would be if in the midst of a battle that's going in one's favor, one's robotic assets suddenly turned their weaponry on you (hardcore confusion, shock and stupefaction should abound for at least several minutes - it shouldn't be instantly known what's actually going on).

-Many thousands of U.S. robots are now deployed allover the world, so imagine just how hellish it'll be by 2035.

-Many a mission could be centered on just seizing repair programs from a mechanic's/engineer's tiny and ultra powerful computer diagnostic tool, and of course the weaponry itself. As the campaign progresses, new technologies could be introduced, such as more accurate missiles, or robots who can better discern whether or not a tiny Volvo is really a car, or is a full sized main battle tank using its cloaking technology.

-While I'm sure that human driven/piloted attack vehicles will still be around, I seriously would consider making the vast majority of the attack vehicles either be remotely controlled, if not be completely sentient. If remotely controlled, it might be neat to create an artificial limitation which forces human drivers/pilots to be within several miles of a vehicle's deployment (imagine a well armored bus packed with the remote-crew, with antennae and sensors allover it - finding and destroying these targets would be a TOP priority). Perhaps they have to be so close because the technology to scramble them (not outright control them) is advanced enough that when a vehicle exceeds a certain range the signal can be overcome and readily "fried." Destroying these scramblers would also be a top priority, as their reduction would extend the range of operations.

-Lasers that blind targets at great ranges would also be prevalent (perhaps destroying sensors on robots/drones).

-Specialized ammunition of all kinds should be available - the whole "must wear" attitude of wearing body armor that's so prevalent today could be completely undone in the future due to the advancements of ballistics. This "back and forth" rivalry of technologies could reach a critical tipping point during the campaign.

-NVDs and specialized optics should be exceptionally sensitive with very clear resolutions.

-I also suggest ditching the pointlessly "trendy" digitized look of today's camouflage. It's a MARKETING gimmick to make troops "look cool" to entice fresh meat to say "ooh" and "ahh" enough to sign up for one's military program. There is no real reason for why the camouflage "has to" look pixelated and boxy today - and there's no question that what's really important is how the colors and shapes are distributed. Mimic today's digitized patterning, but SMOOTH and ROUND the edges of the shapes, and give those shapes "soft edges" and "soft transitions." In fact, I'd go so far as to place the poorer countries' troops being STUCK with the old and outdated pixelated uniforms. What'll be "cool" in the future is to have smooth shapes. I feel hip just writing about it.

-Active camouflage "stealth" armor will also abound. Unlike the expensive combat fatigues of the future, this technology will not yet have truly smooth edges, and will look much like how BI is designing it for ArmA III - with individual hexagonal (medium price) and octagonal (expensive price) panels working in harmony to trick NVDs and other sensors in displaying things that aren't actually what they appear to be. These panels would also be able to shift hue and saturation, with the more expensive panels having a greater range of visual adjustments, and also being able to complete them more quickly.

-Rocket launchers could launch EMP-warheads that severely degrade/destroy active armor capabilities. They could also damage/destroy collameters and other high-end holo sights, making iron sights a real and "cool" necessity.

-Short term energy supply by batteries would allow heavy equipment to move in much closer without being heard as readily.

-Who knows, top-of-the-line SF units, such as Rangers, could be equipped with short term flight jetpacks.

-I could write a lot more, but Life's duties are calling.

---If you visit my ModDB page, you'll see that over the years I've developed concept designs for a number of modding endeavors, if you're interested, I'd be happy to cook some up and send them your way. Let me know.
Enter text for the link here...

Yours!

Added 4 hours 21 minutes later:

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A few more thoughts came to me while I was humbly doing dishes...

-In regards to advanced ballistics:
---Ammunition accuracy, flight distance, and penetration capabilities could be capable of all kinds of interesting things. It's unimaginable to me that with the advancements that have been made with ammunition in the real world, that such advances wouldn't continue into 2035.

This post was edited by Kyle_K_ski (2012-09-26 02:49, ago)

The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit.

~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler

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#18 Posted at 2012-09-26 12:57        
     
But not too futuristic.

We are in the year 2035.

That's my opinion *WRITE*


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#19 Posted at 2012-09-26 21:25        
     
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Biwi-Soldscher:
But not too futuristic.
We are in the year 2035.

Um...considering that virtually everything I listed already exists today, some in very large numbers, I would say that "the future is now."

And that's not my opinion.

It's fact.

The more fictional aspects that I proposed, such as having a limited range on how far remotely controlled vehicles can be from their controllers, is there because if one were to logically extrapolate the equipment that exists today, and then advance it, doubling capabilities many times within 23 years, then those who control such equipment will be virtually unstoppable.

How "fun" is it to play against an enemy that is so overwhelmingly powerful? Not very.

The flip-side of this is also true. I certainly don't want to play a game where the equipment I use makes me a god. That wouldn't be interesting, nor would it be fun.

Thus I also proposed a fictional reason for why body armor might be already "useless," or could become "useless," or could become important, during the course of the campaign. Things become more interesting, on a multitude of levels, when believable vulnerabilities are introduced, and explored in a meaningful way.

The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit.

~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler

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#20 Posted at 2012-09-28 00:53        
     
to Biwi-Soldscher:

If I were to add the European Federation into the storyline, the shortest I could possibly make the conflict is a good 5 years, without nuclear weapons. due to this, the UEF would not be included into the the first few releases; however, the majority of the Eltroslovalkian army is based off of the Euros. hopefully that helps.

to Kyle_K_ski

I will read though your ideas, more in depth once I get the basics more integrated and bulletproof. Your ideas are actually pretty cool. The real issue here is that the Arma engine does not readily accept drones and such. creating computer controlled equippment would require a level of knowlage i do not have at this point in time. equippment like the EOD bot would have to wait a little longer into the releases.
As for the Ammunition types and digetal camoflauge, I myself have created a form of camoflauge tht works better than current issue uniforms. I have tested and confirmed it with a few of my testers. Along with new camoflauges, bullet types, and Equippment, there will be an entire Expansion (i like to call it release) devoted towards the special forces of each of the five countries you will see once released.


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#21 Posted at 2012-10-14 22:44        
     


My first multiplayer map, almost completed. itfeatures great PVP capabilities, beautiful lifelike scenery in most accessable areas, and a lil project ill be working on for a spinoff of the BF2142 titans.

Kamere is a more tropical island with more leaves and stems then cubic inch. It is a small map, only holding one sqare mile of landspace, yet has so much in it that i had to nerf it a lil to allow me to run smoothly. most of the inhabitable spaces are either inhabeted by people or bushes and those who like more shooter games will have a liking towards it.

As for the mod itself, im just finalizing textures and stuff to make it look good. it is nowhere near the finished stage, but it isnt incomplete either. the first release will come with 4 new weapons with different attatchments and stuff, 2 factions, NARA and the EDF, and a few of my favourite vehicles. Kamere will also be included in v1.00, along with a few MP missions for the Servers.

Things i plan to work on afterwards will be the NARA version of the Humvee, replacing the EDF humvee with the french car, and Creating the SAL (faction) with suited vehicles. i will also probably get 5 or 6 new small maps in there as well before releasing the large Eltroslovakia map.

anyways, have fun looking at the aproximate borders for Eltroslovalkia, and I hope you enjoy the mods first appearence. :-)

Map of Eltroslovalkia is too big for the armaholic forums so click this link:
http://imageshack.us/a/img837/1802/bordersv.png


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#22 Posted at 2012-12-17 06:32        
     
Sorry i haven't responded in a while. life gets to all sorts of people i guess *DONT_KNOW*

I have uploaded a youtube video, dong know how to get it on to forums, but here is a Link for all who is interested.

this is supposed to be a cutscene to the island Kamere, which is still in BETA phase, but is still quite enjoyable.

the starcruiser in the back will eventually be enterable, and may even have full a module to give it full potential in the future. the idea it has is to be like the Titans in BF2142, yet still be used for other things such as being a strategic base for any domination game. It consists of a flight deck, briefing room, and a cargo bay so far, but only the flight deck is enterable at the moment.

i hope this interests you for the amount of time i left it for

- CTF_Arora


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#23 Posted at 2013-01-18 13:34        
     
I can't wait, Arma 3's coming up, Sorta doing it before you.


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#24 Posted at 2013-01-30 21:28        
     
Hello. it has been a while since I posted something here. Due to lack of free time within the next 6 months, I will be modifying the project list accordingly.

I do apologize for any confusion this mod has given you guys. the idea was to be a full NATO vs Russia in the beginning, however, due to inexperience, and lack of focus, I did have to cut the size of this down dramatically. It is now an island project similar to Icebreaker's Duala and Lingor, being it both works as an independent island, and it has its own factions.

the major difference with the mod I will provide the community is:
A) that This will change the time zone from 1985-2020, to 2000 - 2045
B) this mod will eventually be released to ArmA 3
C) This will (hopefully) come with a campaign to support the story in this land

I will also change the name of the project, since this may suit my plan better



Fear factor represents the Intense differences it power and tactics that all three of the factions have. you play as the smaller faction (Eltroslovalkia) and watch as your beloved country falls to Armilla.
so far that's all I have.

I also hope to release some of these units separate from the mod, as they are un-acquirable anywhere else (most likely)

Once i get a working HUD for this unit, The YF-23 Black Widdow will be one of the separate release candidates.

I do apologize for changing my mind so frequently, but most of what you saw in the pictures before this are still accurate to some degree.

--thank you for your time
-CTF_Arora


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#25 Posted at 2013-01-31 04:02        
     
Not trying to be a jerk but it wouldn't hurt to make sure you have the spelling right before going through all the work of putting it in your project.

I am very macho.

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#26 Posted at 2013-01-31 05:10        
     
i guess you're right, this was however a disappointment to the community as far. i'll ask foxhound to remove this. it will be nice to finally clear my computer though.

Sorry everyone

-CTF_Arora

This post was edited by CTF_Arora (2013-02-01 05:17, ago)


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#27 Posted at 2013-01-31 07:44        
     
Project closed, topic locked (as requested by author).

Visit my family webshop desteigerhoutshop.nl.




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