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#1 Posted at 2012-04-30 23:47        
     
Hey gang!


So today I began work on a wee simple little mission, Far Cry: Duala. Basically, in the mission, you are part of a PMC hired by the Afrenian government to help take control over Molatia. The story behind it is basically going to be a military coup in Molatia failed miserably, led to a violent civil war, and ended when the Afrene military intervened and took over the country. Right now the missions scope is a little small, focusing only on a few locations west and north of Bolabango, but hopefully I can make it a little larger. The mission will focus on BLUFOR (Afrenian Military + Your PMC) vs OPFOR (Molatian Army + African Rebels) and Independent (Rival PMC hired by remnants of Molatian army)


Only addons that will be required for the mission will be Duala and the Desert Mercenaries/Black Ops unit addon. Hopefully.



Anyways, for this mission, I need some help.


First, given that you're a PMC, you need to be able to buy men, weapons, and vehicles! I'm not sure how to make a script that allows me only to buy a few things. This is small scale warfare, thus things like tanks and even light armored vehicles are out of the question. I need to only let the player purchase things like Mercenaries, the guns available to those mercenaries, AND civilian vehicles and technical's.


Second, I need to implement a money script. I want the player to get money from either killing enemy troops (getting payed for helping the gov'ment, low pay), completing mission objectives (clearing an area of enemies, high pay), and finding evidence of atrocities carried out by OPFOR and Independant faction (Finding dead civilians, raising international support for Afrene intervention, gov'ment in return gives you some money). This is how the player will buy himself more troops and equipment. The way my atrocities idea will work is that, in some places on the map, there may be a small farmstead or something that was taken over by enemy troops, and they killed the original occupants, ditching their bodies in the bush near the building. When the player finds these, they'll get the option to 'Report Atrocity' and a bit of money will be send to their account.

I also need to make is so that when the player buys units, they're spawned in the 'playable' state. Maybe. This makes the mission a lot easier.


Finally, I need to make it so when you take over an objective location, e.g a lumber mill, friendly troops will spawn in the area and 'guard' it. When they do this, the rival PMC will be 'payed' to take it back, thus a small group of PMC's needs to spawn at their HQ and march to the objective just taken. I want this so it encourages players to actively battle their Rival PMC and attack the HQ and wipe them out, thus making the mission a little easier.



I'm really quite awful at scripting, as I don't really understand that, which is why I would like help! Any help would be awesome!


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In-game name: angryamericanx

 
#2 Posted at 2012-08-05 16:32        
     
I had the same idea for a Far Cry campaign in Duala, only you're an off-duty US Special Forces operative (which branch is left to your imagination) touring the wold with his Daughter. During a boat tour of the ivory coast, you're ambushed by militiamen off the coast of the failed Molatian Republic, and taken captive (only to escape mere hours later) Your main objective is to rescue your Daughter and put an end to the genocide campaign led by the militia. I was aiming for Guerrilla warfare in an unforgiving environment. For example, when you first escape, you have nothing, and I really mean NOTHING! No map, watch, radio, guns, nothing! You have to find everything as you go, weapons especially. Objectives could be approached any way you see fit, using the environment and whatever gear you have to your advantage. So if you've got an AK-47, three clips, and a demo charge, you could demo the enemy vehicles which would draw them out of cover, and use the AK-47 to cut them down as they left cover to find you. As for allies, they come and go, mostly drifters and fellow Foreign Nationals trapped in Molatia with you. Vehicles, useless, all they do is attract attention. And if you think about it, you wouldn't really need money in a failed state like Molatia. You could raid enemy bases to find what you need. The only problem with contiuity that I have is finding a way to have weapons carry over into the next mission.

As for what you want for your campaign, alot of what you wants requires extensive scripting and possibly a custom UI (at least I think it would, given my limited knowledge on the subject). Also, the whole "far cry" concept is being hopelessly on your own with little to no support from the outside world, like in Far Cry 2 where you're a merc essentially on his own with little help from the other Foreign Nationals (those buddies you pick up really are no help at all). I love the concept you've created though!

I've begun the process of "renovating" my campaign, if you're interested, maybe you could help me put this together. It's taking more time than I'd like to admit to make this campaign the way I want......

AND TO ANYONE ELSE WHO READS THIS: Don't steal my idea.

This post was edited by angryamericanx (2012-08-05 18:55, ago)

A Little War Never Hurt Anybody