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#16 Posted at 2012-05-19 09:35        
     
headup:
2) You mean allow during the briefing or on the RHIB? The RHIB would be quite easy, never done it during the briefing or looked into it but I'm sure it's not hard.
3) Was definitely planning to figure out how to add the preview img and some text, added this feedback to the post up top.

you should download one of my mission (this one for example - http://www.armaholic.com/page.php?id=16420) and unpbo it.
then, open the folder and look at the description.ext file : this is where you add ammo and weapon to make weapons selection at briefing screen.

then, look at the overview.html, and you should find how to add an image to the overview.


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#17 Posted at 2012-05-20 22:29        
     
I had a run-through of your mission with a couple of friends last night. Gotta say that I love the detailed briefing. It really does help you to immerse yourself in the game. Also the ambiance with all the other fighting is awesome too. Definately a cool feature that more mission makers need to utilise. The one thing that was odd was that after going to the town and then the hilltop o.p., we decided to destroy the AA units before going over the border. We did that then the mission immediately ended. Just kinda weird I thought since you had the objectives of going over the border first then coming back to destroy the AA. All in all though an outstanding mission. Can't wait for more.

This post was edited by Suicide Commando (2012-05-21 00:50, ago)


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#18 Posted at 2012-05-21 04:11        
     
# Wiki : you should download one of my mission (this one for example - http://www.armaholic.com/page.php?id=16420) and unpbo it.
then, open the folder and look at the description.ext file : this is where you add ammo and weapon to make weapons selection at briefing screen. Then, look at the overview.html, and you should find how to add an image to the overview.

Will do, Wiki. I've been meaning to explore other missions using the PBO extract app from the BI tools, I'm sure a lot will be learned. Was looking through all the things that can be in the description.ext file earlier in the wk, not surprising that ammo/weapons to choose from would be in a file like that. As for overview.html, I keep getting surprised by the html files being used for stuff like debriefing and now the scenario description, but it should be pretty simple as well. Thanks a lot for pointing me toward them!

# Suicide Commando : I had a run-through of your mission with a couple of friends last night. Gotta say that I love the detailed briefing. It really does help you to immerse yourself in the game. Also the ambiance with all the other fighting is awesome too. Definately a cool feature that more mission makers need to utilise. The one thing that was odd was that after going to the town and then the hilltop o.p., we decided to destroy the AA units before going over the border. We did that then the mission immediately ended. Just kinda weird I thought since you had the objectives of going over the border first then coming back to destroy the AA. All in all though an outstanding mission. Can't wait for more.

Aw man, you don't know how encouraging that is to hear SC!

So it sounds like the ordering of tasks was confusing-- after you establish the FOP, it goes straight to the final mandatory obj instead of the optional one (AAA is optional, although in truth, I don't have the End triggers checking if all 3 mandatory tasks have been completed, bc I was getting weird results that ended the game when the 2 tasks being checked were completed).

Also, are you saying you played through this mission coop style with more than one player? Sounds awesome, didn't know that was possible with the way the mission was set up (I have yet to get into MP maps, seems an entirely different set of things to consider).

Anyway, I will make a round of updates and fixes soon. While I'm not sure if the entire Croc Hunt campaign will get finished too soon, I may work on some different scenarios/settings and tailor the story for a single mission kind of thing. I keep overshooting with my aspirations and wild imagination, campaigns take a lot of time, and the more I try to rush the story for the next mission, the less enthusiastic I am. Even still, I have a PMC campaign in the works that I need to revisit, as well as a bunch of AFO Op. Anaconda-inspired material I need to revisit. So more is definitely on the way.


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#19 Posted at 2012-05-21 16:10        
     
Well I think it might have went to the mandatory objective but we decided to take out the AAA first before since it seemed more logical. I'm not sure the mission is MP compatible or not. Think my friend edited it to make it so. Keep it up. :D


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#20 Posted at 2012-05-29 02:31        
     
I am going to release an update soon, likely after I release the beta for OP: Razor's Edge. Likely this week tho!


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#21 Posted at 2012-05-29 17:28        
     
Cool!