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#61 Posted at 2012-10-10 17:37        
     
D4NNY, just a request--please stop worrying about your texture quality. There's no need for it. For someone doing his own textures for the first time, you're doing a really awesome job, mate. Seriously. Both the models and textures are really good quality. So you don't have to warn us about the textures--they look great already, trust me. :) Keep up the brilliant work, doing great already!


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#62 Posted at 2012-10-10 18:10        
     
Textures are good and I just love the mod! Awesome Units and stunning Scopes (I like your variant of the scope when you zoom in/aim).

"Teamwork is essential - it gives the enemies other targets to shoot at!"

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#63 Posted at 2012-10-20 03:03        
     
Just came to snoop around and ask what sort of progress you guys have done? Sorry if I'm being a bit impatient. I'd just like you guys to know that I am really looking forward to this mod. Thanks for the work guys!


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#64 Posted at 2012-11-13 02:36        
     
# C3LTIC : I see you guys have an F89

If they had an F89, they'd be more likely to do a Maximi - 7.62 version.
I think if they just keep doing what they're doing, not worrying about requests then they'll get to their target goals without the hassle.


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GIAT  



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#65 Posted at 2012-12-22 09:47        
     
hi!

Any news???


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#66 Posted at 2013-01-22 01:11        
     
Great job man, I wish I knew how to model good. The AGOC sights will be only specific models, or will it have different ACOG sight models?


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#67 Posted at 2013-02-05 19:07        
     
Hi all,
few weeks ago we have restarted the work and made several decisions:
    1. try to make the mod A.C.E. compatible
    2. 3D sights were canceled (sorry, maybe later)
    3. rework previously done units
5th Special Forces Regiment - reworked textures (also added patches), TBV (Tactical Ballistic Vest) instead of CIRAS (thanks to D4NNY).




LYNX Commando (UOU) - I have decided to make 3 classes: Assaultman, CQB Operator and Sniper. Still lot of work on them, they need new pouches and new AM95 helmet (to replace crew helmet). Small preview:

Assaultman (type 1) will be armed with Vz58 or G36, Assaultman (type 2) with MP5 and CQB Operator with MP5 or shotgun.


Also you can now follow our progress at MWC blog :-) .

This post was edited by Foxhound (2013-02-06 09:16, ago)


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EMERY  



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#68 Posted at 2013-02-05 20:21        
     
looking good
*NOUVEAU

if you wont one of my addons just pm me and i will give you a link

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#69 Posted at 2013-02-06 10:27        
     
paradni prace chlapi, uz se tesim na vydani ;)

-----

nice job guys.


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#70 Posted at 2013-02-06 15:18        
     
Thought I should point this out out as I saw this earlier, but on an ACOG sight you can not see the front-sight post through the scope itself. There is a tiny sliver of a shadow, but that is it, definitely not a larger front sight post.

Source: Looked through an ACOG on an M4 numerous times.


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#71 Posted at 2013-02-06 15:58        
     
# Troubadour : Thought I should point this out out as I saw this earlier, but on an ACOG sight you can not see the front-sight post through the scope itself. There is a tiny sliver of a shadow, but that is it, definitely not a larger front sight post.

Source: Looked through an ACOG on an M4 numerous times.

you are right. source :-) : http://img42.imageshack.us/img42/8889/targetsx.jpg


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#72 Posted at 2013-02-06 17:30        
     
# Troubadour : ...on an ACOG sight you can not see the front-sight post through the scope itself. There is a tiny sliver of a shadow...
Well, as far as I know it wouldn't be possible to do that due the engine limitation (sorry if I'm wrong). And as I wrote in my previous post, 3D sights were canceled.


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#73 Posted at 2013-02-21 22:13        
     
Hi guys, really enjoying following how this amazing mod is coming along. Just one suggestion, (and by suggestion, I mean just something that popped into my head, keeping in mind I have no idea how long it takes to even start to create these mods or the many hundreds of hours of testing and tweaking you do) Would it be possible to collaborate/implement a folding bipod system akin to norrin's scripts found in AAW/UKF packs? my beef is that so many of the game's SPR/DMR/Sniper by default have a bipod lowered (in fact, your SAM pics from earlier pages are rare examples of rifles with a raised bipod) with exception of the DMR and HK417 found in ACE.

Obviously your pursuit of accuracy and authenticity is your main concern, your texture models look amazing.


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D4NNY  



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#74 Posted at 2013-02-24 10:50        
     
bstocks:
The folding bipod system looks great, but as I now, JohnyG was trying it, but it is delayed for now.

This post was edited by D4NNY (2013-02-24 18:26, ago)


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D4NNY  



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#75 Posted at 2013-03-02 20:08        
     
After many hours of modeling, texturing and testing I can finally say, that a canadians weapons are done for now. Why for now? Because the pack is including only a firearms, still missing a launchers and C14 Timberwolf.
Anyway I hope, that a other work will goes faster, I was trying many techniques and I chossed the best for my.

Ok, here is small prewiev, for more pics visit a MWC Modification blog. There you can read a list of incuding weapons for now too.

C7A2 EOT M203


C9A2 EOT