Forum Jump :

Author Message


Posts: 20277
Rank:


Level: Super Admin

Country: nl
Location: The Netherlands
Occupation:
Age: 41
In-game name: Foxhound

 
#16 Posted at 2012-09-30 22:42        
     
News + downloadpage updated with the new info :-)

Visit my family webshop desteigerhoutshop.nl.

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#17 Posted at 2012-10-01 08:40        
     
Much appreaciated, Foxhound!


Advertisement


Author Message


Posts: 201
Rank:


Level: Member

Country: il
Location:
Occupation:
Age: 37
In-game name: Variable

 
#18 Posted at 2012-10-01 11:21        
     
Pack is updated on the CiA ACE coop server!
thanks a lot Fuiba!

Join the CiA coop nights! http://ciahome.net

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#19 Posted at 2012-10-05 11:48        
     
Updated to version 3.00. This is the final update putting the total number of mission to 30. Hope you guys enjoy(ed) the Chernarus campaign!

New missions in v3.00:

28. Operation Erratum Millesimum (co05)
Look for a missing colonel in the village of Khelm and neutralize a SPAAG at hill Klen to enable more extensive search by helicopter.

29. Operation Sanabilis (co05)
Search for intel in a forward observation post at Green Mountain. Night mission.

30. Operation Corona Martyris (co05)
Extract a high value target and find a way to leave Chernarus.

This post was edited by Fuiba (2012-10-05 17:47, ago)


Author Message


Posts: 201
Rank:


Level: Member

Country: il
Location:
Occupation:
Age: 37
In-game name: Variable

 
#20 Posted at 2012-10-06 12:07        
     
Hey Fuiba! We just completed "Umbrae" after several tries along the passing week. Awesome mission! We got to the point of so wanting to complete it, that when we got to the last fuel depot objective we screamed the enemy positions. Well, that's always a sign that the played mission is immersive and great!

We noticed that occasionally the mission produced desync on the server. We don't have that regularly and to the best of my memory it didn't happen in your other missions. I do believe it's related to spawning enemies. Apart from the desync value rising and the red chain there were no negative symptoms and the mission flawed perfectly.

The ACE MP5 weapons seemed to be bugged at the moment. Sometimes when looking down the sights, there's a strange graphical artifact blocking the field of view. It happens in both the SD and the loud variant (confirmed on several clients), so you might want to replace that weapon in your missions with another.

We played with two AI today and it's hard to arm them. When pointing on the ammo crate in an attempt to move them to it for rearming, it tells them to go to some random point. Apparently that's because of the proximity of the crate to the warehouse. You might want to consider putting the ammo crate farther away or switching between the medical crate and the ammo crate since the AI, when ordered to "Gear", always goes to the medical one.

We just started the next episode, Aversus and were wiped out by the Armor attack (you have a little briefing mistake there, the enemy is attacking from the southeast, and not as you wrote in two different places). Looking forward to play it again and carry on with the campaign! Now I'll upload the three new missions you made for it :)

p.s - the image at your opening post of this thread loads and then disappears. Too bad, as it's cool!

Variable

Join the CiA coop nights! http://ciahome.net

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#21 Posted at 2012-10-06 14:06        
     
Hi again Variable and many thanks for the feedback!

I'm guessing the desync problems are caused by the "Ambient civilians" module which spaws the civilians. Other than that there's no unit spawning in any of the missions. I'll try to tweak the module to spawn less civilians, maybe that'll help :), I'll also replace the MP5's. There's plenty to choose from.

Arming the AI soldiers is a problem I'm aware of. When testing operation Umbrae myself I noticed that it is better to start the missions with everyone armed rather than search for the weapons and go through the process of arming the AI. If I recall correctly, there's one other mission in the pack where you start without weapons - I'll fix that before "you get there" :)

I'll also fix the mission briefing, it really seems I wrote "north" instead of "south". The armor attack in Aversus is pretty tough but on the other hand the lumber mill has the best AT weapons in the game :)

As for the image in the opening post, I really have not idea what causes that. I'm seeing it as it should be. Go figure... :)

This post was edited by Fuiba (2012-10-06 14:18, ago)


Author Message

OMAC  



Posts: 71
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#22 Posted at 2012-10-09 01:29        
     
HOLY COW! Variable turned me on to the PMC Versus pack, and I am BLOWN AWAY so far. I've only played the first mission (Skalisty Island assault), but played it twice it was so much fun. Damn near perfect, although ACE takes some getting used to. For example, it took me a while to realize that the NV goggle sensitivity could be changed (I could barely see at all through them; I guess the default sensitivity was like 60% or something). But now that I'm used to ACE, I will play all these missions. I really like the PMC Versus logo; super professional.

Suggestions:

1) Since the missions follow a general story, I would recommend making a campaign out of them!
2) The order in which the missions should be played should be added to the titles so that you don't have to check this thread to find the order.

Keep up the excellent work, Fuiba!

This post was edited by OMAC (2014-01-02 04:12, ago)


Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#23 Posted at 2012-10-09 12:27        
     
Hi OMAC and thanks for the feedback and encouraging words! I've added a link to v3.01 which adds - among other things - the numbers to mission titles to tell the order of missions.

As for the campaign, I'm not sure how that would work in MP. Additionally, I understand if someone wants to skip a mission. I'll look into that anyway :)

It's true that ACE adds a ton of features and it's a lot to learn. However, I think ACE adds such features that make the game to much better that I wouldn't want to play without it. For example the explosives (C4, AP mines, SLAMs...) and the crew served weapons which can be carried around, pushable boats, back blasts, sling ropes, small arm tracers et cetera. Actually the original idea was to make a showcase of ACE features and new weapons.

I really enjoyed your mission pack, too - especially the Darbang pass -mission!

This post was edited by Fuiba (2012-10-09 13:09, ago)


Author Message

OMAC  



Posts: 71
Rank:


Level: Member

Country: us
Location:
Occupation:
Age:
In-game name:

 
#24 Posted at 2012-10-09 14:14        
     
Hi Fuiba,

Excellent, I'll download 3.01 now! These missions certainly are a GREAT ACE showcase. The additional capabilities are stupendous indeed. I love the backblast from landing choppers (and AT weapons, also, I think). I have always been an A2CO vanilla kind of guy, and have stayed away from mods (except CWR2), mainly as I think BIS did such a good job on their own. But playing with ACE is like playing a whole new, and awesome, game!

I've learned the ACE medical, and like it, but the hassle is that you have to choose all the medical supplies every time on loadout, correct? It would be cool if there was one button to load a base medical pack and supplies that can be modified as needed. I had AI medic disabled (ACE default). What happens when I enable that? Will the medic now automatically heal someone when I order him to?

The A2 campaign worked in MP, but with bugs. Ask Hanzu (from Finland) of the BIS forums for more info on that.

I'm glad you enjoyed my missions. I have a new one coming soon, set in Bukovina (ACR).

Keep on going! Your missions are FANTASTIC! *BRAVO*

Cheers,
OMAC

This post was edited by OMAC (2012-10-09 15:19, ago)


Author Message


Posts: 201
Rank:


Level: Member

Country: il
Location:
Occupation:
Age: 37
In-game name: Variable

 
#25 Posted at 2012-10-13 10:46        
     
Fuiba, here is another progress report! :)
Last night we reached episode 8. Since "Umbre" mission all missions went smoothly and we had lots of fun!
In "Manus Dei", we noticed the following:
1. The reporter is sometimes reported as dead when he disembarks the Venom chopper. I think that only the message comes, but the objective of killing him isn't ticked or something.
2. I found it hard to make the Javelin lock on the Abrams tank, it keeps locking on one of the crewman standing next to it for some reason. Not sure this even related to the mission design, probably an ACE issue.
3. In two occasions, after our LAV was destroyed, all AI stopped functioning. They started walking on spot and didn't react to our presence.

P.S during a quick test I gave to the mission "Leviathan Subridet" I couldn't "search" the ship. No action menu option came up.

Keep up the great work Fuiba! Lots of people are enjoying it :)

This post was edited by Variable (2012-10-13 11:13, ago)

Join the CiA coop nights! http://ciahome.net

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#26 Posted at 2012-10-14 08:42        
     
Thanks for the feedback again, Variable.

1. It may be possible that the reported runs into the spinning tail rotor and dies. ACE makes the rotors deadly but the Arma AI does not understand not to go near them. I'll double check the trigger!

2. Since the crewmen are standing outside the Abrams, the tank's engine most likely isn't running and the Javelin's IR sensor can't register the tank as a target. You can either eliminate the crewmen before they can get in the tank or fire a couple of shots in their general direction, let them get in and turn on the engine and then take out the tank with the Javelin. When using the TOP attack mode Javelin should take out even an Abrams with one shot.

3. I'll look into that as well!

In Leviathan Subridet, there's supposed to be a suitcase floating in the water near the hull of the first ship. You can collect it via the action menu. I guess I should make another trigger to make sure that the objective can be completed if something happens to the suitcase.

Thanks again, I'll keep you guys posted!


Author Message


Posts: 201
Rank:


Level: Member

Country: il
Location:
Occupation:
Age: 37
In-game name: Variable

 
#27 Posted at 2012-10-15 15:05        
     
# Fuiba : 1. It may be possible that the reported runs into the spinning tail rotor and dies. ACE makes the rotors deadly but the Arma AI does not understand not to go near them. I'll double check the trigger!
I'm not sure he actually died because as far as I remember we killed him later and completed the objective. But if it is the issue, maybe make him invincible until he is in safe distance from the chopper...

# Fuiba : 2. Since the crewmen are standing outside the Abrams, the tank's engine most likely isn't running and the Javelin's IR sensor can't register the tank as a target. You can either eliminate the crewmen before they can get in the tank or fire a couple of shots in their general direction, let them get in and turn on the engine and then take out the tank with the Javelin. When using the TOP attack mode Javelin should take out even an Abrams with one shot.
Then that's a feature rather than a bug! That's great then!

# Fuiba : In Leviathan Subridet, there's supposed to be a suitcase floating in the water near the hull of the first ship. You can collect it via the action menu. I guess I should make another trigger to make sure that the objective can be completed if something happens to the suitcase.
Ok, when we get to this mission I'll have a closer look!

# Fuiba : Thanks again, I'll keep you guys posted!
My pleasure!

Join the CiA coop nights! http://ciahome.net

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#28 Posted at 2012-10-21 06:43        
     
Sorry for the lack of updates, guys. Steam decided that my Arma2 is no longer playable and even a long and painful reinstall didn't help. I'll see if I can get it to work again :)


Author Message


Posts: 201
Rank:


Level: Member

Country: il
Location:
Occupation:
Age: 37
In-game name: Variable

 
#29 Posted at 2012-11-09 18:34        
     
Hey Fuiba, di you manage to fix your arma?
In any case, there's definitely a bug with the reporter killing objective on "Manus Dei". We killed him, the civilian aircraft took off and after a while the objective failed.
Hope your arma is in shape again :)
Variable

Join the CiA coop nights! http://ciahome.net

Author Message

Fuiba  



Posts: 21
Rank:


Level: Muted

Country: fi
Location:
Occupation:
Age: 30
In-game name:

 
#30 Posted at 2012-11-16 08:36        
     
Hi Variable! After a little war with Steam I managed to get get Arma up and running again. I checked the failure trigger in Operation Manus Dei and noticed that it was indeed broken. I've fixed that in version 3.02 - download link is in the first post. Thank you again!